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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Tue Feb 06, 2018 10:33 pm 
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Okay, I think it's been long enough for any corrections and suggestions to occur since I left for Oahu for a month. Yes, that also means that I survived a "ballistic missile attack", but enough of that. While I was away, Malancthon brought to my attention the Vagary due to the fact that it was just not one-off boss character in Doom 3 but rather a reoccurring enemy that could be considered part of the daemonic hord. Frankly, it's been a while since I last played the game so a few details might have escaped me. So revisiting the Doom Franchise, we have the Vagary.

Quote:
Vagary
Image
One of the more unique daemons of hell that have taken corporeal form, the Vagary is a daemonic arachnid-like creature with a humanoid torso in a twisted, female caricature. The daemon’s most impressive aspect, however, is its telekinetic ability to toss small objects at high speeds at prey to either stun them for a close up kill or outright slaughter. However, it requires largely ranged attacks due to the fact that it is rather weak compared to other similar daemonic beings and rarely does it enter into a battle at a disadvantage. Only through subterfuge and surprise will allow any potential prey to overcome a Vagary’s trap.

(5 Points)
HEALTH: 30/30
ENDURANCE: 40
TV: 7
DX[END] - Attack
  • 1[0] - “Talons” (Armor Piercing. Elaborate Gestures)
  • 1[0] - “Webbing Threads” (Area Effect; Ranged. Ineffective; Low Penetration)
  • 1[0] - “Sonic Scream” (Accurate; Effective; Ranged. Low Penetration; Unwieldy)
Level - Ability
  • +2 - Armored*
  • +2 - Attack*
  • +3 - Extra Actions
  • +3 - Health Reserve
  • +3 - Iron-Willed “Psionic Influence”*
  • +2 - Life Support
  • +1 - Perceptive “Horror”*
  • +2 - Perceptive “Unpossessed Mortals”*
  • +1 - Psychic
  • +3 - Telekinesis
Level - Weakness
  • -1 - Awkward Size (Large)
  • -3 - Bizarre Appearance
  • -2 - Easily Distracted “Living Prey”
  • -1 - Endurance Use (Telekinesis)
  • -1 - Frail
  • -2 - Impaired Sense “Taste”
  • -1 - Loner
  • -2 - Mute
  • -1 - Overconfident
  • -2 - Short-Tempered
  • -1 - Weak*

* Indicates that Character Ability/ies are of higher value than human norm, thus applicable for Scaled Advantage

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Tue Feb 06, 2018 10:37 pm 
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Next up, we have the last of the Jericho Franchise with the Gladiator.
Quote:
Gladiator
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The main attraction of Vicus’ colosseum, the Gladiator is a massive being whose great physical strength and immunity to pain is balanced out by their lack of intellectual skill or ability, equal to that of a three-year-old child. His left arm is replaced with a flail that terminates in a massive ball for long-ranged strikes with a massive claw on the other to impale enemies that are conveniently close.

(1 Point)
HEALTH: 70
ENDURANCE: 20
TV: 7
DX[END] - Attack
  • 5[0] - “Flail” (Impairing; Ranged. Activation)
  • 5[0] - “Claw” (Armor Piercing. Elaborate Gestures)
Level - Ability
  • +4 - Armored
  • +2 - Intimidating
  • +2 - Iron-Willed
  • +5 - Life Support
  • +4 - Strong
  • +5 - Tough
Level - Weakness
  • -2 - Awkward Size (Large)
  • -3 - Bizarre Appearance
  • -3 - Dense
  • -3 - Restricted Freedom “Gladiator Colosseum”
  • -3 - Servitude “Governor Casseus Vicus”
  • -2 - Slow
  • -2 - Unique “Impaired Manipulation” (No Hands)
  • -3 - Vulnerability “Exposed Back"

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Tue Feb 06, 2018 10:43 pm 
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From the Crysis Franchise, we have the Reaver Commander.
Quote:
Ceph Assault Command Unit

Though given the official designation of Charybdis, these alien creatures are more commonly known as Ceph due to their anatomical resemblance to cephalopods. An ancient extra-galactic species, the Ceph originate from the Triangulum Galaxy whose advanced nanotech-based technology and hive intelligence have allowed them to fully colonize not only their home galaxy, but also neighboring galaxies via incursions such as the Milky Way Galaxy through their rapid adaptation and reaction to the local planetary environment.

