Attack Helicopter (+7)
Armor +2 [DR4]
Fly +2
Life Support +1
Power Move +3
--Missile Pods: Area Effect, Ranged, Reduced Damage x2, Special Flaw(8 salvos) [DT5, End 10]
--Chin Gun: Accurate, Ranged, Rapid Strikes, Requirement(gunner), Reduced Damage x2 [DT5, End 10]
--T.V. Guided Missiles: Accurate, Armor Piercing x2, Ranged Extra Damage, Activation, Requirement(gunner), Special Flaw(8 missiles) [DT8, End 10]
Quick +2
Special Ability: Extra Occupants (2 total) +1
Frail -1
Size -2
Special Weakness: Exposed Occupants (can target pilot/gunner, but they have 3/4 cover) -1
I made these stats with the following considerations in mind:
- Fly is used to show speed of flight, while Quick is maneuverability.
- Maneuvers are rolled with the pilot's Pilot, and the mecha's Quick.
- Running away/chasing down is pilot's Pilot + mecha's Quick + mecha's Fly.
- A mecha, being a seperate entity, always performs a Recovery action every round. Otherwise, how would it be able to shoot as often as it does?