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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Tue Apr 03, 2018 7:41 am 
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I figured that it was something like that. Never did see the ending of that show, or most of those episodes to be honest. Still, it was a bit of a hoot to go from Beast Wars Predacons to, well, THEM!

Malancthon wrote:
The Pretender mode is something I gave him as an extra form.

Well it does help with the whole "infiltrating and disappearing into human groups" thing, though if Mekton Zeta has ever taught me anything about a non-human species having a rather convenient humanoid alternate form, squick generally happens.

Which makes that whole thing with Starscream in Transformers: Armada all the more disturbing if all of the Cybertronians had that ability in that show.

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Fri Apr 13, 2018 6:49 am 
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Okay, I think it's safe to assume that my previous entries were good enough for anyone to insert into the appropriate campaign.

Unless there are some last minute comments one would like to add?

Either way, let's start this with something from the Crysis franchise; the Scorcher.
Quote:
Ceph Incinerator Drone
Image
Though given the official designation of Charybdis, these alien creatures are more commonly known as Ceph due to their anatomical resemblance to cephalopods. An ancient extra-galactic species, the Ceph originate from the Triangulum Galaxy whose advanced nanotech-based technology and hive intelligence have allowed them to fully colonize not only their home galaxy, but also neighboring galaxies via incursions such as the Milky Way Galaxy through their rapid adaptation and reaction to the local planetary environment.

An automated incendiary assault weapons platform, the robotic unit known as a Ceph Scorcher takes advantage of the higher combustibility of materials within the Earth’s atmosphere through the use of the dispersion of liquid plasma over a wide area reaching temperatures that approach that of a nuclear core. To protect such a weapon and the volatility inherent therein, the Incenerator is hidden behind a thick layer of armor when not in use.

(-2 Points)
HEALTH: 40
ENDURANCE: 10
TV: 15
DX[END] - Attack
  • 4[0] - “Incinerator” (Affinity, Energy. Area Effect; Continued Effect x2; Ranged. Buildup; Inaccurate x2; Requirement, Armored “Defensive Posture” not used; Requirement, Liquid Free Environment; Weapon)
  • 6[0] - “Self-Destruct Protocol” (Area Effect x2; Armor Piercing x2; Effective x2. Ammunition x3; Backlash x4; Recoil)
Level - Ability
  • +4 - Armored “Defensive Posture” (Requirements, Incinerator Attack not used)
  • +4 - Armored
  • +3 - Attack
  • +3 - Life Support
  • +2 - Tough
  • +1 - Unique “Computer Brain”
Level - Weakness
  • -3 - Bizarre Appearance
  • -1 - Languid
  • -2 - Mute
  • -3 - Restricted Freedom “Ceph Hivemind”
  • -3 - Servitude “Alpha Ceph”
  • -2 - Slow
  • -3 - Unique “Volatile” (1d Check vs. DN 6 for Explosion when 0 HP or lower. Character suffers DX-6, Level 3 Area Effect Attack plus Scale Advantage)
  • -2 - Unique “Impaired Manipulation” (No Hands)

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Fri Apr 13, 2018 6:53 am 
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Next up, for the Jak and Daxter franchise, we have the Jungle Fish.
Quote:
Jungle Fish
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An ichthyes-esque Lurker, the Jungle Fish patrols much of the streams and pools such as those of the Forbidden Jungle and swims lazily like all the while attack any non-Lurker lifeforms. Due to their more territorial nature, the Jungle Fish mostly keep their distance from one another, though it is not uncommon for one Jungle Fish to be accompanied by one or two others.

(-5 Points)
HEALTH: 10
ENDURANCE: 10
TV: 3
DX[END] - Attack
  • 3[0] - “Bite” (Armor Piercing. Feather Blow)
Level - Ability
  • +2 - Attack
  • +2 - Heightened Sense (Sight)
  • +2 - Heightened Sense (Smell)
  • +4 - Intimidating
  • +2 - Iron-Willed
  • +2 - Perceptive
  • +2 - Swimming
Level - Weakness
  • -2 - Awkward Size (Small)
  • -3 - Bizarre Appearance
  • -1 - Frail
  • -2 - Hatred “Humans”
  • -3 - Restricted Freedom “Lurker Army”
  • -3 - Servitude “Gol and Maia Acheron”
  • -2 - Slow
  • -3 - Unique “Impaired Manipulation” (No limbs)

