Fudging OVA
Posted: Thu Jun 29, 2006 8:09 pm
EDIT: adding the "About Fudge" and "Disclaimber" info that should have been put on here in the first place.
ABOUT FUDGE
Fudge is a role-playing game written by Steffan O'Sullivan, with extensive input from the Usenet community of rec.games.design. The basic rules of Fudge are available on the internet at http://www.fudgerpg.com and in book form from Grey Ghost Games, P.O. Box 838, Randolph, MA 02368. They may be used with any gaming genre. While an individual work derived from Fudge may specify certain attributes and skills, many more are possible with Fudge. Every Game Master using Fudge is encouraged to add or ignore any character traits. Anyone who wishes to distribute such material for free may do so - merely include this ABOUT FUDGE notice and disclaimer (complete with Fudge copyright notice). If you wish to charge a fee for such material, other than as an article in a magazine or other periodical, you must first obtain a royalty-free license from the author of Fudge, Steffan O'Sullivan, P.O. Box 465, Plymouth, NH 03264.
DISCLAIMER
The following materials based on Fudge, entitled Fudging OVA, are created by, made available by, and Copyright (C) 2006 by John Austin, and are not necessarily endorsed in any way by Steffan O’Sullivan or any publisher of other Fudge materials. Neither Steffan O’Sullivan nor any publisher of other Fudge materials is in any way responsible for the content of these materials unless specifically credited. Original Fudge materials Copyright (C)1992-1995 by Steffan O’Sullivan, All Rights Reserved.
So here's the thing about the Ricochet system. There's multiplication involved. As in, in order to get high rolls, you have to roll doubles/triples/whatever, and add 'em up; and then once you've already done that every round in a fight, you also get to multiply against a damage number (after first subtracting the other guy's results).
For a lot of people this is not problem, and in fact it's fun. But several of my regular gamers are people with severe learning disabilities when it comes to math. That makes this sort of thing tricky.
On a related note, some of my new players who are interested in OVA are coming mainly from an anime-fan (and fanfic-writing) background, so again i'd rather minimize the numerical aspect and help them focus on character and story.
Plus for myself, i like a relatively linear, sort-of predictable progression in dice mechanics; some chap on a previous thread noted how unpredictable the dice can get at high levels of ability. That can be a lot of fun, but like to know that somebody with "incredible" ability can accomplish the Nigh Impossible such-and-such a percentage of the time.
So what's my point? My point is that i'm working on crossreeding OVA with Fudge. Mostly it's straightforward; a few details take some work like adjusting the Health and Endurance figures to suit Fudge range of rolls. But it's been going well.
If anyone is interested, and if Clay doesn't mind, I'd like to post some of my work here as a way to organize my effort and get some feedback. Fudge is, of course, available for free from the Gray Ghost website, but i'm not planning to get wrapped up in Fudgey minutiae (if such can be said to exist).
So let me know...
ABOUT FUDGE
Fudge is a role-playing game written by Steffan O'Sullivan, with extensive input from the Usenet community of rec.games.design. The basic rules of Fudge are available on the internet at http://www.fudgerpg.com and in book form from Grey Ghost Games, P.O. Box 838, Randolph, MA 02368. They may be used with any gaming genre. While an individual work derived from Fudge may specify certain attributes and skills, many more are possible with Fudge. Every Game Master using Fudge is encouraged to add or ignore any character traits. Anyone who wishes to distribute such material for free may do so - merely include this ABOUT FUDGE notice and disclaimer (complete with Fudge copyright notice). If you wish to charge a fee for such material, other than as an article in a magazine or other periodical, you must first obtain a royalty-free license from the author of Fudge, Steffan O'Sullivan, P.O. Box 465, Plymouth, NH 03264.
DISCLAIMER
The following materials based on Fudge, entitled Fudging OVA, are created by, made available by, and Copyright (C) 2006 by John Austin, and are not necessarily endorsed in any way by Steffan O’Sullivan or any publisher of other Fudge materials. Neither Steffan O’Sullivan nor any publisher of other Fudge materials is in any way responsible for the content of these materials unless specifically credited. Original Fudge materials Copyright (C)1992-1995 by Steffan O’Sullivan, All Rights Reserved.
So here's the thing about the Ricochet system. There's multiplication involved. As in, in order to get high rolls, you have to roll doubles/triples/whatever, and add 'em up; and then once you've already done that every round in a fight, you also get to multiply against a damage number (after first subtracting the other guy's results).
For a lot of people this is not problem, and in fact it's fun. But several of my regular gamers are people with severe learning disabilities when it comes to math. That makes this sort of thing tricky.
On a related note, some of my new players who are interested in OVA are coming mainly from an anime-fan (and fanfic-writing) background, so again i'd rather minimize the numerical aspect and help them focus on character and story.
Plus for myself, i like a relatively linear, sort-of predictable progression in dice mechanics; some chap on a previous thread noted how unpredictable the dice can get at high levels of ability. That can be a lot of fun, but like to know that somebody with "incredible" ability can accomplish the Nigh Impossible such-and-such a percentage of the time.
So what's my point? My point is that i'm working on crossreeding OVA with Fudge. Mostly it's straightforward; a few details take some work like adjusting the Health and Endurance figures to suit Fudge range of rolls. But it's been going well.
If anyone is interested, and if Clay doesn't mind, I'd like to post some of my work here as a way to organize my effort and get some feedback. Fudge is, of course, available for free from the Gray Ghost website, but i'm not planning to get wrapped up in Fudgey minutiae (if such can be said to exist).
So let me know...