Commonly called “Reaver Commander”, the Ceph Assault Command Unit is one of many specialized command variations of the Stage 2 Ceph for their invasion/colonization of a suitable planet and perfectly adapted to that particular biosphere largely through the assimilation of infected flesh by the aboriginal sapient species of said planet.

(5 Points)
HEALTH: 40
ENDURANCE: 30
TV: 13
DX[END] - Attack
  • 2[0] - “Arm Blades” (Armor Piercing. Elaborate Gestures)
  • 5[5] - “EMP” (Affinity, Electricity. Area Effect; Effective x2; Fatiguing; Strike Through. No Damage)
  • 3[0] - “Pinch Rifle, Assault” (Affinity, Energy. Impairing; Overwhelming; Ranged. Elaborate Gestures, Both Hands on Weapon; Inaccurate; Requirement x2, Liquid/Humidity Free Environment; Weapon
  • 4[0] - “Pinch Rifle, Scatter” (Affinity, Energy. Area Effect; Effective; Impairing; Ranged. Elaborate Gestures, Both Hands on Weapon; Low Penetration; Requirement x2, Liquid/Humidity Free Environment; Weapon)
  • 4[0] - “Grenades” (Affinity, Explosion. Area Effect; Armor Piercing; Effective; Impairing; Ranged; Stunning. Ammunition x3; Elaborate Gestures; Inaccurate x2; Weapon)
Level - Ability
  • +3 - Armored
  • +2 - Attack
  • +2 - Barrier “Energy Shield”
  • +1 - Combat Expert
  • +2 - Intimidating
  • +1 - Knowledge “Storm Tactics”
  • +2 - Minions “Ceph Reavers”
  • +2 - Perceptive
  • +1 - Position of Power
  • +1 - Psychic “Ceph Hive-Mind” (Requirement, Other Ceph)*
  • +2 - Resistance (Kinetic Impacts)
  • +1 - Smart*
  • +1 - Strong*
  • +2 - Tough
  • +1 - Vigorous
Level - Weakness
  • -1 - Arrogant
  • -1 - Awkward Size (Large)
  • -3 - Bizarre Appearance
  • -3 - Dependency “Link to Ceph Hivemind” (Dies)
  • -2 - Overconfidence
  • -3 - Restricted Freedom “Ceph Hivemind”
  • -3 - Servitude “Alpha Ceph”
  • -3 - Vulnerability “Exposed Ceph” (Neck/Upper Back)

* Indicates that Character Ability/ies are of higher value than human norm, thus applicable for Scaled Advantage

And in case anyone is wondering, this is largely my own creation and thus there are no pictures for visualization sake.

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Tue Feb 06, 2018 10:50 pm 
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And rounding out this installment, from the Jak and Daxter franchise, we have the Sand Worm lurker.
Quote:
Lurker Sand Worm
Image
An Oceanside-dwelling Lurker, the Sand Worm or alternatively the Sea-Serpent Lurker that make sandpits their home and lair from which they strike against prey and hostile targets. However, they are unable to traverse any further from their sandpit home and are equally slow in their attacks, which create ample time for any form of counter attack.

