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Weakness from Injury

Posted: Tue Jan 12, 2010 3:37 pm
by bushido11
Check out this optional rule:

"At the Game Master’s discretion, should your Health reach zero, you may temporarily take a -1 Weakness to reflect a particular injury. This can be in place of or in addition to the -1 penalty you receive for reaching zero Health. Though the Weakness is temporary, its duration is indefinite until you’ve taken measures to heal it."

Posted: Wed Jan 13, 2010 2:40 pm
by Clay
PDQ (as used in titles like Truth and Justice) has all injuries treated in a similar fashion. Every blow you take, you knock a point off of one of your Traits.

I've considered including "injury" rules as an option in OVA. Currently it's in a "making it gritty" sidebar, and amounts to you receive a "permanent" -1 Penalty every time you take half your health. This represents staggering blows, vicious stabs, and other dramatically appropriate injuries. Extra Knockback and Decreased Knockback do not affect this; it's always half your health.