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Fri Apr 13, 2018 7:07 am 
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And lastly, from the Destiny franchise, we have the Captain.
Quote:
Fallen Captain
Image
Though more commonly known as Fallen, the Eliksni are an arthropoid, bipedal hexapodal extrasolar species were once a united species gifted by the Traveler in the similar manner to how it had gifted humanity. However, an event known to them as the “Whirlwind” have shattered their civilization and have reduced them to nomadic scavengers and raiders when they were denied their claim to the “Great Machine” and return their species back to glory.

The Captain are the officers of any Fallen crew, and have earned their rank through their combat prowess and thus are masters in a wide variety of Eliksni weaponry and equipped with the best available technology for such front-line commanders that make them formidable opponents. These technologies include an arc-based Absorption Shield and Teleportation.

(5 Points)
HEALTH: 40
ENDURANCE: 40
TV: 7
DX[END] - Attack
  • 4[0] - “Shrapnel Launcher” (Affinity, Explosive. Area Effect; Impairing; Ranged. Elaborate Gestures, Both Hands on Weapon; Inaccurate; Low Penetration; Weapon)
  • 3[0] - “Shock Rifle” (Affinity, Electricity. Accurate; Armor Piercing; Overwhelming; Ranged. Elaborate Gestures, Both Hands on Weapon; Ineffective; Requirement x2, Liquid/Humidity Free Environment; Weapon)
  • 5[0] - “Shock Blades” (Affinity, Electricity. Effective; Impairing; Paralyzing. Elaborate Gestures, Both Hands on Weapons; Ineffective; Requirement x2, Liquid/Humidity Free Environment; Weapon)
Level - Ability
  • +3 - Armored
  • +3 - Attack
  • +2 - Barrier “Absorption Shield” (Effective x2. Cancel x2, Arc-based Weaponry)
  • +3 - Combat Expert
  • +3 - Life Support
  • +2 - Many-Handed
  • +2 - Perceptive
  • +2 - Position of Power “Dregs and Vandals”
  • +1 - Quick
  • +2 - Strong
  • +2 - Teleport
Level - Weakness
  • -1 - Awkward Size (Large)
  • -3 - Bizarre Appearance
  • -2 - Dependency “Ether”
  • -1 - Greedy (Plunder)
  • -2 - Obsession “Pirate Pride”
  • -3 - Overconfident
  • -2 - Restricted Freedom “Vandal”
  • -2 - Servitude “Fallen Superiors”
  • -2 - Short-Tempered
  • -2 - Stubborn

And that should be it for this installment. So until next time, are there any comments, corrections, or suggestions in terms of OVA2e compatibility or do these conversions pass mustard?

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Tue Apr 24, 2018 1:09 pm 
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I'm a little shocked you did Jak and Daxter enemies.


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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Tue Apr 24, 2018 2:35 pm 
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sniffycrab wrote:
I'm a little shocked you did Jak and Daxter enemies.

Well I do have the Jak and Daxter HD collection and had completed the first game 100%, so I figured "why not?"

Besides, it's been a while since the entries were anything but doom and gloom setting. Might as well put a silver lining to it every now and then.

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Mon Apr 30, 2018 12:10 am 
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I think it's been long enough for any constructive suggestions to pop up. Time for the next batch.

First up, we conclude the Crysis franchise with the Pinger.
Quote:
Ceph Armored Assault Drone
Image
Though given the official designation of Charybdis, these alien creatures are more commonly known as Ceph due to their anatomical resemblance to cephalopods. An ancient extra-galactic species, the Ceph originate from the Triangulum Galaxy whose advanced nanotech-based technology and hive intelligence have allowed them to fully colonize not only their home galaxy, but also neighboring galaxies via incursions such as the Milky Way Galaxy through their rapid adaptation and reaction to the local planetary environment.