(-5 Points)
HEALTH: 20
ENDURANCE: 20
TV: 14
DX[END] - Attack
  • 4[0] - “Bite” (Armor Piercing. Inaccurate)
Level - Ability
  • +3 - Attack
  • +3 - Heightened Sense (Hearing)
  • +3 - Intimidating
  • +2 - Perceptive
Level - Weakness
  • -3 - Bizarre Appearance
  • -2 - Hatred “Humans”
  • -3 - Impaired Movement (Immobile)
  • -3 - Restricted Freedom “Lurker Army”
  • -3 - Servitude “Gol and Maia Acheron”
  • -2 - Slow

* Indicates that Character Ability/ies are of higher value than human norm, thus applicable for Scaled Advantage

Anway, that should be it for this installment. Not too sure what will take over for Jericho's place for the updates. I'm currently stuck between Destiny and hitting it off with the Fallen or start with stock enemies from Shantae, 1/2 Genie Hero. It'll probably depend upon how I feel about it later down the line and potentially forum preference.

So until next time, do anyone feel comfortable with the idea of using these NPC mooks for their own campaigns or do they need some corrective tweaks?

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Sun Feb 25, 2018 11:07 pm 
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First of all, thank you mod for deleting those obvious bot replies and their malware hyperlinks.

Anywho, since there are no other replies or notations on the previous installment, let's get going with the Ceph Mastermind from the Crysis franchise.
Quote:
Ceph Field Commander Unit
Image
Though given the official designation of Charybdis, these alien creatures are more commonly known as Ceph due to their anatomical resemblance to cephalopods. An ancient extra-galactic species, the Ceph originate from the Triangulum Galaxy whose advanced nanotech-based technology and hive intelligence have allowed them to fully colonize not only their home galaxy, but also neighboring galaxies via incursions such as the Milky Way Galaxy through their rapid adaptation and reaction to the local planetary environment.

Commonly called “Mastermind”, the Ceph Field Commander Unit is one of many specialized command variations of the Stage 2 Ceph for their invasion/colonization of a suitable planet and perfectly adapted to that particular biosphere largely through the assimilation of infected flesh by the aboriginal sapient species of said planet.

(5 Points)
HEALTH: 60/60
ENDURANCE: 60
TV: 14
DX[END] - Attack
  • 1[5] - “Claws” (Overwhelming. Elaborate Gestures; Ineffective x2)
  • 3[0] - “Kamikaze Drone Swarm” (Accurate; Impairing; Multiple Targets x2; Ranged. Buildup x4; Weapon)
  • 2[0] - “Rapid Fire Drone Swarm” (Overwhelming; Ranged. Inaccurate; Ineffective; Weapon)
  • 4[0] - “Canon Drone Swarm” (Area Effect; Effective; Impairing; Ranged. Activation; Countered x2; Weapon)
Level - Ability
  • +3 - Armored
  • +2 - Attack
  • +2 - Barrier “Energy Shield”
  • +1 - Combat Expert
  • +3 - Extra Actions
  • +3 - Health Reserve
  • +2 - Intimidating
  • +1 - Knowledge “Storm Tactics”
  • +2 - Minions “Ceph Infantry”
  • +2 - Perceptive
  • +3 - Position of Power
  • +1 - Psychic “Ceph Hive-Mind” (Requirement, Other Ceph)*
  • +2 - Smart*
  • +2 - Tough
  • +2 - Vigorous
Level - Weakness
  • -2 - Arrogant
  • -2 - Awkward Size (Large)
  • -3 - Bizarre Appearance
  • -3 - Dependency “Link to Ceph Hivemind” (Dies)
  • -3 - Overconfidence
  • -3 - Restricted Freedom “Ceph Hivemind”
  • -3 - Servitude “Alpha Ceph”
  • -1 - Short-Tempered
  • -1 - Slow
  • -3 - Vulnerability “Exposed Ceph” (Neck/Upper Back)

* Indicates that Character Ability/ies are of higher value than human norm, thus applicable for Scaled Advantage

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Sun Feb 25, 2018 11:13 pm 
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Next up, from the Jak and Daxter franchise, we have the Lurker Puppy.
Quote:
Lurker Puppy
Image
A canine-esque Lurker, the Lurker Puppies are used as patrol and spotter units to alert other Lurkers of intrusions with their loud barks. However, due to their size and youth the Lurker Puppy are not well suited for a confrontation and are either easily slain or flanked and avoided.

