Page 1 of 1

Bestiary of the Aberrant

Posted: Thu Nov 16, 2006 7:50 pm
by Dreamstryder
It looks like there'll be some inspiring creatures in OVA Fantasy, so I was going through some video game sprite haunts for inspiration in spawning mostly atypical creatures that I could use in the meantime. I'll probably use this in a Disgaea/Pokemon cross game (bind the monster, blow up other demonic trainers). I'm wondering how many other people run games with lots of monsters in them...or would like to share any.

I made poisonous bites a weapon pairing with a special attack so you can bite androids but the special attack (if you try to use it) won't work, and the poison could be more damaging than the bite.

I only put Strange Appearance on ones that could pass as human otherwise. Weapon DTs include the base 1 attack dmg they add to; they do NOT keep in mind bonuses or penalties outside of the attack (Strong, Weak, etc.). The point value is in {}s.

ANEMONE, Giant {1} 20h 40e
A wildly colored anemone that could eat a house cat
Weapon +1 (Tentacle; 1 DT, Entangle +10, Less dmg -5)
Weapon +3 (T. Sting; 4 DT, Cont. dmg +10 (6rnds, poison), Entangle +10, bio only -5)
Frail -2
Size -1 (small)

BIGHORN {5} 50h 50e
A monstrous bull with giant horns
Strong +2
Tough +1
Vitality +1
Weapon +2 (Horn; DT 3)
Size -1 (large)

BIRD, ELEMENTAL {6} 20h 60e
There are 4 types of these avians: Flametail, Frostwing, Zapbird, and Stonebeak; that decides what Power Move they have.
Flight +3
Quick +2
Power Move +2
(Fire; 5 DT, 15e, C. dmg +10 (1/4 dmg), Ranged +5, Activation -10)
(Ice; 4 DT, 20e, C. dmg +10 (1/4 dmg), Entangle +10, Ranged +5, Activation -10, D. dmg -5)
(Bolt; 5 DT, 15e, Multiple Targets +10 (2 targs), Ranged +5, Activation -10)
(Stone Beak; 1 DT, 10e, Armor-Piercing x2 (+10), Entangle (Petrify) +10, D. dmg -20)
U. Resist. (Fire & Ice resist each other, Bolt and Stone resist each other) +4 (1/2dmg)
Vitality +2
Frail -2
Size -2 (Cat-sized)
Weak -3

BITE SNAKE {0} 30h 40e
A little snake with a big mouth and a propensity for leaping into people's faces.
Quick +1
Weapon +2 (Bite; 2 DT, Entangle +10, less dmg -5)
Frail -1
Size -2 (small)

BLOOD FOG {4} 10h 40e
Ever see the first Vampire Hunter D movie? The one with the blobby clouds of see-through red that engulf small night creatures & leave nothing left?
Flight +3
P. Move +2
(Digest; 5 DT, 20e, C. dmg (4rnds) +20, Requirement: target entangled -10)
Weapon +2 (Grab; 3 DT, Entangle)
Frail -3

FLYING HEAD {2} 60h 40e
A giant head with enormous wings from Native American myth. It can swoop down from the skies and suck you into it's toothy maw.
Flight +2
Intimidation +1
Tough +2
Weapon +2 (Bite; 3 DT, Armor-Piercing, Entangle, Spec: Besides being allowed an action to escape entanglement, captured characters can also attack the Flying Head, which has 0 Def from the inside -5)
Naive -3
Size -2 (Giant)

CRAB, MONSTER {3} 40h 40e
A giant crab of carapace thick. Snip, snip!
Armor +2
Clumsy -1
Weapon +2 (2x Pincer; 3 DT, Entangle)

DEMON HEAD {5} 40h 40e
An oversized, beautious head of some fair person, red-lipped, snowy skinned, long, flowing hair that flies around in night skies, sucking blood and stealing shikon shards. Alternatively, it could be the horned head of a golden-eyed oni...biting off other's heads and drinking all the sake in town.
Beauty +1
Flight +2
Magic, Witchcraft +1 (p50)
Power Move +2
(Scream; 5 DT, 20e, Area Effect +10, Endurance Drain +0, Will Attack +0)
(Stop Gaze; 0 DT, 5e, Extra Knockback +10, No dmg -25, Ranged +5, Stun +10, Will Attack +0)
Weapon +2 (Bite; 3 DT)
Lecherous -3

DRAKE {8} 40h 50e
A draconic cousin with an elemental affinity and weakness
Armor +1
Flight +3
Quick +1
P. Move +2 (Breath; 5 DT, 25e, Affinity, C. dmg (4rnds), Ranged)
Vitality +1
Weapon +1 (Bite; 2 DT)
U. Weakness (opposed affinity) -1 (+1dmg per 2)

FLIGHT CENTAUROID {7} 40h 40e
An armored, winged, centaur-like soldier
Armor +2
Flight +3
Strong +1
Weapon +2 (Dire Partisan; 3 DT, Armor Piercing +5, Slow -5)
Size (large & long) -1

LAMIA {4} 40h 40e
An cursed and eyelidless maiden serpent from the waist down
Endurance reserve +2 (40e, usu. jewel)
Magic, Witchraft +2 (usually Servitude)
Power Move +1 (Trigger: deal bite dmg -1)
(Poison; 15e, 4 DT, C. dmg (1, 2 rnds) +10, bio only -5)
(Drain; 20e, 4 DT, Sp:+h=dmg (temp/heal) +10)
Weapon +1 (Bite; 2 DT)
Weapon +1 (Tail; 1 DT, Entangle +10, D. dmg -5
Cursed -2 (different each time, could suffer from nightmares, could have a strong phobia, etc.)

