Recreating an attack.
Posted: Thu Sep 10, 2009 9:55 pm
Greetings I'm looking to remake this attack in ova
the attack is based loosely off of JoJo's bizarre adventure basically the character fires his gun then regardless of whether it hits or misses (as long as the bullet goes all the way through) he can choose to redirect it to hit the same target or even a different enemy. many times the charicter shot again while the bullet was being redirected making a pincer attack from both sides
without any perks or flaws other the the ones above this is what I imagine it might look like
ranged +5 Armor Piercing +5 Redirect +5 special perk(continues bullet <may re direct even if the enemy is hit>) +5? special perk(automatic attack<if redirected may still take an action without loosing control of the attack>) +10? Special flaw (cancel redirect if after armor calculation enemy's armor >=1) -5? Weapon gun lvl1 -5
I'm likely to add more perks and flaws based on specific character traits but this is the basic ideal so any feedback is appreciated are the numbers about right? should anything be worded differently? Can anything be combined easily? as redirect is right now it would be impossible to attack while the attack is being redirected would making it house rules that a redirected attack just counts as a normal attack (allowing you to take a -2 on both rolls to take another action) make redirect too strong?
Note: because I am the GM in my games and my right hand man is currently away from computer I'm asking you all
Note: I'm using a partial adaptation of the new rules in that this is a normal attack and not power move though the only difference in this calculation would be a +10 endurance appended to the end.
Thank you I look forward to reading your reply.
the attack is based loosely off of JoJo's bizarre adventure basically the character fires his gun then regardless of whether it hits or misses (as long as the bullet goes all the way through) he can choose to redirect it to hit the same target or even a different enemy. many times the charicter shot again while the bullet was being redirected making a pincer attack from both sides
without any perks or flaws other the the ones above this is what I imagine it might look like
ranged +5 Armor Piercing +5 Redirect +5 special perk(continues bullet <may re direct even if the enemy is hit>) +5? special perk(automatic attack<if redirected may still take an action without loosing control of the attack>) +10? Special flaw (cancel redirect if after armor calculation enemy's armor >=1) -5? Weapon gun lvl1 -5
I'm likely to add more perks and flaws based on specific character traits but this is the basic ideal so any feedback is appreciated are the numbers about right? should anything be worded differently? Can anything be combined easily? as redirect is right now it would be impossible to attack while the attack is being redirected would making it house rules that a redirected attack just counts as a normal attack (allowing you to take a -2 on both rolls to take another action) make redirect too strong?
Note: because I am the GM in my games and my right hand man is currently away from computer I'm asking you all
Note: I'm using a partial adaptation of the new rules in that this is a normal attack and not power move though the only difference in this calculation would be a +10 endurance appended to the end.
Thank you I look forward to reading your reply.