(-5 Points)
HEALTH: 10
ENDURANCE: 10
TV: 7
DX[END] - Attack
  • 3[0] - “Bite” (Armor Piercing. Feather Blow)
Level - Ability
  • +2 - Attack
  • +2 - Cute!
  • +2 - Heightened Sense (Hearing)
  • +2 - Heightened Sense (Smell)
  • +3 - Unique (Loud Bark)
Level - Weakness
  • -2 - Awkward Size (Small)
  • -3 - Bizarre Appearance
  • -1 - Frail
  • -2 - Hatred “Humans”
  • -1 - Languid
  • -3 - Restricted Freedom “Lurker Army”
  • -3 - Servitude “Gol and Maia Acheron”
  • -1 - Slow

* Indicates that Character Ability/ies are of higher value than human norm, thus applicable for Scaled Advantage

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Sun Feb 25, 2018 11:17 pm 
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And lastly, from the Destiny franchise, we have the Fallen Shank.
Quote:
Fallen Shank
Image
A robotic Eliksni unit, the Fallen Shank is utilized by their Fallen masters to scout ahead of a group, serve as a sentry, and as a repair unit for Fallen machinery. Due to their low armor, the Shanks are best utilized in swarms rather than individually in order to overcome threats.

(1 Point)
HEALTH: 10
ENDURANCE: 10
TV: 7
DX[END] - Attack
  • 2[0] - “Underslung Plasma Castor Gun” (Impairing; Ranged. Ineffective; Requirement x2, Liquid/Humidity Free Environment)
Level - Ability
  • +2 - Attack
  • +2 - Flight
  • +4 - Healer (Effective x3. Buildup; Unique x2, Mechanical Units Only)
  • +5 - Life Support
  • +2 - Perceptive
Level - Weakness
  • -2 - Awkward Size (Small)
  • -3 - Bizarre Appearance
  • -1 - Frail
  • -1 - Languid
  • -3 - Restricted Freedom “Eliksni Robot Unit”
  • -3 - Servitude “Fallen”
  • -1 - Slow

* Indicates that Character Ability/ies are of higher value than human norm, thus applicable for Scaled Advantage

And that should be it for this installment. So until next time, are there any comments, corrections, or suggestions in terms of OVA2e compatibility or do these conversions pass mustard?

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Thu Mar 15, 2018 5:11 am 
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Well from the lack of response, I can only assume that my previous conversions are satisfactory for regular campaign play. So let's go onto the next installment, starting with the Ceph Tick from the Crysis franchise.
Quote:
Ceph Biomass Harvester Drone
Image
Though given the official designation of Charybdis, these alien creatures are more commonly known as Ceph due to their anatomical resemblance to cephalopods. An ancient extra-galactic species, the Ceph originate from the Triangulum Galaxy whose advanced nanotech-based technology and hive intelligence have allowed them to fully colonize not only their home galaxy, but also neighboring galaxies via incursions such as the Milky Way Galaxy through their rapid adaptation and reaction to the local planetary environment.

An automated bioweapon platform, the so-called Ceph Tick is primarily utilized by the Stage-2 Ceph to gather biomass from infected native sapient life forms to give rise to other Ceph Units while at the same time limiting the impact of the viral spores upon the surrounding environment. Though there have been reports of active attacks and infestations, the Ceph Tick will normally assault targets if said target is weak enough for it to kill and/or have sufficient numbers to overwhelm them.

