Finally, to round out this installment, from the Crysis franchise we have the Ceph Heavy.
Quote:
Ceph Devastator Units
Though given the official designation of Charybdis, these alien creatures are more commonly known as Ceph due to their anatomical resemblance to cephalopods. An ancient extra-galactic species, the Ceph originate from the Triangulum Galaxy whose advanced nanotech-based technology and hive intelligence have allowed them to fully colonize not only their home galaxy, but also neighboring galaxies via incursions such as the Milky Way Galaxy through their rapid adaptation and reaction to the local planetary environment.
Commonly called “Heavies”, the Ceph Devastator Units are among the largest and heaviest of the Stage 2 Ceph Infantry for their invasion/colonization of a suitable planet and perfectly adapted to that particular biosphere largely through the assimilation of infected flesh by the aboriginal sapient species of said planet. The Ceph Devastator Units often serve as a support role such as heavy weapons and suppressive fire. As such, the Ceph Devastator Unit’s exoskeleton, which allows for greater, movement under a higher gravity upon terrestrial environment, is heavily armored that protect it from all but the most powerful of anti-material weaponry such as rockets and missiles. Their only weakness, a trait shared amongst many other Stage 2 Ceph, is the unarmored portion of their neck and upper back region where their true biological forms are the most vulnerable.
(2 Points)HEALTH: 40
ENDURANCE: 20
TV: 16
DX[END] - Attack
- 4[0] - “Reaper Cannon, Assault” (Affinity, Energy. Impairing; Overwhelming; Ranged. Activation; Requirement x2, Liquid/Humidity Free Environment; Weapon)
- 4[0] - “Reaper Cannon, Scatter” (Affinity, Energy. Area Effect; Impairing; Ranged. Low Penetration; Requirement x2, Liquid/Humidity Free Environment; Weapon)
- 5[0] - “X-PAC, Ballistic” (Affinity, Explosion. Area Effect; Effective; Impairing; Ranged. Countered x2; Inaccurate x2; Weapon)
- 5[0] - “X-PAC, Linear” (Affinity, Explosion. Accurate; Area Effect; Paralyzing; Ranged. Activation; Ammunition x2; Weapon)
Level - Ability- +5 - Armored*
- +3 - Attack
- +1 - Combat Expert
- +2 - Intimidating
- +1 - Knowledge “Squad Tactics”
- +2 - Perceptive
- +1 - Psychic “Ceph Hive-Mind” (Requirement, Other Ceph)*
- +1 - Smart*
- +2 - Strong*
- +2 - Tough
Level - Weakness- -2 - Awkward Size (Large)
- -3 - Bizarre Appearance
- -3 - Dependency “Link to Ceph Hivemind” (Dies)
- -3 - Restricted Freedom “Ceph Hivemind”
- -3 - Servitude “Alpha Ceph”
- -1 - Slow
- -3 - Vulnerability “Exposed Ceph” (Neck/Upper Back)
* Indicates that Character Ability/ies are of higher value than human norm, thus applicable for Scaled Advantage
And that should be it for this installment. So until next time, do anyone feel comfortable with the idea of using these NPC mooks for their own campaigns or do they need some corrective tweaks?
EDIT: OH! I almost forgot to mention. For those of you who are interested in turning X-Com into a DnD campaign, well, there's
a video on how to do that.