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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Thu May 31, 2018 9:13 pm 
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Woot! Shantae! Do Squid Baron!


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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Fri Jun 01, 2018 4:43 am 
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Well I don't normally stat bosses in this thread, but since I already did the Cyberdemon from Doom 3, why not?
Quote:
Squid Baron
Image
A member of the Warp Squid species and one of three Barons of Sequin Land, the Squid Baron is the ruler of the Labyrinth which bears his name. As a thief lord, the Squid Baron has an appreciation of the arts and especially in the culinary and will more often enough deceive any naive victim to get what he wants, even if that was not the willful intent. Though he does have is other vices such as trips to a tropical beach and attractive girls, to which has laid the foundation of many a downfall. Still, this does not dismay him from what is important; his family and his property. Though with the former it is quite questionable when he uses his own spawn in attacks against threats.

(5 Points)
HEALTH: 40/40
ENDURANCE: 40
TV: 17
DX[END] - Attack
  • 3[0] - “Tackle” (Barrier Busting; Stunning. Buildup; Countered x2)
  • 1[0] - “Baby Warp Squid Swarm” (Area Effect; Overwhelming; Ranged; Redirectable. Activation; Countered x2; Ineffective x2)
Level - Ability
  • +1 - Art of Invisibility
  • +2 - Attack
  • +2 - Cute!
  • +3 - Extra Actions
  • +3 - Health Reserve
  • +2 - Knowledge “Art”
  • +4 - Magic, Arcane
    "Flying Squid" (Flight +2. 5 END)
    "Greater Teleport" (Teleport +6. Concentration. 20 END)
    "Robo-Armor" (Armored +4. Cancel x2, Scimitar Attacks. 10 END)
    "Squid Vanish" (Invisibility +5. Open to Attack. 5 END)
  • +2 - Many Handed
  • +2 - Teleport
  • +3 - Wealthy
Level - Weakness
  • -1 - Awkward Size (Large)
  • -2 - Bizarre Appearance "Land Dwelling Cephalopod"
  • -1 - Compulsion "Protect Family and Property"
  • -2 - Greedy
  • -2 - Impulsive
  • -2 - Infamous "Squid Baron"
  • -1 - Kind-Hearted
  • -1 - Lecherous
  • -2 - Quirk "Compulsive Liar"
  • -2 - Rude
  • -2 - Slow
  • -2 - Unique "Impaired Manipulation" (No Hands)

That should be enough, right?

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Sat Jun 09, 2018 9:03 am 
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You got him spot on. Thank you!


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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Sat Jun 09, 2018 10:08 am 
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Glad that you likes the conversion I made.

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Wed Jun 20, 2018 1:52 am 
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Well I think the previous entries have had enough time for a once-over for their compatibility with OVA2e, let's move on with these conversion.

From the Jak and Daxter franchise, we have the ever annoying Robber Lurker.
Quote:
Robber
Image
A flight capable Lurker, the Robber are one of the fastest breeds though this may also explain why most of the time they are generally lazing about if not asleep. Still, their presence have frightened many a wild fauna from their homes.

(1 Point)
HEALTH: 40
ENDURANCE: 5
TV: 18
Level - Ability
  • +4 - Evasive
  • +4 - Flight
  • +2 - Heightened Senses (Hearing)
  • +2 - Heightened Senses (Sight)
  • +2 - Intimidating
  • +4 - Quick
Level - Weakness
  • -3 - Bizarre Appearance
  • -2 - Hatred “Humans”
  • -2 - Ineptitude “Combat Prowess”
  • -2 - Languid
  • -2 - Quirk “Apathetic”
  • -3 - Restricted Freedom “Lurker Army”
  • -3 - Servitude “Gol and Maia Acheron”

