Mix-up of ability "Vitality" with stat "Endurance"?
- Flunkies (p. 46): "Each of these allies have 10 Health and Vitality, ..."
- Languorous (p.63): "For each level in Languorous, subtract 10 from your Vitality."
Shouldn't that rather be "Endurance"?
What are Emergency Dice?
- Lucky (p. 49): "In addition to your natural luckiness, you also get a number of free Emergency Dice equal to your level in Lucky."
Later on, on p. 77 and in the index these dice are called "Drama Dice" (which sounds much better than Emergency Dice).
Endurance Reserve increment
Endurance Reserve increases 20/40/60/100/200, while Toughness & Vitality increase 10/20/40/80/160. The first seems kind of random to me in comparison to the latter two. (+20 / +20 / +40 / + 100)
Mutual exclusive Abilities and Weaknesses:
It sounds obvious, but maybe it should be mentioned in the rules that some Abilities & Weaknesses are mutually exclusive i.e. your character shouldn't have levels in both:
Tough <-> Frail
Vitality <-> Languorous (but Langurous with Endurance Reserve is ok)
Perceptive <-> Unperceptive
Strong <-> Weak
Willpower <-> Weak-Willed
While these combinations are not only illogical they allow for some rules exploitation:
If I take Tough +1 I get a Health Bonus of 10.
With +4 Tough and -3 Frail (still only a +1 net Ability) I get a Health Bonus of 80 - 30 = 50 Points

Although it was already said in the chapter on character creation, it wouldn't hurt to mention at the beginning of the chapter that Abilities (always? usually?) have a level from 1-5 and Weaknesses from 1-3.
Power Perks & Flaws
It would have been nice if they were mentioned in the overview of the chapter as well. I almost missed them during my first cursory reading of the rules. Unfortunately, they are not mentioned in the character creation example. And as they can only be applied to Abilities, wouldn't it be more logical to put them after the these instead of after the Weaknesses?