Alternate dice mechanics/question about scale
Posted: Wed Sep 27, 2006 3:40 am
Woot just got my hardcopy!
16 days exactly from order at rpgnow to delivery here in sleepy old New Zealand. Stoked! I was expecting to wait up to 6 weeks.
Just been giving the book the proper once over and I'm pretty impressed.
The only thing I may bemoan is the randomness of the dice mechanic. Having been sold on the bell curve model for awhile now, the randomness of the dice pool mechanic (an issue evident in all dice pools, IMO) may take some getting used too.
IMO, again, this randomness seems to fit well with the anime style and cinematic games in general.
The thing is, I really like the design philisopy that has gone into OVA. Clay's philisophys are really in line with what I've come to enjoy recently ... after playing D&D since 1990 with the old red box. I.E. the key thing being the characters, the characters being defined by what they CAN do as opposed to what they CANT do, etc.
At some stage though I may want to run a more "realistic" game. Currently there are only 2 systems that I will GM - OVA and FATE. I like OVA better because FATE is in many ways like its parent, FUDGE, and may other "generic" systems e.g. BESM, GURPS, and HERO et al. It is a game designers kit, you can build a system off of the base to handle any genre. The key point there being YOU HAVE TO BUILD THE SYSTEM.
Anyway to cut to the chase - if I wanted to convert OVA to a bell curve mechanic - does anyone have suggestions?
I was thinking of going to a straight out 2d6 vs the attribute rating +/- a modifer depending on the difficulty of the task.
I just wanted to see if anyone else had some suggestions.
I'm also intested in how to handle scale. I know the rules are going to be included in OVA Mecha, but it still seems like that particular release is still a whiles off.
I've been thinking about trying something d20ish where each difference in scale results in a die roll modifer. e.g. fighting something twice your size incurs a - penalty to damage. I've been looking at that or allowing beings with a size advantage some sort of "virtual armour" - the extra size allowing an armour bonus. I'm also thinking perhaps that any penalty to damage dice for being of smaller scale should be tempered by a bonus to attack or defence rolls to reflect the fact that being smaller gives you a manouverability bonus.
Again I'd appreciate any input that can be offered.
16 days exactly from order at rpgnow to delivery here in sleepy old New Zealand. Stoked! I was expecting to wait up to 6 weeks.
Just been giving the book the proper once over and I'm pretty impressed.
The only thing I may bemoan is the randomness of the dice mechanic. Having been sold on the bell curve model for awhile now, the randomness of the dice pool mechanic (an issue evident in all dice pools, IMO) may take some getting used too.
IMO, again, this randomness seems to fit well with the anime style and cinematic games in general.
The thing is, I really like the design philisopy that has gone into OVA. Clay's philisophys are really in line with what I've come to enjoy recently ... after playing D&D since 1990 with the old red box. I.E. the key thing being the characters, the characters being defined by what they CAN do as opposed to what they CANT do, etc.
At some stage though I may want to run a more "realistic" game. Currently there are only 2 systems that I will GM - OVA and FATE. I like OVA better because FATE is in many ways like its parent, FUDGE, and may other "generic" systems e.g. BESM, GURPS, and HERO et al. It is a game designers kit, you can build a system off of the base to handle any genre. The key point there being YOU HAVE TO BUILD THE SYSTEM.
Anyway to cut to the chase - if I wanted to convert OVA to a bell curve mechanic - does anyone have suggestions?
I was thinking of going to a straight out 2d6 vs the attribute rating +/- a modifer depending on the difficulty of the task.
I just wanted to see if anyone else had some suggestions.
I'm also intested in how to handle scale. I know the rules are going to be included in OVA Mecha, but it still seems like that particular release is still a whiles off.
I've been thinking about trying something d20ish where each difference in scale results in a die roll modifer. e.g. fighting something twice your size incurs a - penalty to damage. I've been looking at that or allowing beings with a size advantage some sort of "virtual armour" - the extra size allowing an armour bonus. I'm also thinking perhaps that any penalty to damage dice for being of smaller scale should be tempered by a bonus to attack or defence rolls to reflect the fact that being smaller gives you a manouverability bonus.
Again I'd appreciate any input that can be offered.