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Wed Jun 20, 2018 1:56 am 
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Next up, from the Destiny Franchise, we have the Acolyte.
Quote:
Hive Acolyte
Image
One of two species that directly serve the entity known only as the Darkness, the eusocial Hive are “impossibly ancient” who are able to trace their origins within the oceans of the gas giant Fundament where a pact between their forbearers and the Worm Gods was forged. Their ultimate goal is to serve their pantheon by consuming light and wage holy war against all those whom follow the path of Light and that of the Traveler. Each member of the hive begin their lifecycle as pupae birthed from cocoons, from which they ingest a Worm larvae whole and become symbiosis with the Worm within. The Light in which both the Worm and the Hive feed is both a source of sustenance and suffering; a fact that is in line with their religious philosophy best described as Darwinist extremism known as Sword-Logic. As a result, each member of the Hive even fully grown are pale, sinewy, and vaguely humanoid with varying levels of muscles and ancient armor fused to their flesh.

The Acolyte is but a Thrall that has survived long enough to metamorphosed into their current form, they serve as the primary attack force of the Hive and gain victory in battle through the use of firearms and strategy whereas in their younger days as Thralls it was mere melee and a non-existent self-preservation philosophy. Thus, the Acolytes regular take cover when engaged with hostile elements and attempt flanking maneuvers to overwhelm and gain victory. Like their younger Thrall selves, if an Acolyte is able to survive long enough to satiate the hunger of the Worm larvae, then depending upon their gender they would morph once more into either a Wizard for a female, or a Knight for a male.

(1 Point)
HEALTH: 10
ENDURANCE: 10
TV: 18
DX[END] - Attack
  • 2[0] - “Shredder” (Affinity, Energy. Continued Effect; Impairing; Ranged. Ineffective; Requirement x2, Liquid/Humidity Free Environment; Weapon)
  • 6[0] - “Boomer” (Affinity, Electricity. Area Effect; Continued Effect; Effective x3; Ranged; Stunning. Elaborate Gestures, Both Hands on Weapon; Open to Attack; Requirement x2, Liquid/Humidity Free Environment; Weapon)
  • 3[0] - “Arcolyte Grenade” (Affinity, Explosive. Area Effect; Impairing; Ranged; Stunning. Activation; Ammunition x2; Inaccurate; Weapon)
Level - Ability
  • +2 - Agile
  • +3 - Armored
  • +2 - Attack
  • +1 - Combat Expert
  • +3 - Intimidating
  • +4 - Iron-Willed
  • +4 - Life Support
  • +2 - Quick
Level - Weakness
  • -3 - Bizarre Appearance “Vaguely Humanoid, Pale with Armor fused to skin”
  • -3 - Code of Conduct “Sword-Logic”
  • -3 - Dependency “Kill to consume Light”
  • -3 - Hatred “Followers of the Light/Traveler”
  • -2 - Ineptitude “Manual Dexterity”
  • -3 - Restricted Freedom “Arcolyte”
  • -3 - Servitude “Hive Pantheon”

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Wed Jun 20, 2018 2:02 am 
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And lastly, from the Shantae franchise, we have the Ammonian Soldier.
Quote:
Ammonian Soldier
Image
One of many within the Ammonian Army, the Ammonian Soldier are the loyal infantry of the Ammo Baron. Thus, they are well versed in the tactical use of firearms and explosives to flank and overwhelm the enemy; well, that is if they are lucky enough to get an able commander. Otherwise they would charge at the enemy until they achieve victory, get defeated in battle, or fall down an otherwise convenient pit.

(1 Point)
HEALTH: 20
ENDURANCE: 20
TV: 10
DX[END] - Attack
  • 2[0] - “Ammonian Carbine” (Overwhelming; Ranged. Elaborate Gestures, Both Hands on Weapon; Inaccurate; Weapon)
  • 2[0] - “Bayonet” (Defensive; Reach. Elaborate Gestures, Both Hands on Weapon; Weapon)
  • 3[5] - “Ammonian Grenade” (Affinity, Explosive. Area Effect; Effective; Ranged; Stunning. Activation; Ammunition; Inaccurate; Weapon)
Level - Ability
  • +1 - Attack
  • +2 - Combat Expert
  • +1 - Intimidating
  • +1 - Iron-Willed
  • +1 - Knowledge “Explosives”
  • +1 - Knowledge “Flanking Maneuvers”
  • +1 - Tough
  • +1 - Vigorous
Level - Weakness
  • -1 - Impulsive
  • -1 - Infamous “Ammonian Soldier”
  • -1 - Oblivious
  • -2 - Restricted Freedom “Ammonian Army”
  • -3 - Servitude “Ammo Baron”

And that'll be it for this installment. So until next time, do these conversions hold their mustard or are there any suggestions or corrections when it comes to OVA2e gameplay compatibility?