An armored heavy assault platform, the robotic unit known as the Ceph Pinger are massive tripedal walkers utilized in the same manner as AFVs in terms of anti-armor warfare and heavy fire support. Its code name is derived from its characteristic “ping” ability which not only is able to shatter massive, reinforced glass windows, but also lethal to any living being within fifty meters. Its armor is able to easily shrug off 50 caliber weaponry and smaller from the front and flanks and its echolocation is able to detect devisible units and similar active camouflaged targets. Though it is able to shrug off the demolition of a three-story building and last an hour of guerilla-style strikes from a large number of hostile targets, like all AFVs the Armored Assault Drone is vulnerable against dedicated anti-tank weaponry such as high explosives, especially when said attacks are directed towards its exposed generator.

(-4 Points)
HEALTH: 70
ENDURANCE: 40
TV: 12
DX[END] - Attack
  • 1[0] - “Reaper Cannon” (Affinity, Energy. Impairing; Overwhelming; Ranged. Ineffective x3; Requirement x2, Liquid/Humidity Free Environment)
  • 2[0] - “X-PAC, EMP Grenade” (Affinity, Electricity. Area Effect; Fatiguing; Ranged; Strike Through. Ineffective x2; No Damage)
  • 4[0] - “Lethal EMP” (Affinity, Electricity. Area Effect x2; Effective; Fatiguing; Strike Through. Activation; Inaccurate x2)
Level - Ability
  • +4 - Armored
  • +3 - Attack
  • +3 - Life Support
  • +3 - Perceptive “Echolocation”
  • +3 - Tough
  • +1 - Unique “Computer Brain”
Level - Weakness
  • -2 - Awkward Size (Small)
  • -3 - Bizarre Appearance
  • -2 - Mute
  • -3 - Restricted Freedom “Ceph Hivemind”
  • -3 - Servitude “Alpha Ceph”
  • -3 - Unique “Volatile” (1d Check vs. DN 6 for Explosion when 0 HP or lower. Character suffers DX-6, Level 3 Area Effect Attack plus Scale Advantage)
  • -2 - Unique “Impaired Manipulation” (No Hands)
  • -3 - Vulnerability “Exposed Generator”


Also, I got Microsoft Word Starter 2010 back. Woohoo!!

Though I have no idea how I lost it in the first place, probably trying to update or something in the meanwhile, IDK...

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Mon Apr 30, 2018 12:15 am 
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Next up, from the Jak and Daxter franchise, we have the Aphid Lurker.
Quote:
Aphid Lurker
Image
An insectoid Lurker, the Aphid Lurker serves as the primary form of offense for the Dark Eco plant locate within the Forbidden Temple. It is able to protrude lethal strikes from its body at will, however it cannot keep this lethal surface bared for long periods of time and must retract them for a period of rest; the exact moment in which the Aphid Lurker is at their most vulnerable.

(1 Point)
HEALTH: 10
ENDURANCE: 50
TV: 8
DX[END] - Attack
  • 3[0] - “Bite” (Impairing. Ineffective x3)
  • 6[10] - “Spikes” (Armor Piercing x2; Impairing. Buildup x5)
Level - Ability
  • +3 - Armored
  • +5 - Attack
  • +2 - Heightened Sense (Sight)
  • +2 - Heightened Sense (Smell)
  • +2 - Perceptive
  • +3 - Vigorous
Level - Weakness
  • -2 - Awkward Size (Small)
  • -3 - Bizarre Appearance
  • -1 - Frail
  • -2 - Hatred “Humans”
  • -3 - Restricted Freedom “Lurker Army”
  • -3 - Servitude “Gol and Maia Acheron”
  • -2 - Unique “Impaired Manipulation” (No hands)

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Mon Apr 30, 2018 12:22 am 
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And lastly, from the Destiny franchise, we have the Servitor.
Quote:
Fallen Servitor
Image
Though more commonly known as Fallen, the Eliksni are an arthropoid, bipedal hexapodal extrasolar species were once a united species gifted by the Traveler in the similar manner to how it had gifted humanity. However, an event known to them as the “Whirlwind” have shattered their civilization and have reduced them to nomadic scavengers and raiders when they were denied their claim to the “Great Machine” and return their species back to glory.

Besides the Kell, the Servitor form the very core of Fallen culture and hierarchy; in large part due to their conversion of matter and energy into the substance “Ether” but can also be used as a dedicated communications anchors, technological acuity suites, and as navigational aids for Ketches. The Servitor can also be utilized in battle as a support unit in not only firepower, but also to emit a nourishing glow of Ether to give fellow Fallen units a boost in combat performance.

