Search found 21 matches

by solfuries
Mon Mar 08, 2010 6:17 pm
Forum: OVA
Topic: OVA on Kickstarter.com
Replies: 4
Views: 6230

OVA on Kickstarter.com

This message is more for Clay than anyone else, but comments are welcome. Clay, I don't know if you have heard of it or not, but http://www.kickstarter.com might be an excellent site to assist in publishing the Revised OVA. Basically, you define a project, how much money you need and when it will be...
by solfuries
Tue Mar 02, 2010 2:44 pm
Forum: OVA
Topic: Something to go on....
Replies: 4
Views: 5569

Do you mean something like Deadlands via Savage Worlds or something else? I am doing some searching, but do you have a link to what you mean exactly? I am interested.
by solfuries
Mon Mar 01, 2010 4:53 pm
Forum: OVA
Topic: Something to go on....
Replies: 4
Views: 5569

Something to go on....

So now that the revised weblog has ground to a halt, I cannot get my OVA fix anywhere.... I am in-between games, not wanting to start the next campaign until the revised edition comes out, but it seem so very far away. Don't you want to release a sneak peak? Help with playtesting? Something to curb ...
by solfuries
Tue Jan 19, 2010 12:24 pm
Forum: OVA
Topic: Massive amounts of strength
Replies: 13
Views: 10544

Not sure, but I think using the revised edition, Scale would be the system required to solve this problem. Below is a copy from the revised edition weblog, I think it could work for you: One of the recurring questions I see about the original OVA was "how well does it handle mecha?" Surely...
by solfuries
Thu Aug 13, 2009 5:43 pm
Forum: OVA
Topic: Converting Characters to new System harder than anticipated
Replies: 4
Views: 4987

That is why this game is fantastic, and quite possibly the very best. How sweet it is.
by solfuries
Wed Aug 12, 2009 12:00 pm
Forum: OVA
Topic: Converting Characters to new System harder than anticipated
Replies: 4
Views: 4987

Man, that is the reason why you are writing the books, you can explain it so darn well it just makes me happy. I now understand how the Attack ability works. Pretty cool how the defined attacks are all under the simple umbrella of +3, I now understand how it simplifies. As an aside I might limit the...
by solfuries
Tue Aug 11, 2009 6:08 pm
Forum: OVA
Topic: Converting Characters to new System harder than anticipated
Replies: 4
Views: 4987

Converting Characters to new System harder than anticipated

I have been reading the blog since day one, and keeping track of some of the purposed changes. I like most of them, and I think it will turn out to be great. I wanted to try and implement some of these changes in my current game, however when I started converting characters over I ran into some prob...
by solfuries
Wed Apr 22, 2009 12:22 am
Forum: OVA
Topic: OVA Revised Edition Blog
Replies: 24
Views: 25001

this is just so darn exciting!!!! Mondays just became the best day of the week!
by solfuries
Wed Apr 15, 2009 1:35 am
Forum: OVA
Topic: Money, Buying, and Filthy Rich
Replies: 1
Views: 3259

Money, Buying, and Filthy Rich

I don't know how everyone else plays, e.g. with or without money in their game. I like the prospect of having the PCs buy stuff, but having arbitrary prices, and a little box detailing current funds on hand just never sat right with me. Low an behold, in the spur of the moment bartering situation th...
by solfuries
Tue Apr 14, 2009 1:32 pm
Forum: OVA
Topic: A question about death from combat/damage
Replies: 2
Views: 4252

The book talks about death in the character growth section under "Retiring a Character." page 88 I think. However, there are no explicit rules saying that when you go below a certain amount of hp you die or anything like that. Retiring a character is a way that the players can have a say i...
by solfuries
Thu Mar 12, 2009 2:53 am
Forum: OVA
Topic: Myth-weavers character sheet
Replies: 2
Views: 4037

Myth-weavers character sheet

I was thinking of uploading a pdf of the OVA character sheet to the Myth-weavers.com site. Its a play by post website that does many games, and I think it would be really cool to do some OVA playing. Just checking if anyone would be interested in doing a play by post thing, as well as if it is cool ...
by solfuries
Wed Dec 03, 2008 7:38 pm
Forum: OVA
Topic: Attacks with no possible defense, and knockback
Replies: 1
Views: 3438

Attacks with no possible defense, and knockback

If a super sneaky ninja sneaks up on an unsuspecting target and attacks, I have been playing that the target does not get to make any sort of defense rolls, as long as the target did not detect the ninja. Therefore, a ninja sneak attack against 0 defense becomes devastating. Do you all agree? How ab...
by solfuries
Wed Dec 03, 2008 7:32 pm
Forum: OVA
Topic: Characters too powerful...
Replies: 12
Views: 11385

I understand he has weaknesses, but when he connects he connects so massively sometimes over 200 pts damage, I am having trouble keeping anything alive. I mean if the ninjas get some suprise attacks, sure, but all it takes is one shot and 200 kills about anything. I will have to play around with som...
by solfuries
Wed Dec 03, 2008 1:06 pm
Forum: OVA
Topic: OVA Dicebot for IRC play
Replies: 10
Views: 12683

Did the OVA tools pack ever get developed? If not, how about the dice generator you were working on. I would love to take a look at it, and really be able to play with some probabilities, however this thread is like 2 years old......
by solfuries
Tue Oct 28, 2008 4:36 pm
Forum: OVA
Topic: Characters too powerful...
Replies: 12
Views: 11385

I fixed the power moves they should now be correct. Good point with the 'not always solved by combat idea,' but any sort of combat isn't going to last long if this guy does 200 pts of damage! I mean even something with armor of 5 and toughness of 4 is going to pretty well destroyed. Its just a ton o...