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Thu Jul 19, 2018 4:26 am 
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Well it's been long enough for the forum to take a look at the previous conversion entries, time to move onto the next batch.

Personally, I'm surprised that no one made any mention to the rather low Health Value of some of my latest conversions by now.

From the Jak and Daxter franchise, we have the Puffer.
Quote:
Puffer
Image
A flight capable Lurker, the Puffer is one of the slower of such Lurkers and is more of a guardian or sentry than an outright combat unit. Still, it is quite the capable guard when in its distended state as its body becomes enlarged and spikes protrude and thus making it nigh impossible to damage in close-range combat.

(1 Point)
HEALTH: 2
ENDURANCE: 20
TV: 11
Level - Ability
  • +3 - Agile
  • +6 - Barrier “Distended State” (Armor Piercing x2; Impairing. Buildup x3. END 5)
  • +1 - Flight
  • +2 - Heightened Senses (Hearing)
  • +2 - Heightened Senses (Sight)
  • +2 - Intimidating
Level - Weakness
  • -1 - Awkward Size (Small)
  • -3 - Bizarre Appearance
  • -3 - Frail
  • -2 - Hatred “Humans”
  • -3 - Restricted Freedom “Lurker Army”
  • -3 - Servitude “Gol and Maia Acheron”

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Thu Jul 19, 2018 4:31 am 
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Next up, from the Destiny franchise, we have the Knight.
Quote:
Hive Knight
Image
One of two species that directly serve the entity known only as the Darkness, the eusocial Hive are “impossibly ancient” who are able to trace their origins within the oceans of the gas giant Fundament where a pact between their forbearers and the Worm Gods was forged. Their ultimate goal is to serve their pantheon by consuming light and wage holy war against all those whom follow the path of Light and that of the Traveler. Each member of the hive begin their lifecycle as pupae birthed from cocoons, from which they ingest a Worm larvae whole and become symbiosis with the Worm within. The Light in which both the Worm and the Hive feed is both a source of sustenance and suffering; a fact that is in line with their religious philosophy best described as Darwinist extremism known as Sword-Logic. As a result, each member of the Hive even fully grown are pale, sinewy, and vaguely humanoid with varying levels of muscles and ancient armor fused to their flesh.

The Knight is a male Acolyte promoted due to their marshal prowess and ability to feed their ever-hungry Worm with the power of defeated foes, they serve as forward heavy infantry to the forces of the Hive and donned in armor harder than relic iron. Each Knight is able to conjure a large, black oval shield known as the “Wall of Darkness” that protects them from frontal attacks and heals them at the same time but only a set amount. Though they are more combat harden compared to other Hive units, the Knights are surprisingly swift of foot despite the amount of armor upon them. Additionally, when the Knight is severely wounded enough by foes, they enter into a Berserker state in which they deliver deadly melee attacks at the end of a bull rush while at the same time heal their wounds.