(-5 Points)
HEALTH: 10
ENDURANCE: 10
TV: 17
DX[END] - Attack
  • 1[0] - “Proboscis” (Armor Piercing x2. Feather Blow; Ineffective)
  • 2[0] - “Viral Spore” (Continuing x2; Impairing; Paralyzing. Cancel x2, Non-Biological Targets; Delayed; No Damage; Requirement, Successful Proboscis attack)
Level - Ability
  • +2 - Armored
  • +2 - Art of Invisibility
  • +1 - Attack
  • +3 - Life Support
  • +2 - Perceptive
  • +1 - Unique “Computer Brain”
  • +1 - Unique “Wall Crawling”
Level - Weakness
  • -2 - Awkward Size (Small)
  • -3 - Bizarre Appearance
  • -1 - Frail
  • -1 - Languid
  • -2 - Mute
  • -3 - Restricted Freedom “Ceph Hivemind”
  • -3 - Servitude “Alpha Ceph”
  • -2 - Unique “Impaired Manipulation” (No hands)

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Thu Mar 15, 2018 5:16 am 
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Next up, from the Jak and Daxter franchise, we have the Jungle Snake.
Quote:
Jungle Snake
Image
A serpentine-esque Lurker, the Jungle Snake largely dwell within the trees of the Forbidden Jungle. Largely territorial, the Jungle Snake will appear from the foliage and attempt to strike at any intruders with their wide but short jaws.

(-5 Points)
HEALTH: 20
ENDURANCE: 20
TV: 4
DX[END] - Attack
  • 4[0] - “Bite” (Armor Piercing. Inaccurate)
Level - Ability
  • +3 - Attack
  • +3 - Heightened Sense (Hearing)
  • +4 - Intimidating
  • +3 - Perceptive
Level - Weakness
  • -3 - Bizarre Appearance
  • -2 - Hatred “Humans”
  • -3 - Impaired Movement (Immobile)
  • -3 - Restricted Freedom “Lurker Army”
  • -3 - Servitude “Gol and Maia Acheron”
  • -1 - Slow
  • -3 - Unique “Impaired Manipulation” (No limbs)

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Thu Mar 15, 2018 5:21 am 
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And lastly, from the Destiny franchise, we have the Fallen Dreg.
Quote:
Fallen Dreg
Image
Though more commonly known as Fallen, the Eliksni are an arthropoid, bipedal hexapodal extrasolar species were once a united species gifted by the Traveler in the similar manner to how it had gifted humanity. However, an event known to them as the “Whirlwind” have shattered their civilization and have reduced them to nomadic scavengers and raiders when they were denied their claim to the “Great Machine” and return their species back to glory.

The lowest rank of the Eliksni warriors, the Dregs are visually distinct from other Fallen warriors due to the lack of their lower arms removed as part of a ritual of humiliation and obedience to their superiors. In order to reclaim their lost station and the right to regrow their lost manipulative limbs, the Dregs seek to prove their worth in selfless aggression in the face of hostile forces, of which few survive to have such an honor.

(1 Point)
HEALTH: 20
ENDURANCE: 20
TV: 7
DX[END] - Attack
  • 2[0] - “Shock Pistol” (Affinity, Electricity. Armor Piercing; Overwhelming; Ranged. Ineffective; Requirement x2, Liquid/Humidity Free Environment; Weapon)
  • 3[0] - “Shock Dagger” (Affinity, Electricity. Impairing; Paralyzing. Ineffective; Requirement x2, Liquid/Humidity Free Environment; Weapon)
  • 3[0] - “Shock Grenade” (Affinity, Electricity. Area Effect; Impairing; Ranged; Stunning. Activation; Ammunition x2; Inaccurate; Weapon)
Level - Ability
  • +1 - Agile
  • +2 - Armored
  • +2 - Attack
  • +1 - Combat Expert
  • +3 - Life Support
  • +2 - Perceptive
  • +1 - Quick
  • +1 - Strong
  • +2 - Unique “Wall Climbing”
Level - Weakness
  • -3 - Bizarre Appearance
  • -2 - Compulsion “Charge at the Enemy”
  • -2 - Dependency “Ether”
  • -1 - Impulsive
  • -3 - Restricted Freedom “Dreg”
  • -3 - Servitude “Fallen Superiors”

And that should be it for this installment. So until next time, are there any comments, corrections, or suggestions in terms of OVA2e compatibility or do these conversions pass mustard?

