Page 1 of 1

OVA Dicebot for IRC play

Posted: Fri Feb 18, 2005 1:48 am
by Michael Hopcroft
If anyone is familair with programming for Internet relay Chat applications, I am looking for a bot script that will simulate the unique dice mechanic in OVA/Ricochet. This is to enable online play through chat. (fore the resord, i am running a very successful BESm campaign using this method and would love to take a shot at doing something with OVA if I can find players.)

Posted: Fri Feb 18, 2005 3:52 pm
by Clay
I am creating a "software toolkit" for OVA that includes a dice-roller, character generator, and a random Japanese name generator. Though it's not for IRC, the dice roller is in working form. If your group is okay with one person having the dice-results, I could send you the mostly-complete executable.

Posted: Fri Feb 18, 2005 5:47 pm
by momosnyx
Just out of curiosity: What language / tools are you using?

Posted: Fri Feb 18, 2005 6:08 pm
by Clay
Visual Basic 5 ^^

Posted: Sat Feb 19, 2005 3:45 pm
by Andrea from Italy
I have found a dice-rolling C library at http://kilobug.free.fr/dice2/ . It might be worth to look at it.
Regards,
Andrea

Posted: Sat Feb 19, 2005 7:21 pm
by Clay
Unfortunately, I don't think Visual Basic and C are compatible at all. But thanks for looking into it! Probably would've been useful had I know how to program in C.

Posted: Wed Feb 23, 2005 7:49 am
by Andrea
I am pretty sure they aren't compatible at all :-) But if you find any dice-rolling or calculating algorithm that interests you, and cannot comprehend it, feel free to ask.

Posted: Wed Dec 03, 2008 1:06 pm
by solfuries
Did the OVA tools pack ever get developed? If not, how about the dice generator you were working on. I would love to take a look at it, and really be able to play with some probabilities, however this thread is like 2 years old......

Posted: Wed Dec 17, 2008 8:06 pm
by Clay
Hey Sol,

Unfortunately, my programming skills left a lot to be desired, so I was never able to complete it. The dice program is around on my hard drive somewhere. If you're interested in it, just drop me a line via email.

Clay

Posted: Thu Dec 18, 2008 2:29 pm
by Joe_Mello
It doesn't seem to be hard to code. I mean, if I knew how to script a bot, I would definitely try to, because the steps are pretty clear.

-create an array of die throws
-sort the array
-find the maximum and throw it back

Posted: Thu Dec 18, 2008 9:51 pm
by Clay
I wasn't clear. The DICE program is complete. It's the character generator (that was meant to be included with the die-roller as a package) that I failed at.