Comments on the GM chapter
Posted: Mon Feb 21, 2005 3:17 pm
p. 100: Creating conflicts
I like the idea of the TV to get a rough estimation of how to desgin encounters.
However, a description of how to calculate the Threat Value is given, but it is never actually mentioned what to do with it (The same goes for the first table on p. 101).
A short sentence like "Calculate the TV of the PCs and compare it to the TV of the enemies" or "To get an encounter of the chosen Conflict Difficulty, multiply the PCs TV by the factor in the right column to get the enemies TV."
p. 104: NPC (same goes for the sample PCs on p. 21ff)
It would be quite useful if Health and Endurance were included in the character descriptions, as many of the characters have a Ability or Weakness which modifies either one or both of them.
Additionally, if the characters has Power Move, the DT could be mentioned, so it doesn't need to be looked up.
p. 112: Business Person
As an extra with 10 Health & Endurance and with "Languorous -1" that makes for 10 Health and 0 Endurance? (OK, they don't have much time for anything else and are easily annoyed if distracted )
p. 106/107: Flunkies and Extras
Grant Zurkrieg has Flunkies +4 (Men in Black) with Strong +2, Tough +2, Dumb -3, Emotionless -3, Servitude -3, Slow -2.
"Flunkies" seems to me like the right Ability to give a villain some henchmen which are basically Extras (Some nice cannon fodder to throw at the PCs ).
On p. 100 Extras are described that they "only have a base 10 Health and Endurance, and if using the Ground Zero rule, there should be only a gap of 1 or 2 between Abilities and Weaknesses".
On p. 46 Flunkies are described as having "10 Health and Vitality" (or rather Endurance) which seems to fit the assumption that they are Extras. But it also says that they "may not have more than one +1 Ability, regardlesse of what Weaknesses they also have."
This contradicts the stats Strong +2 and Tough +2???
The same goes for Captain Jiro and his Policemen (a.k.a Soldiers" with Armor +1, Combat Skill +1 and Weapon +2.
I like the idea of the TV to get a rough estimation of how to desgin encounters.
However, a description of how to calculate the Threat Value is given, but it is never actually mentioned what to do with it (The same goes for the first table on p. 101).
A short sentence like "Calculate the TV of the PCs and compare it to the TV of the enemies" or "To get an encounter of the chosen Conflict Difficulty, multiply the PCs TV by the factor in the right column to get the enemies TV."
p. 104: NPC (same goes for the sample PCs on p. 21ff)
It would be quite useful if Health and Endurance were included in the character descriptions, as many of the characters have a Ability or Weakness which modifies either one or both of them.
Additionally, if the characters has Power Move, the DT could be mentioned, so it doesn't need to be looked up.
p. 112: Business Person
As an extra with 10 Health & Endurance and with "Languorous -1" that makes for 10 Health and 0 Endurance? (OK, they don't have much time for anything else and are easily annoyed if distracted )
p. 106/107: Flunkies and Extras
Grant Zurkrieg has Flunkies +4 (Men in Black) with Strong +2, Tough +2, Dumb -3, Emotionless -3, Servitude -3, Slow -2.
"Flunkies" seems to me like the right Ability to give a villain some henchmen which are basically Extras (Some nice cannon fodder to throw at the PCs ).
On p. 100 Extras are described that they "only have a base 10 Health and Endurance, and if using the Ground Zero rule, there should be only a gap of 1 or 2 between Abilities and Weaknesses".
On p. 46 Flunkies are described as having "10 Health and Vitality" (or rather Endurance) which seems to fit the assumption that they are Extras. But it also says that they "may not have more than one +1 Ability, regardlesse of what Weaknesses they also have."
This contradicts the stats Strong +2 and Tough +2???
The same goes for Captain Jiro and his Policemen (a.k.a Soldiers" with Armor +1, Combat Skill +1 and Weapon +2.