(5 Points)
HEALTH: 20
ENDURANCE: 50
TV: 14
DX[END] - Attack
  • 3[0] - “Void Caster Eye” (Affinity, Energy. Accurate; Impairing; Ranged. Break; Requirement x2, Liquid/Humidity Free Environment)
Level - Ability
  • +2 - Armored
  • +2 - Attack
  • +2 - Barrier “Ether Field” (Area Effect x2. Cancel, Mechanical Units; No Damage; Requirement, Combat Expert “Ether Field” Active)
  • +2 - Combat Expert “Ether Field” (Area Effect. Cancel, Mechanical Units; Requirement, Barrier “Ether Field” Active)
  • +2 - Flight
  • +5 - Life Support
  • +2 - Perceptive
  • +2 - Smart
  • +3 - Vigorous
Level - Weakness
  • -1 - Awkward Size (Large)
  • -3 - Bizarre Appearance
  • -3 - Emotionless
  • -1 - Restricted Freedom “Eliksni Robot Unit”
  • -1 - Servitude “Fallen”
  • -2 - Slow
  • -3 - Unique “Impaired Manipulation” (No Limbs)
  • -3 - Vulnerability “Servitor Eye”

And that should be it for this installment. Not sure what would replace the Ceph entries, perhaps the Psuedo-Arachnids from the Paul Verhoeven interpretation of the Starship Troopers franchise, or even Shantae's enemies in Sequin Land? Unless there are alternative preferences?

So until then, are there any comments, corrections, or suggestions in terms of OVA2e compatibility or do these conversions pass mustard?

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Tue May 15, 2018 11:19 pm 
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I think it's been long enough for the previous batch to be critiqued. Moving on with an entry from the Jak and Daxter franchise, the Bone Armor Lurker.
Quote:
Bone Armor Lurker
Image
Essentially an armored Babak, the Bone Armor Lurker is an elite Babak tasked with guarding the secrets of Misty Island from interlopers and spies. Donned in the armor forged from the bones of some unfortunate animal, the Bone Armor Lurker is armed with a massive bludgeoning weapon befitting its brutish role.

(2 Points)
HEALTH: 40
ENDURANCE: 30
TV: 8
DX[END] - Attack
  • 5[0] - “Budgeting Weapon” (Impairing. Low Penetration; Weapon)
Level - Ability
  • +3 - Armored “Bleached Bone Armor”
  • +2 - Combat Expert
  • +3 - Intimidating
  • +1 - Intuitive
  • +1 - Quick
  • +4 - Strong
  • +2 - Tough
  • +1 - Vigorous
Level - Weakness
  • -2 - Awkward Size (Large)
  • -3 - Bizarre Appearance
  • -2 - Hatred “Humans”
  • -1 - Impulsive
  • -1 - Loner
  • -3 - Restricted Freedom “Lurker Army”
  • -3 - Servitude “Gol and Maia Acheron”

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Tue May 15, 2018 11:31 pm 
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Next up, from the Destiny Franchise, we have the Fallen Walker.
Quote:
Fallen Walker
Image
Though more commonly known as Fallen, the Eliksni are an arthropoid, bipedal hexapodal extrasolar species were once a united species gifted by the Traveler in the similar manner to how it had gifted humanity. However, an event known to them as the “Whirlwind” have shattered their civilization and have reduced them to nomadic scavengers and raiders when they were denied their claim to the “Great Machine” and return their species back to glory.

The Walker is a hexapodal gressional armored combat vehicle utilized by the Fallen as an area suppression and superiority platform. As such, the Walker is heavily armed and armored to match the task, with many of its designated weapon systems able to knock out large groups of hostiles and even kill City Guardians with a single shot. However if either one of its legs or main body sustain heavy enough damage, the Walker will expose its computer core to recover; this action makes it vulnerable to counterattack and eventual destruction.