(2 Points)
HEALTH: 30
ENDURANCE: 30
TV: 19
DX[END] - Attack
  • 6[0] - “Boomer” (Affinity, Electricity. Area Effect; Continued Effect; Effective x2; Ranged; Stunning. Open to Attack; Requirement x2, Liquid/Humidity Free Environment; Weapon)
  • 4[0] - “Cleaver” (Reach. Weapon)
  • 3[0] - “Shredder” (Affinity, Energy. Continued Effect; Impairing; Ranged. Ineffective; Requirement x2, Liquid/Humidity Free Environment; Weapon)
Level - Ability
  • +4 - Armored
  • +2 - Armored “Wall of Darkness” (Cancel, Flanking and Rear Attacks)
  • +3 - Attack
  • +1 - Attack “Berserker Fury” (Break)
  • +2 - Barrier “Absorption Shield” (Effective x2. Cancel x2, Arc-based Weaponry)
  • +2 - Combat Expert
  • +1 - Healer (Effective x2. Self-only; Requirement, “Wall of Darkness” Activated)
  • +4 - Intimidating
  • +4 - Iron-Willed
  • +4 - Life Support
  • +1 - Quick
  • +1 - Tough
  • +1 - Vigorous
Level - Weakness
  • -1 - Arrogant
  • -1 - Awkward Size (Large)
  • -3 - Bizarre Appearance “Vaguely Humanoid, Pale with Armor fused to skin”
  • -3 - Code of Conduct “Sword-Logic”
  • -3 - Dependency “Kill to consume Light”
  • -2 - Endurance Use “Wall of Darkness”
  • -3 - Hatred “Followers of the Light/Traveler”
  • -2 - Ineptitude “Manual Dexterity”
  • -1 - Overconfidence
  • -3 - Restricted Freedom “Knight”
  • -3 - Servitude “Hive Pantheon”
  • -1 - Short-Tempered
  • -1 - Stubborn
  • -1 - Trigger “Berserker Fury” (Unbridled Anger)

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Thu Jul 19, 2018 4:36 am 
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And finally, from the Shantae franchise, we have the Crab.

Yeah, I know. It's more of a minor, background enemy at the very best, but it's still level canon fodder and something to consider.
Quote:
Crab
Image
A decapod crustacean, these amphibious creatures largely dwell within littoral regions. Their hard exoskeletons serve as effective shields and their claws formidable weapons against all threats. However, due to their size they are generally weak.

(-4 Points)
HEALTH: 2
ENDURANCE: 2
TV: 2
DX[END] - Attack
  • 1[0] - “Pincer Claws” (Armor Piercing. Feather Blow)
Level - Ability
  • +2 - Armored
  • +1 - Intimidating
  • +2 - Life Support
  • +1 - Swimming
Level - Weakness
  • -3 - Awkward Size (Small)
  • -2 - Frail
  • -2 - Languid
  • -1 - Slow
  • -2 - Unique “Impaired Manipulation” (No Hands)

And that'll be it for this installment. So until next time, do these conversions hold their mustard or are there any suggestions or corrections when it comes to OVA2e gameplay compatibility?

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Thu Aug 02, 2018 6:01 am 
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Well it's been long enough for any critiques on my conversions. Let's move on, shall we?

First off, from the Jak and Daxter franchise, we have the Double Lurker.
Quote:
Double Lurker
Image
Little more than a duo of Lurkers, the Double Lurker are one of the few types that essentially require cooperation in order to defeat their foes as they are otherwise little more than the average Babak on their own. Though both have similar traits individually, together and usually with the crazed one of the two on top, make for a larger threat and a more abled foe.

(1 Point)
HEALTH: 40
ENDURANCE: 30
TV: 14
Level - Ability
  • +1 - Agile
  • +3 - Attack “Teaming Up”
  • +2 - Combat Expert “Teaming Up”
  • +3 - Intimidating “Teaming Up”
  • +1 - Quick
  • +3 - Strong “Teaming Up”
  • +2 - Tough “Teaming Up”
  • +1 - Vigorous
Level - Weakness
  • -2 - Awkward Size (Large)
  • -3 - Bizarre Appearance
  • -2 - Hatred “Humans”
  • -3 - Restricted Freedom “Lurker Army”
  • -3 - Servitude “Gol and Maia Acheron”
  • -2 - Suppressed Power “Teaming Up” (Second Bully Lurker in Close, Physical Contact)

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Last edited by Sabersonic on Sat Aug 18, 2018 12:18 am, edited 1 time in total.

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Thu Aug 02, 2018 6:10 am 
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Next up, from the Destiny franchise, we have the Wizard.

