Does this mean, if I have healer +3 I do roll 3 dice (without the usual 2 dice base) and sum up the results of all 3 dice or do I handle it as usual: I roll 5 dice in this example and only the highest roll counts or all of a kind (which is higher) for the amount of health healed?Simply roll your Healer dice; the
result is the amount of Health recovered.
Healer ability
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- Worthy Tortoise
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Healer ability
The book states:
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- Exalted Amphibian
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Re: Healer ability
You always start with 2 dice.
So in this situation, you should have 5 dice to Heal with.
So in this situation, you should have 5 dice to Heal with.
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Re: Healer ability
So I would indeed add up all results of all dice and not only taking the highest?Malancthon wrote:You always start with 2 dice.
So in this situation, you should have 5 dice to Heal with.
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Re: Healer ability
I apologize, it does appear that you were correct on the initial read.
If you had Healer 3, then you'd roll 3 dice and heal the total amount.
This is why you asking questions is a good thing.
If you had Healer 3, then you'd roll 3 dice and heal the total amount.
This is why you asking questions is a good thing.
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Re: Healer ability
I hope I do not flood this forum needlessly. And I always try to search for existing threads to my questions
Some questions go beyond my Power Rangers approach, as I try to figure out which other settings could be played with OVA.
Some questions go beyond my Power Rangers approach, as I try to figure out which other settings could be played with OVA.
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Re: Healer ability
That seems to contradict other examples with identically-worded rules. In the Auren Player Book, Mana Shield is a Magic, Arcane effect of Barrier (+2), endurance cost 10+. The player book says when using Mana Shield, Auren's defense roll is 4 dice (8 dice if the barrier is prepared ahead of time - i.e. not activated in response to an attack). The barrier ability itself, in the core rulebook, says "Instead of making a normal Defense Roll in combat, you may roll your barrier dice" which implies that the roll is a fixed "2+[ability]" roll with the result calculated like all other skill check rolls.Malancthon wrote:I apologize, it does appear that you were correct on the initial read.
If you had Healer 3, then you'd roll 3 dice and heal the total amount.
This is why you asking questions is a good thing.
The sample character Fukiko (in the core rulebook - defense 4 [2 + quick] without barrier, defense 5 [2 + Barrier] with) also backs up this conclusion, and clay even confirmed as such himself.
(bold emphasis added)Clay wrote:Right, the normal Bonuses (Quick, Evasive, etc.) do not apply to Barrier. It is purely your Barrier dice (plus the two-dice default, of course.)
So following that precedent, if you had Healer +3 and were asked to roll your healer dice, you would roll 5 dice, not 3, and the result is calculated as with any other roll in the game.
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Re: Healer ability
Hah. I was looking up those posts as well before you edited your message.
The bigger question, though, is that the wording of Healer
I would assume that it'd be the standard highest rolled or highest multiples, like normal successes.
The bigger question, though, is that the wording of Healer
implies that you just add together what you roll for the total healed, and not the highest rolled or highest multiples as per normal.Simply roll your Healer dice; the result is the amount of Health recovered.
I would assume that it'd be the standard highest rolled or highest multiples, like normal successes.
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Re: Healer ability
Maybe Clay can tell us how this is supposed to function.Malancthon wrote:Hah. I was looking up those posts as well before you edited your message.
The bigger question, though, is that the wording of Healer
implies that you just add together what you roll for the total healed, and not the highest rolled or highest multiples as per normal.Simply roll your Healer dice; the result is the amount of Health recovered.
I would assume that it'd be the standard highest rolled or highest multiples, like normal successes.
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Re: Healer ability
This was basically My initial answer. I think I'd stick with this as the ruling until Clay says otherwise.Kitsune Zeta wrote:So following that precedent, if you had Healer +3 and were asked to roll your healer dice, you would roll 5 dice, not 3, and the result is calculated as with any other roll in the game.
Re: Healer ability
That is correct. It is treated like every other roll in the game.
So if you have Healer +3, you would roll five dice (3+the two default.) This result is calculated normally. So for dice coming up 1, 3, 4, 5, and 5, the amount healed would be 10 Health.
You can take the Effective Perk to add a multiplier to this result. With one level of Effective factored in, you’d be healing 20 (10 x 2) instead. Effective x2 would give you 30. And so on. Just don’t forget you either need to pay an Endurance cost or take some Ability Flaw to get that Perk!
(You could also use Drama Dice to boost your roll.)
So if you have Healer +3, you would roll five dice (3+the two default.) This result is calculated normally. So for dice coming up 1, 3, 4, 5, and 5, the amount healed would be 10 Health.
You can take the Effective Perk to add a multiplier to this result. With one level of Effective factored in, you’d be healing 20 (10 x 2) instead. Effective x2 would give you 30. And so on. Just don’t forget you either need to pay an Endurance cost or take some Ability Flaw to get that Perk!
(You could also use Drama Dice to boost your roll.)