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Sat Mar 17, 2018 2:34 pm 
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Devil Gigatron
Image
A god of destruction who rules the Destrongers, the elite forces of the cosmic devils the Destrons. As a top Destron soldier, he has participated in numerous battles over the years. Under those severe conditions, he gained the technology for his six step transformations. Gigatron has gained the ultimate Devil Power and evolved into the Ultimate God of Destruction, capable of ten transformations

Once a fearsome super robotic lifeform with the intention of galactic conquest, Devil Gigatron was defeated by the unlimited potential and power he had sought. Imprisoned by the Dimensional Patrol and humbled by his defeat, Gigatron was informed of the vast extradimensional threats that the Patrol defended against. The knowledge awakened something new in Gigatron, and he gave up on his evil ambitions to join the Dimensional Patrol. With his incredible Devil powers that allowed him to transform himself into nearly anything imaginable, Gigatron usually works alone, preferring jobs against the greatest of cosmic threats.

Health: 60
Endurance: 60
Defense: 4

Abilities (+20)
Armor +2
Attack +3
Combat Expert +2
Devil Power (Magic, Arcane) +3
Evasive +2
Flight +1
Life Support +3
Tough +2
Vigor +2

Weaknesses (-15)
Awkward Size -2
Bizarre Appearence -2
Infamous -2
Loner -1
Obsession -2
Overconfident -3
Rude -1
Vulnerability (Electricity) -2

Attacks
Devil Lancer: Effective, Weapon; R: 4, DX: x5, En: 0
Devil Cutter: Ranged; R: 4, DX: x4, En: 0

Alternate Forms:
Devil Gigatron is able to channel vast amounts of energy, called his Devil Power. Usually the best way for Gigatron to channel his Devil Power is by reconfiguring his body into alternate forms, with the most common described below. Image
Devil Jet: Gigatron's preferred form for transport, the Devil Jet form flies at incredible speeds. Flight +3, Devil Shooters: Ranged; R: 4, DX: x4, En: 0 (20 En)

Devil Hand: One of Gigatron's more unusual forms, the Devil Hand cycles his energy to increase his physical strength. Strong +3, Devil Slam: R: 4, DX: x7, En: 0 (20 En)

Devil Car: While a form Gigatron does not assume often, the Devil Car can be useful for quick getaways. Quick +3, Devil Shooters: Ranged; R: 4, Dx:x4, En: 0 (20 En)

Devil Bat: Another unusual form, Gigatron channels the Devil Bat's dark aura for metaphysical attacks. Psychic +3 (20 En)

Devil Dragon: An excellent form for combat, Devil Gigatron is able to use the unnerving weaving of the Devil Dragon's twin heads to attack from unexpected angles. Agile +3, Devil Flamethrowers: Ranged; R: 7, Dx: x4, En: 0 (20 En)

Devil Elephant: The Devil Elephant is a mode Gigatron rarely needs to take, but when he does he has nearly impenetrable defenses. Armor +3 (20 En)

Devil Saurer: A powerful, balanced form, the Devil Saurer combines the savage grace of the Devil Dragon form with incredible destruction. Agile +2, Attack +2, Devil Slash: R: 6, DX: x6, En: 0; Devil Beam (20 En)

Image
Pretender: Probably Devil Gigatron's most useful form, he is able to weave a transdermal shell and shift his mass to appear as an organic being. Transformation +1 (5 En)

Image
Kyūkyoku Hakaishin: Not technically a transformation, Devil Gigatron's Kyūkyoku Hakaishin mode unleashes his full destructive abilities, living up to his nickname as the Ultimate God of Destruction. Attack +2, Strong +3, Devil Lancer: Effective, Weapon; R: 4, DX: x10, En: 0, Devil Cutter: Ranged; R: 4, DX: x6, En: 0 (30 En)

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Last edited by Malancthon on Tue Apr 17, 2018 12:21 am, edited 1 time in total.

