Lions and Tigers and Zombies...Oh My!!
Posted: Tue Jul 18, 2006 6:37 am
Ok, so this post is only about zombies, but it's a catchy title ^_^
So last night (this morning...night shift) at work, I made up stats for zombies. I have been reading the Resident Evil books, and I got thinking about zombies. So I statted 'em up...and they seem pretty nasty, and they should be--no zombie in RE goes down easy, unless it's a head shot.
So, without further blabber, here they are:
ZOMBIES
Armor +2 (DR4)
Life Support +3 (Can survive almost anywhere)
Sixth Sense +3 (The living)
Strong +2
Tough +2 (60 Health)
Weapon +2 (Bite; Accurate x2)
Bizarre Appearance -1 (Deathly white)
Clumsy -1
Dependency -2 (Flesh)
Emotionless -3
Langourous -3 (10 Endurance)
Slow -2
Unnatural Weakness -3 (Head shots; 3x damage)
So, the idea is that, while Slow, zombies are quite Accurate when biting their prey. Obviously I made these zombies to be of 0 points, but can easily be brought up higher--for nastier zombies--ny adding a few more levels of Armor, Tough, Strong, etc. I figured that a 0-cost zombie would be a good starting point.
Also note that Bizarre Appearance is only -1. This is, again, a "fresh" zombie. The newly risen are harder to pick out than those that have been rotting for a while. For "older" zombies, just increase the Bizarre Appearance Weakness.
I hope y'all enjoy these flesh-eating horrors!!
TBP
So last night (this morning...night shift) at work, I made up stats for zombies. I have been reading the Resident Evil books, and I got thinking about zombies. So I statted 'em up...and they seem pretty nasty, and they should be--no zombie in RE goes down easy, unless it's a head shot.
So, without further blabber, here they are:
ZOMBIES
Armor +2 (DR4)
Life Support +3 (Can survive almost anywhere)
Sixth Sense +3 (The living)
Strong +2
Tough +2 (60 Health)
Weapon +2 (Bite; Accurate x2)
Bizarre Appearance -1 (Deathly white)
Clumsy -1
Dependency -2 (Flesh)
Emotionless -3
Langourous -3 (10 Endurance)
Slow -2
Unnatural Weakness -3 (Head shots; 3x damage)
So, the idea is that, while Slow, zombies are quite Accurate when biting their prey. Obviously I made these zombies to be of 0 points, but can easily be brought up higher--for nastier zombies--ny adding a few more levels of Armor, Tough, Strong, etc. I figured that a 0-cost zombie would be a good starting point.
Also note that Bizarre Appearance is only -1. This is, again, a "fresh" zombie. The newly risen are harder to pick out than those that have been rotting for a while. For "older" zombies, just increase the Bizarre Appearance Weakness.
I hope y'all enjoy these flesh-eating horrors!!
TBP