Standard DN?

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Gavinwulf
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Standard DN?

Post by Gavinwulf »

Quick question as I'm tinkering with the system...
What would be the Average or Standard Difficulty Number for dice rolls? 4? or 6?
calibur1
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Post by calibur1 »

A "moderate" difficulty is 4.
Clay
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Post by Clay »

That said, any task that warrants a "4" difficulty is unlikely to justify spending the time rolling dice. For kicks I just rolled 2d6 10 times and only failed twice. It's mainly there for characters who are hampered by Weaknesses, thus turning the ordinary into something challenging. It's still somewhat justifiable when using the two-dice default, but by the time anyone has any Bonuses going around, you probably shouldn't bother.
Joe_Mello
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Post by Joe_Mello »

Perhaps that should be addressed in a future revision.

Also, no love for 5, it seems.
Joe_Mello: Could you make a common sense roll, please, Ryu?
Ryushikaze: With Smart?
Joe_Mello: Sure
*Ryushikaze rolls*
Joe_Mello: SHE'S DEAD!
calibur1
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Post by calibur1 »

Doesn't any DN under 12 have to be an even number?
Gavinwulf
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Post by Gavinwulf »

Thanks for the replies. I was mainly wondering what the 'standard' Difficulty Number should be with just the base 2D6, but it seems like you guys figured that out anyway.
I mentioned in another thread an idea for a static defense number. Also thinking of a 'Toughness Threshold' for determining damage instead of Health pts. (I know the system is fine the way it is but I can't help it, I'm a compulsive tinkerer.)
So that's the point of my question -to determine the 'base' DN starting at 2d6. Then I'll add +2 for every ability bonus.
Clay
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Post by Clay »

Joe: There are no odd numbers, besides 15, because of the doubling mechanic. The negligible difference in odds between 5 and 6 is useless to account for. Results of 7 and 11 are not even possible. And since 9 requires THREE threes, it's also not much of a number to account for.

Gavin: Ah, I see. Then yes, 4 should be the number you're looking for.
Gavinwulf
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Post by Gavinwulf »

Okay, so... I've done some experimenting with the 'Static Defense' idea!
Warrior twins battled it out against eachother! (Character fought it's doppleganger with same stats).
I did it first with the 'Static Defense' and recorded the info, then I did it with the regular defense roll anc compared the two.
The Warrior's attack (with a weapon's accuracy bonus of 1) was 6 total.
The Warrior's defense was 5 total. With the Static Defense idea I had it was 10 total (as the DN to be hit).

My findings:

1. In both scenarios they were able to hit eachother about half the time.

2. Although the Static Defense eliminated defense rolls it did not necessarily speed up the combat encounter. Despite ignoring Defense Rolls, the combat still took just as long because the Margin of Success was very low. Therefore the two warriors were 'whittling' eachother down a little at a time.

3. The above mentioned problem of small Margins of Success took out alot of the dramatic and exciting fun from a combat encounter. The most common MoS was 2, which got quite boring. I think I rolled an Attack of 18 once or twice, but even then, seeing the same MoS's show up over and over again wasn't very exciting.

Conclusion: The 'Static Defense' Idea is too much of a bummer for me. I doesn't speed up combat and it drowns the dramatic action a bit much.
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