In my OVA game this past weekend, I used the critical hits chart from Rolemaster and the PCs really dished out the destruction.
It was a lot of fun but it fit the genre of big mecha smashing things. I'm seriously thinking about running a darker, grittier fantasy game but characters with 40 Health and 40 Endurance are just too danged durable to get the feel that I'm going for.
So, my thought is to halve Health Endurance down to 20 each. My question is, Has anyone done this? If so, did it work? Did it change something unseen in the rule set and the game itself was knocked out of wack?
Making OVA grittier: Take Two
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- Exalted Amphibian
- Posts: 196
- Joined: Tue Jun 21, 2005 2:50 pm
- Location: Here and There, Now and Then
There are weaknesses for that. Also, try making tougher enemies.
My personal house rule is that you pass out at 0 Health, become useless (but awake) at 0 Endurance, and dead at both.
My personal house rule is that you pass out at 0 Health, become useless (but awake) at 0 Endurance, and dead at both.
Joe_Mello: Could you make a common sense roll, please, Ryu?
Ryushikaze: With Smart?
Joe_Mello: Sure
*Ryushikaze rolls*
Joe_Mello: SHE'S DEAD!
Ryushikaze: With Smart?
Joe_Mello: Sure
*Ryushikaze rolls*
Joe_Mello: SHE'S DEAD!