(5 Points)
HEALTH: 60
ENDURANCE: 40
TV: 14
DX[END] - Attack
  • 1[5] - “Nose Repeater” (Affinity, Electricity. Impairing; Overwhelming; Ranged. Inaccurate x2; Ineffective x4)
  • 1[0] - “Shock Grenade” (Affinity, Electricity. Area Effect x2; Impairing; Ranged; Stunning. Buildup; Inaccurate x2; Ineffective x4)
  • 3[5] - “Arc Pulse” (Affinity, Electricity. Area Effect; Fatiguing; Ranged; Stunning. Buildup x2; Ineffective)
  • 2[0] - “Missile Pod” (Affinity, Electricity. Area Effect; Overwhelming; Ranged; Stunning. Buildup x3; Inaccurate; Ineffective x2; Weapon)
  • 4[5] - “Cannon” (Affinity, Fire. Area Effect; Continued Effect; Impairing; Ranged. Buildup x4; Unwieldy)
Level - Ability
  • +3 - Armored
  • +3 - Attack
  • +4 - Combat Expert
  • +5 - Life Support
  • +2 - Minions “Shanks”
  • +2 - Perceptive
  • +4 - Tough
  • +2 - Vigorous
Level - Weakness
  • -1 - Awkward Size (Small)
  • -3 - Bizarre Appearance
  • -3 - Emotionless
  • -3 - Restricted Freedom “Eliksni Robot Unit”
  • -3 - Servitude “Fallen”
  • -3 - Slow
  • -3 - Unique “Impaired Manipulation” (No Limbs)
  • -1 - Vulnerability “Computer Core”

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Tue May 15, 2018 11:36 pm 
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And lastly, from the Shantae franchise (In particular, Half-Genie Hero), we have the Tinkerbat.
Quote:
Tinkerbat
Image
Squat, shadowy creatures, the race of beings known as Tinkerbats have collectively served a pirate lord. Though their origins are unknown, the Tinkerbats are quite skillful and intelligent despite their skittish personality and nearly non-existent verbal skills and instead serve as an extension to the will of their overlord.

(1 Point)
HEALTH: 10
ENDURANCE: 10
TV: 10
DX[END] - Attack
  • 3[0] - “Cutlass” (Armor Piercing. Weapon)
  • 4[0] - “Torch Grenade” (Area Effect; Continued Effect x2; Effective; Ranged. Ammunition; Inaccurate x2; Low Penetration x2; Weapon)
Level - Ability
  • +2 - Attack
  • +2 - Art of Invisibility
  • +3 - Combat Expert
  • +3 - Intuitive
  • +3 - Inventor
Level - Weakness
  • -2 - Bizarre Appearance
  • -1 - Frail
  • -1 - Languid
  • -2 - Mute
  • -3 - Restricted Freedom “Pirate Crew”
  • -3 - Servitude “Risky Boots”

And that ought to be it for this installment. Like the new entry?

Either way, until next time are there any comments or suggestions that make these conversions more OVA2e compatible and balanced in gameplay?

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Tue May 29, 2018 4:48 am 
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Alright, enough time had past for any corrective suggestions, time to move onto the next installment.

From the Jak and Daxter franchise, we have the Quicksand Lurker.
Quote:
Quicksand Lurker
Image
A semi-amphibious Babak, the Quicksand Lurker fill their posts as sentries upon Misty Island to guard passage from interlopers and spies. The Quicksand Lurker is unique in not only does it hide itself deep within mud pools and ponds, but also exhale red energy shots at intruders. Though, at times, the Quicksand Lurker may venture forth beyond the mud pools and ponds to perform assignments on dry land if need be such as to detonate explosives.

(1 Point)
HEALTH: 20
ENDURANCE: 20
TV: 13
DX[END] - Attack
  • 3[0] - “Red Energy Shot” (Affinity, Energy. Continued Effect; Impairing; Ranged. Activation; Countered; Elaborate Gestures)
Level - Ability
  • +2 - Art of Invisibility
  • +2 - Attack
  • +2 - Heightened Sense (Hearing)
  • +2 - Intimidating
  • +2 - Intuitive
  • +1 - Life Support
  • +1 - Quick
  • +3 - Strong
  • +1 - Swimming
Level - Weakness
  • -1 - Awkward Size (Large)
  • -3 - Bizarre Appearance
  • -2 - Compulsion “Lie within Mud Pools/Ponds”
  • -2 - Hatred “Humans”
  • -1 - Quirk “Run on All Four Limbs”
  • -3 - Restricted Freedom “Lurker Army”
  • -3 - Servitude “Gol and Maia Acheron”