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Tue Apr 03, 2018 12:36 am 
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Megatron of the Predacons....?

In all seriousness, nice conversion there Mal. Though this is the first I ever heard of this bot having a Pretender mode, and why does it remind me of Sesshomaru?

Either way, thanks to the mod that got rid of all those bot spam posts. Now let's get on with the show, shall we?

First off, from the Crysis franchise, we have the Ceph Spotter.
Quote:
Ceph Sentry Drone
Image
Though given the official designation of Charybdis, these alien creatures are more commonly known as Ceph due to their anatomical resemblance to cephalopods. An ancient extra-galactic species, the Ceph originate from the Triangulum Galaxy whose advanced nanotech-based technology and hive intelligence have allowed them to fully colonize not only their home galaxy, but also neighboring galaxies via incursions such as the Milky Way Galaxy through their rapid adaptation and reaction to the local planetary environment.

An automated forward observation platform, the robotic unit known as the Ceph Spotter are utilized by the Stage 2 Ceph for deep observation of enemy lines as well as a form of roving alarm system to call to attention intruders. In fact, besides its ability to perform a localized non-nuclear EMP, its most lethal aspect is its ability to call for nearby reinforcements. However, to ensure that Ceph technology does not fall into the hands of the planetary aboriginal population to be used against them, the Ceph Spotter is hard-wired to self-destruct if either sustained heavy enough damage or unable to escape capture on its own.

(-4 Points)
HEALTH: 10
ENDURANCE: 10
TV: 17
DX[END] - Attack
  • 3[5] - “EMP” (Affinity, Electricity. Area Effect; Effective x2; Fatiguing; Strike Through. No Damage)
  • 4[0] - “Self-Destruct Protocol” (Area Effect x2; Armor Piercing; Effective x3. Ammunition x3; Backlash x4; Recoil)
Level - Ability
  • +1 - Armored
  • +1 - Agile “Levitation”
  • +1 - Evasive “Levitation”
  • +3 - Heightened Sense (Sight)
  • +3 - Heightened Sense (Hearing)
  • +3 - Perceptive (Infrared)
  • +1 - Quick “Levitation”
  • +1 - Unique “Computer Brain”
Level - Weakness
  • -3 - Awkward Size (Small)
  • -3 - Bizarre Appearance
  • -2 - Mute
  • -3 - Restricted Freedom “Ceph Hivemind”
  • -3 - Servitude “Alpha Ceph”
  • -1 - Unique “Volatile” (1d Check vs. DN 2 for Explosion when 0 HP or lower. Character suffers DX-2, Level 1 Area Effect Attack plus Scale Advantage)
  • -3 - Unique “Impaired Manipulation” (No Limbs)

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Tue Apr 03, 2018 12:42 am 
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Next up, from the Jak and Daxter franchise, we have the Hopper.
Quote:
Hopper
Image
An anuran-esque Lurker, the Hopper are an amphibious creature that thrive in warm, humid environments such as the Forbidden Jungle and are mostly found near bodies of fresh water such as rivers. Its spiked skin gives it excellent camouflage, ruined only by its large yellow eyes and are incredibly evasive due to their superior jumping ability.