SHAGGY ICE WORM {14} 60h 40e
A wooly worm of the arctic that sleeps within glacial ice
Armor +1
Strong +3
Tough +2
Weapon +4 (Bite; 5 DT, Entangle+10)
Weapon +2 (Body; 3 DT, Extra Knockback+10)
Power Move +3
(Quake; 7 DT, 30e, Area Effect x2(6targ)+20, Entangle (rubble)+10, Extra Knockback+10, Cancel: off-ground-10, Inaccurate x2(-2atk)-10)
(Roar; 0 DT, 15e, Will-based, Area Effect x2, Stun, Extra Knockback(as 7 DT), No dmg-35)
U.Resist(Ice) +1 (-1/5)
Size -2 (large)

SUCCUBUS/INCUBUS {12} 40h 50e
OK, OVA Fantasy'll probably have something like this, but I couldn't resist :P
Beauty +3
Flight +2
M. Witchcraft +2 (Compulsion -2, Languorous -2)
P. Move +1
(Drain; 4 DT, 25e, Will-based, E dmg, heal E=dmg +10, Extra Knockback +10, Stun +10, Cancel: nonbio -5, Req: sexual interaction -5, Slow -5)
Shape Change +2
Vitality +1
Weapon +1 (Claws; 2 DT)
Weapon +2 (Tail stinger; 2 DT, Blinding (enhances touch)+10, C. dmg (4 rnds), Cancel: nonbio, D. dmg)
Bizarre Appearance -1
Lecherous -1

UNE, ALURA {6} 40h 40e
Right outta Castlevania: a giant, thornflower with a hot babe/dude inside. Unfortunately for the frisky gardener, it also likes to eat people.
Beauty +2
Defense +1
Magic, Arcane +2 (Servant +1 (50h 40e); 5e, Thorn Vine +2, Strong +1, Tough +1, Rooted -2)
Strong +1
Weapon +2 (Thorn Vines; 2 DT, Entangle +10, Ranged +5, D. dmg)
Spec. Weakness: Rooted to earth -2

WYVERN {8} 40h 40e
OK, another creature that'll probably show up.
Fly +2
Strong +2
Tough +1
Weapon +2 (Bite; 3 DT)
Weapon +3 (Stinger; 4 DT, C. dmg (6 rnds, cancel:nonbio))
Size -2 (Huge)

ZOMBIE, 1/2 way {8} 60h 40e
A giant undead torso, dragging its hewn backbone as a tail behind it, strips of metal and weapons imbedded hopelessly in its back. It may draw spectral versions of the weaponry out to creep out others or as Halloween party gags.
Armor +1
Tough +2
Strong +1
M, Witchcraft +3 (Slow, Weak)
P. Move +1 (Flying Energy Ball; 4 DT, 15e, Ranged +5)
Weapon +3 (Spectral Guillotine; 3 DT, Will Atk, Extra Knockback)
Slow -3

Posted: Thu Nov 16, 2006 11:39 pm
by wuxiasnake
Nice work. Thanks for posting it. My lazy ass will probably plunder it.

Posted: Fri Nov 24, 2006 11:41 am
by TheBouncyPherret
Finally had time to look through 'em and they look great! One important thing to note, though: Weapon adds to the default DT of 1, so a Weapon +2 has a DT of 3.

Also, with continuing damage, I was under the impression that the damage done was based off of the first hit; the damage was based on actual damage done, not DT of the attack. Clay, could you clarify this for us?

Other than that, they look great!! Keep up the good work!!

TBP

Posted: Fri Nov 24, 2006 5:22 pm
by Dreamstryder
I love feedback! You're probably right on both accounts, tho' I'd love to hear from Clay or anyone else who's more familiar than I with the rules.

LIGHTNING SPIDER {2} 40h 40e
(robot) a spider-legged rod that shoots lightning from tip (gathers energy by sitting out in thunderstorms)
Barrier, Offensive +2
P.Move +3 (Zap; DT 7, 5e, Stun+10, Charge-20)
Size -1 (3-4m tall)

MOLDORM {0} 40h 40e
Chitonous centipede monster with humongoid pinchers shielding a single eye; right outta Zelda!
Armor +2 (4 DR, only applies to strikes not interrupting pincher attack)
Weapon +1 (Pincher; Entangle, Slow)
Spec. Weakness -3 (Weakspot: eye; all attacks that interrupt the pincher attack, thru countering or coming between the Moldorm's initiative & when it actually attacks, ignore all Armor.)

MOLDORM, GIANT {5} 50h 40e
Same except:
Strong +3
Tough +1
Weapon +3 (instead of +1)
Size -2 (easily 20m/60ft long)

PS: Fixed up 1st post, especially the Flying & Demon Heads & Drake.

Posted: Sat Jan 13, 2007 4:03 pm
by Dreamstryder
WHELK, GIANT {3} 40h 50e
monstrous, meat-eating mollusk that erupts gas from its shell. The shell, ground, is an ingredient for many grocery anti-toxins.
Armor +3 (6 DR)
P.Move +1 (Poisonous gas cloud; 4 DT, 15e, Area effect, C. dmg, Redirectable, Cancel: nonbio -5, Inaccurate)
Vitality +1
Weapon +3 (Bore; 4 DT, Armor Piercing x3)
Size -2 (large)
Slow -3