Making OVA grittier: Take Two

Discuss rule quandaries, supplements, or anything else OVA related here.

Moderators: Clay, Jade

Post Reply
Eisenmann
Worthy Tortoise
Posts: 52
Joined: Sat Jul 07, 2007 1:17 pm

Making OVA grittier: Take Two

Post by Eisenmann »

In my OVA game this past weekend, I used the critical hits chart from Rolemaster and the PCs really dished out the destruction.

It was a lot of fun but it fit the genre of big mecha smashing things. I'm seriously thinking about running a darker, grittier fantasy game but characters with 40 Health and 40 Endurance are just too danged durable to get the feel that I'm going for.

So, my thought is to halve Health Endurance down to 20 each. My question is, Has anyone done this? If so, did it work? Did it change something unseen in the rule set and the game itself was knocked out of wack?
Joe_Mello
Exalted Amphibian
Posts: 196
Joined: Tue Jun 21, 2005 2:50 pm
Location: Here and There, Now and Then

Post by Joe_Mello »

There are weaknesses for that. Also, try making tougher enemies.

My personal house rule is that you pass out at 0 Health, become useless (but awake) at 0 Endurance, and dead at both.
Joe_Mello: Could you make a common sense roll, please, Ryu?
Ryushikaze: With Smart?
Joe_Mello: Sure
*Ryushikaze rolls*
Joe_Mello: SHE'S DEAD!
Eisenmann
Worthy Tortoise
Posts: 52
Joined: Sat Jul 07, 2007 1:17 pm

Post by Eisenmann »

Yea, I saw the weakness to reduce Health/Endurance though I don't really want to use that to model a more "savage" world. Not sure what I'm gonna do... still pondering.
Clay
Dangerously Sane
Posts: 1282
Joined: Sun Jun 27, 2004 4:32 pm
Location: Nowhere-land
Contact:

Post by Clay »

Originally, there were rules for a "grittier" OVA, but they were canned.

To simplify them somewhat, the two major changes were that Health/Endurance totals (and bonuses/penalties) were halved, and that the default dice roll included only one die, not two.

Hope that's useful to you!
Eisenmann
Worthy Tortoise
Posts: 52
Joined: Sat Jul 07, 2007 1:17 pm

Post by Eisenmann »

Thanks, Clay! That works perfectly for me.
Post Reply