Advancement Rules
Posted: Mon Jul 22, 2013 12:36 pm
I opted to get the original printing of OVA from drivethrurpg to help support the author and to get a feeling for the system and how it works, knowing that a fair amount of it will change moving to the kickstarter version.
I was reading through advancement and buying up skills is what is confusing me since it looks like advantages will spike pretty quickly. The RAW as I have read them is that if you have 4 exp points and you want to buy up weapon from +1 to +5 you would only have to spend 4 points and get the GM permission. Who should, if they allowed it, beat you upside the head with a hammer. Is this correct or have I misread or skipped a rule somewhere.
Thus far that is my only concern of the system since the rest of it looks really elegant and easy to get in and telling a story.
I was reading through advancement and buying up skills is what is confusing me since it looks like advantages will spike pretty quickly. The RAW as I have read them is that if you have 4 exp points and you want to buy up weapon from +1 to +5 you would only have to spend 4 points and get the GM permission. Who should, if they allowed it, beat you upside the head with a hammer. Is this correct or have I misread or skipped a rule somewhere.
Thus far that is my only concern of the system since the rest of it looks really elegant and easy to get in and telling a story.