Search found 30 matches
- Sat Oct 31, 2009 1:33 pm
- Forum: OVA
- Topic: Modern Teen Horror Fighters
- Replies: 3
- Views: 4746
Demon Slayer
Demon Slayer "Hey, ugly! Leave them alone! Your fight is with me!" This character has been gifted with physical attributes greater than a normal human can develop all in the way of becoming a force to annihilate demons and dark spirits. Example: Akira Nikaido (Monochrome Factor) +13 Attac...
- Wed Oct 28, 2009 10:44 pm
- Forum: OVA
- Topic: Modern Teen Horror Fighters
- Replies: 3
- Views: 4746
Modern Teen Horror Fighters
An OVA setting in need of a better name. :) I've been watching 11eyes lately, and it reminding me of the parts I liked about Monochrome Factor, which reminded me of all sorts of other anime, so I started writing notes about character archetypes. Maybe you all can help me flesh some of them out. I've...
- Mon Sep 22, 2008 11:29 pm
- Forum: OVA
- Topic: Slayers Alternate campaign
- Replies: 6
- Views: 7798
Now we get to something you can help me with. I came up with the following perks and flaws for power moves. They are pretty Slayers specific. Extra Collateral (+0) - Your attack does far more collateral damage than it ordinarily would. Attacks with this Perk treat their damage ratings as twice norma...
- Mon Sep 22, 2008 11:15 pm
- Forum: OVA
- Topic: Slayers Alternate campaign
- Replies: 6
- Views: 7798
OK, these are the changes I made that are specific to Slayers. All of them are just to try and mimic the anime as much as possible in game. And considering I just watched all of the movies I hadn't seen (3 of them), and all of Next and Try within 3 weeks, I think I have a decent handle on the genre ...
- Mon Sep 22, 2008 11:00 pm
- Forum: OVA
- Topic: Slayers Alternate campaign
- Replies: 6
- Views: 7798
I really like the idea of drama dice instead of experience -- it's an elegant solution to the problem of characters increasing in power in genres where they really shouldn't. You might also consider: Giving an occasional drama die for when a player really allows one of their disadvantages to inconv...
- Thu Sep 18, 2008 9:24 am
- Forum: OVA
- Topic: Slayers Alternate campaign
- Replies: 6
- Views: 7798
Slayers Alternate campaign
I started my slayers campaign last weekend. The assumptions are that Lina's family, Rezo and Seiruun do not exist, so the map is a bit different and my PCs get to shine. I made some changes specifically to handle Slayers and comedy and things are going great so far. The pre-series OVA is done and th...
- Sat Sep 13, 2008 11:57 am
- Forum: OVA
- Topic: Nazo's Illusions.
- Replies: 2
- Views: 4278
My take on it would be to treat it halfway between Psychic and Charisma. The illusionist is trying to convince the people in the area of something outlandish or extremely plausible. Apply bonuses or penalties similar to Psychic. Targets resist with Willpower and Perception, take penalties with Naive...
- Wed Jun 06, 2007 7:48 am
- Forum: OVA
- Topic: Street Fighter Game
- Replies: 20
- Views: 20893
- Tue Jun 05, 2007 10:49 pm
- Forum: OVA
- Topic: Characters growing too fast with Experience?
- Replies: 9
- Views: 12127
I have been struggling with this very idea of experience being somewhat inappropriate in an anime inspired game, much as it is in most super-hero comic inspired games. If the game takes place over a single season, or a single story arc (OVA/OAV) then rewards should come in other forms because it doe...
- Fri Dec 15, 2006 11:16 am
- Forum: OVA
- Topic: Errata Question
- Replies: 11
- Views: 11976
- Fri Oct 27, 2006 9:25 am
- Forum: OVA
- Topic: I made my own world... And want to ask a few questions.
- Replies: 4
- Views: 6712
Agile should stack with everything related to offense in combat, Quick should stack with everything related to defense in combat. By the rules, hobby skills don't stack with other hobby skills, and they don't stack with Combat Ability either, but as the GM you can do whatever you want. If they stack...
- Wed Sep 27, 2006 9:50 am
- Forum: OVA
- Topic: Alternate dice mechanics/question about scale
- Replies: 4
- Views: 6154
Oh and I should add, I wouldn't make OVA into a roll-under system. I love OVA partially because it isn't BESM. Don't get me wrong, I love BESM too, but none of my local players will play BESM simply because of the roll-under and abstract crunch. If you're going to convert to a 2d6+attribute levels a...
- Wed Sep 27, 2006 9:38 am
- Forum: OVA
- Topic: Alternate dice mechanics/question about scale
- Replies: 4
- Views: 6154
I'd probably keep the die rolling mechanic the way it is, and maybe allow characters in a grim n gritty game to trade in extra dice for a reduction in difficulty. Do you have Agile +3 and Hobby: Thievery +2, you can trade in 2 dice out of your total of 7 to lower the difficulty by 2. It doesn't work...
- Thu Sep 21, 2006 9:34 pm
- Forum: OVA
- Topic: What do you want to see in OVA Fantasy/Mecha?
- Replies: 65
- Views: 67079
- Thu Sep 21, 2006 12:31 pm
- Forum: OVA
- Topic: What do you want to see in OVA Fantasy/Mecha?
- Replies: 65
- Views: 67079
I've watched so much anime that explanations of archetypes waste space for me, but I do think a few example NPCs, as in the OVA book, which show off the new facets of OVA Fantasy and can touch on those different tropes or whatever could be useful. *shrug* Well obviously my desires are only there if...