(-5 Points)
HEALTH: 10
ENDURANCE: 20
TV: 8
DX[END] - Attack
  • 3[0] - “Grapple Tongue” (Paralyzing; Ranged. Buildup; Low Penetration)
  • 5[5] - “Head Butt” (Defensive; Effective x2; Stunning. Activation; Elaborate Gestures; Low Penetration)
Level - Ability
  • +1 - Agile
  • +2 - Attack
  • +1 - Evasive
  • +3 - Jumping
  • +3 - Heightened Sense (Sight)
Level - Weakness
  • -1 - Awkward Size (Small)
  • -3 - Bizarre Appearance
  • -1 - Frail
  • -2 - Hatred “Humans”
  • -3 - Restricted Freedom “Lurker Army”
  • -3 - Servitude “Gol and Maia Acheron”
  • -2 - Unique “Impaired Manipulation” (No hands)

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Tue Apr 03, 2018 12:50 am 
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And lastly, from the Destiny franchise, we have the Vandal.
Quote:
Fallen Vandal
Image
Though more commonly known as Fallen, the Eliksni are an arthropoid, bipedal hexapodal extrasolar species were once a united species gifted by the Traveler in the similar manner to how it had gifted humanity. However, an event known to them as the “Whirlwind” have shattered their civilization and have reduced them to nomadic scavengers and raiders when they were denied their claim to the “Great Machine” and return their species back to glory.

The most common Eliksni warrior, the Vandal serves many roles in many a Fallen crew. Soldier, brawler, assassin, scouts, the Vandal is skilled enough and well versed to take on any needed position so long as they are able to pillage and kill as much as they desire.

(5 Points)
HEALTH: 20
ENDURANCE: 20
TV: 7
DX[END] - Attack
  • 3[0] - “Shock Rifle” (Affinity, Electricity. Accurate; Armor Piercing; Overwhelming; Ranged. Elaborate Gestures, Both Hands on Weapon; Ineffective; Requirement x2, Liquid/Humidity Free Environment; Weapon)
  • 4[0] - “Wire Rifle” (Affinity, Electricity. Accurate x3; Armor Piercing; Barrier Busting; Ranged. Ammunition; Elaborate Gestures, Both Hands on Weapon; Requirement x2, Liquid/Humidity Free Environment; Weapon)
  • 5[0] - “Shock Blades” (Affinity, Electricity. Effective; Impairing; Paralyzing. Elaborate Gestures, Both Hands on Weapons; Ineffective; Requirement x2, Liquid/Humidity Free Environment; Weapon)
Level - Ability
  • +1 - Agile
  • +3 - Armored
  • +3 - Attack
  • +2 - Combat Expert
  • +3 - Life Support
  • +2 - Many-Handed
  • +2 - Perceptive
  • +1 - Position of Power “Dregs”
  • +1 - Quick
  • +2 - Strong
  • +2 - Unique “Wall Climbing”
Level - Weakness
  • -1 - Awkward Size (Large)
  • -3 - Bizarre Appearance
  • -2 - Dependency “Ether”
  • -1 - Greedy (Plunder)
  • -2 - Obsession “Pirate Pride”
  • -1 - Overconfident
  • -3 - Restricted Freedom “Vandal”
  • -3 - Servitude “Fallen Superiors”
  • -1 - Short-Tempered
  • -2 - Stubborn

And that should be it for this installment. So until next time, are there any comments, corrections, or suggestions in terms of OVA2e compatibility or do these conversions pass mustard?

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 Post subject: Re: Legionem sum quia multi sumus
PostPosted: Tue Apr 03, 2018 6:07 am 
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Posts: 235
Sabersonic wrote:
Megatron of the Predacons....?

In all seriousness, nice conversion there Mal. Though this is the first I ever heard of this bot having a Pretender mode, and why does it remind me of Sesshomaru

Sort of. Car Robots was a Transformers anime from 2000 that used original characters (although many characters were just repaints of older toys). When the anime was redubbed into Robots in Disguise and aired on Fox Kids, the main villain, Gigatron, was renamed as the more familiar Megatron (and called himself Galvatron for his recolor power up). Likewise, the main hero, Fire Convoy, is not Optimus Prime, but was renamed that for the American audience.

Anyway, I preferred this bot as his original character and not just another Megatron.

The Pretender mode is something I gave him as an extra form.

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