"That Wizard came from the Moon!"
Internet Meme aside....
Quote:
Hive Wizard
Image
One of two species that directly serve the entity known only as the Darkness, the eusocial Hive are “impossibly ancient” who are able to trace their origins within the oceans of the gas giant Fundament where a pact between their forbearers and the Worm Gods was forged. Their ultimate goal is to serve their pantheon by consuming light and wage holy war against all those whom follow the path of Light and that of the Traveler. Each member of the hive begin their lifecycle as pupae birthed from cocoons, from which they ingest a Worm larvae whole and become symbiosis with the Worm within. The Light in which both the Worm and the Hive feed is both a source of sustenance and suffering; a fact that is in line with their religious philosophy best described as Darwinist extremism known as Sword-Logic. As a result, each member of the Hive even fully grown are pale, sinewy, and vaguely humanoid with varying levels of muscles and ancient armor fused to their flesh.

The Wizard is but a female Acolyte that has survived long enough to metamorphosed into their current form, they supply the Hive with not only its arcane might and combat strategy but also the next generation of Thralls via pupae through either sexual or asexual reproduction.

(5 Points)
HEALTH: 5
ENDURANCE: 40
TV: 10
DX[END] - Attack
  • 3[5] - “Darkness Blast” (Effective; Overwhelming; Ranged. Elaborate Gestures; Feather Blow; Low Penetration)
  • 2[5] - “Poison Cloud” (Area Effect; Continuing. Activation; Elaborate Gestures)
Level - Ability
  • +1 - Armored
  • +1 - Attack
  • +4 - Barrier “Absorption Shield” (Effective x2. Cancel x2, Solar-based Weaponry)
  • +1 - Evasive
  • +1 - Flight
  • +3 - Intimidating
  • +4 - Iron-Willed
  • +2 - Knowledge “Arcana”
  • +4 - Life Support
  • +2 - Quick
  • +2 - Smart
  • +2 - Vigorous
Level - Weakness
  • -3 - Bizarre Appearance “Vaguely Humanoid, Pale with Armor fused to skin”
  • -3 - Code of Conduct “Sword-Logic”
  • -3 - Dependency “Kill to consume Light”
  • -2 - Frail
  • -3 - Hatred “Followers of the Light/Traveler”
  • -2 - Ineptitude “Manual Dexterity”
  • -3 - Restricted Freedom “Arcolyte”
  • -3 - Servitude “Hive Pantheon”

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Thu Aug 02, 2018 6:15 am 
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And lastly, from the Shantae franchise, we have the Biter Fish.
Quote:
Biter Fish
Image
A cyclopoid ichthyic creature, these aquatic residents of Sequin Land are most notable for their massive jaws that give it their name. Their presense alone make any trip to the water a troublesome proposition at best, though their singular eye curses them with poor depth perception.

(-4 Points)
HEALTH: 5
ENDURANCE: 5
TV: 2
DX[END] - Attack
  • 2[0] - “Bite” (Armor Piercing. Feather Blow)
Level - Ability
  • +1 - Attack
  • +3 - Heightened Senses (Sight)
  • +4 - Intimidating
  • +3 - Swimming
Level - Weakness
  • -3 - Awkward Size (Small)
  • -5 - Frail
  • -3 - Ineptitude “Depth Perception”
  • -1 - Languid
  • -3 - Unique “Impaired Manipulation” (No Limbs)

And that'll be it for this installment. So until next time, do these conversions hold their mustard or are there any suggestions or corrections when it comes to OVA2e gameplay compatibility?

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Though he may have his flaws and faults, he was a husband and a father without equal. May the Angels welcome and accept him with open arms.

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Sat Aug 18, 2018 12:19 am 
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Okay, I think it's time to move onto the next batch of entries.

First off, from the Jak and Daxter franchise, we have the Bully.
Quote:
Bully
Image
Effectively a shorter and stouter breed of Bone Armor Lurker, the Bully or alternatively the Spinning Lurker is encased in a spiked, wooden cage that protect it from harm as it spins and attacks any intruders that cross its path. However, the spinning attack of the Lurker disorients the creature long enough for an athletic hero to take advantage of their one glaring weakness; the wooden cage is not reinforced nor spiked.

