Declarations?
Posted: Thu Oct 22, 2009 1:37 pm
After reading games like Spirit of the Century I've been debating on and off giving the Player more creative control in a game. The way this would be handled is Declarations.
Essentially, a character can spend Endurance for the opportunity to declare something about the world. They roll with Abilities they think are appropriate, and if they succeed against a DN set by the GM, whatever they declare comes to be.
Random example: Characters are caught out in the wilderness and a violent rainstorm settles in. A Ranger character declares, "I think there is a cave to take refuge in around here." He spends some Endurance and rolls 5 Dice (2 dice default and, say, +3 Knowledge:Wilderness Lore), getting an 8. Game Master set a 6 DN for the declaration, reasoning it's not an unreasonable assumption, and the party finds a cave.
Of course, I'm not entirely sure this is really necessary. The Player, under the current rules, could just say "I look around for a cave," the GM sets a difficulty, and everybody go from there.
Of course, making Declarations like "There's some damning evidence in those documents, I know it!" are a different matter entirely, and perhaps too powerful.
What do you guys think? Good idea? Bad idea?
Essentially, a character can spend Endurance for the opportunity to declare something about the world. They roll with Abilities they think are appropriate, and if they succeed against a DN set by the GM, whatever they declare comes to be.
Random example: Characters are caught out in the wilderness and a violent rainstorm settles in. A Ranger character declares, "I think there is a cave to take refuge in around here." He spends some Endurance and rolls 5 Dice (2 dice default and, say, +3 Knowledge:Wilderness Lore), getting an 8. Game Master set a 6 DN for the declaration, reasoning it's not an unreasonable assumption, and the party finds a cave.
Of course, I'm not entirely sure this is really necessary. The Player, under the current rules, could just say "I look around for a cave," the GM sets a difficulty, and everybody go from there.
Of course, making Declarations like "There's some damning evidence in those documents, I know it!" are a different matter entirely, and perhaps too powerful.
What do you guys think? Good idea? Bad idea?