Next up, for the Resistance Franchise, is the Steelhead.
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Steelhead
A very durable strain compared to the Hybrid, the Steelhead serve as frontline NCOs of the Chimeran Army. Noticeably larger than Hybrids, the Steelheads are named due to the metallic headgear which enhance their sensory and awareness to aid in their capacity as combat leaders. Steelheads are also equipped with heavy armor to increase their combat effectiveness.
(5 Points)HEALTH: 50
ENDURANCE: 40
TV: 13 (18 Scaled)
DX[END] - Attack
- 3[0] - “Talons” (Armor Piercing. Elaborate Gestures)
- 3[0] - “Fangs” (Inaccurate)
Level - Ability- +1 - Armored “Chimera Armor”*
- +2 - Attack*
- +2 - Combat Expert*
- +4 - Gear “Auger Rifle”
- +2 - Gear “Auger Rifle Magazines”
- +2 - Gear “Sym-Bac Canisters” (Healer, Effective x4. Activation; Ammunition x2)
- +1 - Healer “Hyper-Metabolism” (No Gestures. Self-Only)
- +2 - Heightened Sense (Sight)
- +2 - Knowledge “Military Leadership”
- +2 - Life Support
- +2 - Perceptive
- +1 - Psychic “Chimera Hive-Mind” (Requirement, Other Chimera)*
- +1 - Quick*
- +1 - Strong*
- +3 - Tough
- +2 - Vigorous
Level - Weakness- -3 - Bizarre Appearance “Chimeran Anatomy”
- -3 - Dependency “Link to Chimeran Hivemind” (Dies)
- -1 - Ineptitude “Manual Dexterity”
- -2 - Ineptitude “Tactical Novelty”
- -2 - Impaired Sense “Taste”
- -1 - Mute
- -3 - Restricted Freedom “Chimeran Army”
- -3 - Servitude “Chimeran Army”
- -3 - Vulnerability (Fire-based Attacks)
- -3 - Vulnerability “Heat Stack” (Weak Point)
- -1 - Unique “Volatile” (1d Check vs. DN 2 for Explosion when 0 HP or lower. Character suffers DX-2, Level 1 Area Effect Attack plus Scale Advantage)
* Indicates that Character Ability/ies are of higher value than human norm, thus applicable for Scaled Advantage
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Hedgehog Grenade
The primary hand-held, anti-infantry munition of the Chimeran Army, it is more effective than the standard fragmentation grenade utilized by human forces in that it not only explodes in mid-air, about the height of a standard human infantryman, rather than on the ground, but also fires needles that will impale those within its area of effect. It has also been deployed as a trap not unlike a land-mine but without the explosive concussion force of a standard explosive.
DX[END] - Attack
- 3[0] - “Armor Piercing, Fragmentation” (Affinity, Aiming; Area Effect x2; Armor Piercing; Ranged; Stunning. Activation; Ammunition x2; Countered; Inaccurate; Weapon)
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Auger Rifle
A unique, directed energy small-arm, the Auger Rifle is typically utilized by the Steelheads of the Chimeran Army. The weapon system is highly lethal due to its ability to tunnel through solid matter, increasing its damage potential with each object passed through unknown means, and impact organic, biological matter with lethal results. It also serves a secondary function to deploy an immobile, directed energy barrier that is able to block all but Auger Radiation Sabots and is able to damage any foe that attempt to cross the barrier.
DX[END] - Attack
- 3[5] - “Auger Radiation Sabot” (Affinity, Energy; Barrier Buster; Impairing; Ranged. Countered; Elaborate Gestures, Both Hands on Weapon)
- +2 - Attack “Auger Radiation Sabot” (Requirement, pass through solid and inorganic matter)
- +2 - Barrier “Force Barrier” (Ammunition; Cancel x2, Auger Radiation Sabot)
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Auger Rifle Mk. II
An improved version of the Auger Rifle, not only does it have a stronger, more encompasing Force Barrier, but it also features a Thermal Imager that allows the user to view the location of enemy units on the far side of obstacles and target them accurately with little guesswork required.
DX[END] - Attack
- 3[5] - “Auger Radiation Sabot” (Affinity, Energy; Barrier Buster; Impairing; Ranged. Countered; Elaborate Gestures, Both Hands on Weapon)
- +2 - Attack “Auger Radiation Sabot” (Requirement, pass through solid and inorganic matter)
- +2 - Barrier “Force Barrier” (Ammunition; Cancel x2, Auger Radiation Sabot)
- +2 - Perception “Thermal Imager”
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Auger Rifle MagazineA spare reload for the Auger Rifle, it can be used to fully replenish an otherwise spent Auger Rifle. As such, it can only be used once.
Level - Ability
- +3 - Endurance Reserve “Auger Rifle Magazine”
Level - Weakness
- -2 - Unique “Only AR Attacks”
Not really sure if I got the Auger Rifle correct, so if anyone has a better execution on how to put the
Auger's unique abilities under OVA2e format, I'm all ears.