(1 Point)
HEALTH: 40
ENDURANCE: 20
TV: 11
DX[END] - Attack
  • 2[0] - “Spiked Cage” (Area Effect; Effective. Cancel x2, Aerial Threats; Inaccurate)
  • 3[5] - “Spinning Attack” (Area Effect x2; Effective x2; Overwhelming. Elaborate Gestures; Inaccurate x2; Open to Attack)
Level - Ability
  • +3 - Armored “Bleached Bone Armor and Spiked Cage” (Cancel x2, Aerial Attacks)
  • +2 - Combat Expert
  • +2 - Intimidating
  • +2 - Iron-Willed
  • +2 - Strong
  • +2 - Tough
Level - Weakness
  • -1 - Awkward Size (Large)
  • -3 - Bizarre Appearance
  • -1 - Clumsy
  • -2 - Hatred “Humans”
  • -3 - Restricted Freedom “Lurker Army”
  • -3 - Servitude “Gol and Maia Acheron”

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Sat Aug 18, 2018 12:23 am 
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Next up, from the Destiny franchise, we have the Ogre.
Quote:
Hive Ogre
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One of two species that directly serve the entity known only as the Darkness, the eusocial Hive are “impossibly ancient” who are able to trace their origins within the oceans of the gas giant Fundament where a pact between their forbearers and the Worm Gods was forged. Their ultimate goal is to serve their pantheon by consuming light and wage holy war against all those whom follow the path of Light and that of the Traveler. Each member of the hive begin their lifecycle as pupae birthed from cocoons, from which they ingest a Worm larvae whole and become symbiosis with the Worm within. The Light in which both the Worm and the Hive feed is both a source of sustenance and suffering; a fact that is in line with their religious philosophy best described as Darwinist extremism known as Sword-Logic. As a result, each member of the Hive even fully grown are pale, sinewy, and vaguely humanoid with varying levels of muscles and ancient armor fused to their flesh.

The Ogre is but a mutated Thrall that are turned into mobile siege engines through unknown, arcane means though many Warlocks suspect that it is due to a macabre mating ritual. Once these “Unborn” Ogres are “Reborn” through a rebirthing ritual, they are granted great physical strength, endurance, intelligence, and arcane abilities to fulfill their role as either previously mentioned mobile siege engines or as ritual sacrifice. However, these rituals have wrecked terrible pain and agony upon their bodies to such a degree that they have, on occasion, broken the control of their creators.

(2 Points)
HEALTH: 50
ENDURANCE: 50
TV: 21
DX[END] - Attack
  • 4[5] - “Ground Slam” (Area Effect x2; Impairing; Stunning. Activation; Elaborate Gestures; Ineffective x2; Low Penetration x2)
  • 6[5] - “Void Eye Blast” (Barrier Buster; Impairing; No Gesture; Overwhelming; Ranged. Buildup x2; Concentration)
Level - Ability
  • +6 - Armored
  • +5 - Attack
  • +6 - Intimidating
  • +4 - Life Support
  • +3 - Tough
  • +3 - Vigorous
Level - Weakness
  • -2 - Awkward Size (Large)
  • -3 - Bizarre Appearance “Vaguely Humanoid, Pale with Armor fused to skin”
  • -1 - Clumsy
  • -3 - Code of Conduct “Sword-Logic”
  • -3 - Dependency “Kill to consume Light”
  • -3 - Hatred “Followers of the Light/Traveler”
  • -2 - Ineptitude “Manual Dexterity”
  • -2 - Restricted Freedom “Ogre”
  • -2 - Servitude “Hive Pantheon”
  • -3 - Short-Tempered
  • -1 - Slow

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Though he may have his flaws and faults, he was a husband and a father without equal. May the Angels welcome and accept him with open arms.

Rest in Peace, Dad


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