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Tue May 29, 2018 4:52 am 
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Hailing from the Destiny Franchise, we have the Thrall from the Hive.
Quote:
Hive Thrall
Image
One of two species that directly serve the entity known only as the Darkness, the eusocial Hive are “impossibly ancient” who are able to trace their origins within the oceans of the gas giant Fundament where a pact between their forbearers and the Worm Gods was forged. Their ultimate goal is to serve their pantheon by consuming light and wage holy war against all those whom follow the path of Light and that of the Traveler. Each member of the hive begin their lifecycle as pupae birthed from cocoons, from which they ingest a Worm larvae whole and become symbiosis with the Worm within. The Light in which both the Worm and the Hive feed is both a source of sustenance and suffering; a fact that is in line with their religious philosophy best described as Darwinist extremism known as Sword-Logic. As a result, each member of the Hive even fully grown are pale, sinewy, and vaguely humanoid with varying levels of muscles and ancient armor fused to their flesh.

Born of pupae laid by fertile Wizards, Thralls are the most common abomination of the Hive and serve as front line soldiers, though mostly in mass wave attacks and battles of attrition. Though the smallest and weakest, the Thralls are the quickest enemies one can face against the Hive due in no small part to their skeletal-like build. Their feral and fearless mindset along with their unfettered rage can be traced back to the Worm larvae; if they fight and survive well enough then they will morph into an Arcolyte, otherwise the Worm within consumes them.

(1 Point)
HEALTH: 5
ENDURANCE: 5
TV: 14
DX[END] - Attack
  • 2[0] - “Claws” (Affinity, Electricity. Continued Effect; Impairing; Stunning. Elaborate Gestures; Open to Attack)
Level - Ability
  • +4 - Agile
  • +2 - Armored
  • +1 - Attack
  • +2 - Intimidating
  • +4 - Iron-Willed
  • +4 - Life Support
  • +4 - Quick
Level - Weakness
  • -1 - Awkward Size (Small)
  • -3 - Bizarre Appearance “Vaguely Humanoid, Pale with Armor fused to skin”
  • -3 - Code of Conduct “Sword-Logic”
  • -3 - Dependency “Kill to consume Light”
  • -1 - Frail
  • -3 - Hatred “Followers of the Light/Traveler”
  • -2 - Ineptitude “Manual Dexterity”
  • -1 - Languid
  • -3 - Restricted Freedom “Thrall”
  • -3 - Servitude “Hive Pantheon”

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Tue May 29, 2018 4:56 am 
Exalted Amphibian
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Joined: Thu Jun 20, 2013 10:57 pm
Posts: 663
Location: Somewhere deep in the Continental Mainland
And lastly, from the Shantae franchise, we have the Techno Grunt.
Quote:
Techno Grunt
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Essentially upright crocodilians, the Techno Grunt are servants to the Techno Baron and his many schemes, though more often enough as guards and sentries to his bases of operation. Though the Techno Grunt can be rather inventive at times, they are largely operators of the Techno Baron’s technologies and systems with the occasional jury rigging skill in case something does go wrong with the machinery.

(1 Point)
HEALTH: 20
ENDURANCE: 5
TV: 2
DX[END] - Attack
  • 2[0] - “Tackle” (Impairing; Stunning. Activation; Countered x2)
Level - Ability
  • +3 - Armored
  • +1 - Attack
  • +1 - Cute!
  • +2 - Intuitive
  • +1 - Knowledge “Jury Rigging”
  • +1 - Knowledge “Throwing”
  • +1 - Life Support
  • +1 - Tough
  • +1 - Swimming
Level - Weakness
  • -1 - Awkward Size (Small)
  • -2 - Bizarre Appearance
  • -2 - Impulsive
  • -1 - Languid
  • -2 - Restricted Freedom “Factory Gang”
  • -3 - Servitude “Techno Baron”

And that ought to be it for this installment. So until next time, are there any comments or suggestions that make these conversions more OVA2e compatible and balanced in gameplay?

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Though he may have his flaws and faults, he was a husband and a father without equal. May the Angels welcome and accept him with open arms.

Rest in Peace, Dad


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