All are based on putting 1 point in Vehicle.
The main thing I have a question about is the "mute" and "unique weakness" (just a ship) that I've used in all of them. The idea behind these weaknesses is that a self-aware ship that can talk and act on its own is much more of an advantage than something that needs the complete attention of the pilot. A ship without self-awareness is usable by anyone piloting it. Some abilities/weaknesses obviously can't be taken until the ship is self-aware, by buying off the unique weakness.
Hyperdrive-capable Freight Starship
This is the main starship that the party live and travel on. It contains docking bays/ports for five ships--the four other party spaceships and an extra. Both this and the other ships are considered "normal" ships sizes.
Abilities
- Armored +1 (starship scale)
Attack +1 (starship scale)
Barrier +1 (starship scale)
Flight +1 (starship scale)
Life Support +3
Unique Ability (hyperdrive) +1
- Mute (no voice, just a ship) -3
Unique Weakness (no self-will, just a ship) -3
Phaser (affinity: energy based)
- Ranged +0
- Area Effect +10
Ranged +0
Ammunition -5
This is a humanoid/mecha spaceship that is nothing but a fighter.
It has a phaser pistol and a space hammer that is throwable and automatically returns.
Abilities
- Armored +1 (starship scale)
Attack +2 (starship scale)
Barrier +1 (starship scale)
Flight +1 (starship scale)
Life Support +3
- Mute (no voice, just a ship) -3
Unique Weakness (no self-will, just a ship) -3
Phaser Pistol (affinity: energy based)
- Armor Piercing +5
Ranged +0
Weapon -5
- Armor Piercing +5
Ranged +0
Weapon -5
This is the smuggler local system ship, with evasion and invisibility. It has some moderate cargo capability.
Abilities
- Attack +1 (starship scale)
Barrier +1 (starship scale)
Evasive +1
Flight +1 (starship scale)
Invisiblity +1
Life Support +3
- Mute (no voice, just a ship) -3
Unique Weakness (no self-will, just a ship) -3
Laser (affinity: energy based)
- Multiple Targets +10
Ranged +0
Weapon -5
- Ranged +0
This is an exploratory local system ship with better sensors and a stun weapon.
Abilities
- Armored +1 (starship scale)
Attack +1 (starship scale)
Healer +1 (starship repair)
Flight +1 (starship scale)
Heightened Sense (better longer range sensors) +1
Life Support +3
- Mute (no voice, just a ship) -3
Unique Weakness (no self-will, just a ship) -3
Linear Accelerator (affinity: physical)
- Ranged +0
- Barrier Buster +5
Stunning +10
Ranged +0
Cancel -10 (does not work on simpler ships and spacesuits or non-electronics)
Unwieldy -5
This is the transforming fighter spaceship. It has a single overwelming attack that leaves is horrendously vulnerable afterwards.
Abilities
- Armored +1 (starship scale)
Attack +1 (starship scale)
Barrier +1 (starship scale)
Flight +1 (starship scale)
Life Support +3
Transformation +1
- Mute (no voice, just a ship) -3
Unique Weakness (no self-will, just a ship) -3
Laser (affinity: energy based)
- Multiple Targets +10
Ranged +0
Weapon -5
- Ranged +0
Abilities
- Attack +4 (starship scale)
- Vulnerability -2
Super Mega Missile Overload Attack
- Armor Piercing +5
Barrier Buster +5
Overwelming +15
Redirectable +5
Multiple Targets +10
Ranged +0
Ammunition -15
Open to Attack -25