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Hammerspace Question
Posted: Wed Sep 06, 2006 1:33 am
by TheBouncyPherret
I've been watching Magic Knight Rayearth, and I was thinking about the Hammerspace Ability. How would it work if I wanted to pull something out that I put in there myself?
Would it require a roll? Would there be a bonus (maybe 2x, like Focused Invention)? Special Flaw (Hammerspace can only store what is put in it)? Or would it be a different Ability all together?
Thanks for your input!
TBP
Posted: Wed Sep 06, 2006 8:50 pm
by Clay
I only played MKR the Sega Saturn Action RPG...and that was quite some time ago, so forgive me if I misinterpret what you're trying to do.
Even though what you're suggesting is as much Hammerspace as my definition, (perhaps, even more representative of anime than my wildcard usage) you might be better off making a Special Ability: Endless Pocket or some such.
Or if you must, use Hammerspace but take a Special Weakness or Focus indicating that the item must have been previously placed to be pulled, but does not require a die roll.
Hope that helps!
Posted: Thu Sep 07, 2006 5:24 pm
by TheBouncyPherret
Clay wrote:I only played MKR the Sega Saturn Action RPG...and that was quite some time ago, so forgive me if I misinterpret what you're trying to do.
Even though what you're suggesting is as much Hammerspace as my definition, (perhaps, even more representative of anime than my wildcard usage) you might be better off making a Special Ability: Endless Pocket or some such.
Or if you must, use Hammerspace but take a Special Weakness or Focus indicating that the item must have been previously placed to be pulled, but does not require a die roll.
Hope that helps!
Yeah, that's what I was thinking. Basically, it's an extra dimensional "pocket" that stores stuff that is put into it. As for a new Ability, I was thinking that each lvl determined the total amount of stuff that could be held.
TBP