Saga, the Wandering Warmage
Defense (5), Health (30), Endurance (70), Threat (19)
Abilities
Agile (+2), Attack: War-magic (+3), Evasive (+2), Intimidating (+1), Iron-willed (+3), Knowledge: Magic (+1), Knowledge: War-magic (+3), Magic: Arcane (+2; Self Only), Quick (+1), Smart (+2), Vigorous (+3)
Weaknesses
Amnesia (-1), Awkward Size (-1, Short), Bizarre Appearance (-1, Half-drow), Emotionless (-1), Fear (-2, Drow), Focus (-1, Arcane Magic requires spellbook), Frail (-1), Fussy (-1), Hatred (-2, Drow), Mute (-1), Outcast (-2, Elves), Sensitivity (-1, Drow heritage), Shy (-2), Wanted (-2, Drow assassins), Weak (-2)
Attacks
Quarterstaff: (Roll 4, DX 0, End 0); Defensive; Weapon
Magic Missile: (Roll 8, DX 4, End 0); Aff. (Force); Accurate, Ranged, Redirectable; Feather Blow, Low Penetration
Flash Frost: (Roll 7, DX 6, End 15); Aff. (Ice); Area Effect, Effective x2, Ranged; Delayed
Fire Bolt: (Roll 7, DX 6, End 15); Aff. (Fire); Continued Effect, Effective x2, Ranged; Delayed
Thunder Storm: (Roll 7, DX 6, End 15); Aff. (Lightning); Multiple Targets x2, Ranged; Delayed
Ultimate Attack
Missile Massacre: (Roll 8, DX 9, End 30); Aff. (Force); Accurate, Armor Piercing x2, Barrier Buster, Effective x5, Redirectable, Strike Through, Area Effect x2, Overwhelming; Ammunition x3, Concentration, Open to Attack
Just to be sure I got the maths right, the high rolls for the attack spells derive from:
Base +2, arcane magic +2, knowledge(war-magic) +3 = +7
?
And for non-damage spells knowledge(magic) +1 instead of knowledge(war-magic) +3 would apply?
So for example flight would be calculated as followed:
Base +2, arcane magic +2, knowledge(magic) +1 = +5
?
And would a spell granting the Attack or Agile ability count as a war-spell and thus knowledge(war-magic) would apply or as normal magic thus knowledge(magic) would apply?
If I compare this fine char with Auren in the book on p. 39, Aurens knowledge(magic) seems not to be applied on Wings of Dezantis or do I get this somehow very wrong?
Example:
If Auren wants to cast flight on level 4 he would have to roll to see if the spell succeeds, needing to roll against difficulty 10 (2 + 2x4). Would he get his knowledge(magic) +4 in addition to his magic, arcane +3 and thus rolling 9 dice (Base 2 included)?