How did he manage 70 damage with a single attack? I hadn't noticed an ability that allowed for that much damage, at least not unless an inordinate number of extra damage perks are taken (but that would cost approximately 285 endurance for the power move, plus whatever the arcane magic cost was). Did I miss something in the rules, does the monk have an Endurance Reserve (or did you allow him to use the ceremonial fires as an endurance reserve), or did he simply have a fair amount of extra damage perks and an enemy that was especially vulnerable to fire?Cloud wrote: The first attack used by a character to attack an opponet he ended up instantly buring the enemy up dealing 70 points of damage (he is a monk that can manipulate fire and he choose to use the cerimonial fires they were prepairing that night).
The miasma sounds dangerous, and quite excruciating to explore, but are non-living magic items, such as Endurance Reserve items, still able to regain their endurance in the mist? If not I can see magic users (such as Aire) becoming helpless quite quickly. Regardless, the players are probably meant to push back the front-lines of the mist, rather than attempt to explore it too deeply. If such is the case, recovering endurance would just be a matter of retreating to a safer location to recuperate, and then returning to the mist to slaughter its hordes once fully refreshed. It would make missions to quell the mist more grueling, but would also require the players to carefully judge their circumstances, and to choose their battles wisely.Cloud wrote: In my campaign, the myst is a real pain. First it shuts down a character's endurance rejuvination completely! Second, it subtracts 1 point of endurance from a character when they are supposted to gain some back.
I’m also interested in hearing what Raylyte is like. Is it a typical castle city, or more of a medieval anime metropolis?