Converting Characters to new System harder than anticipated
Posted: Tue Aug 11, 2009 6:08 pm
I have been reading the blog since day one, and keeping track of some of the purposed changes. I like most of them, and I think it will turn out to be great.
I wanted to try and implement some of these changes in my current game, however when I started converting characters over I ran into some problems.
Maybe you all can help me convert one of my PCs
Ni Toei
Blind Samurai
Heightened Sense Hearing +3
Sixth Sense +1
Acrobatics +1
Agile +1
Combat Skill Swordplay +3
Weapon Katana +2 (AP and Extra Damage)
Endurance Reserve +2 (Meditation)
Barrier +2
Defense +3
Martial Arts +2
Power Move +3
Quick +3
Strong +3
Blind -3
Bizarre Appearence -1
Code of Conduct -2
Bad Reputation -2
Damage Magnet -2
Focus - Katana -2
Love Interest -3
Wanted -2
Rival -3
So, based on the posts, I will get rid of Wapon, Martial Arts and Power Move and replace all these with Attack. So Ni will look something like:
Heightened Sense Hearing +3
Sixth Sense +1
Acrobatics +1
Agile +1
Combat Skill Swordplay +3
Attack +3
Endurance Reserve +2 (Meditation)
Barrier +2
Defense +3
Quick +3
Strong +3
However, how do I apply the AP and Extra damage only when he swings his katana, but not when he goes H2H? I have only one ability (attack) that must be applied to 2, if not more situations.
I realized that I really liked the old system where equipment (weapons and armor in peticular) were really abilities rather than items (in other RPGs). However, now it seems like I have lost a very cool section of the game. Armor has not been done away with, changed, but not removed. I think perhaps weapon should remain as well. Maybe I am missing something, and maybe you all can help me convert Ni over so it makes sense.
Maybe it is just a matter of keeping the Weapon ability and using attack for everything else.
Thoughts?
I wanted to try and implement some of these changes in my current game, however when I started converting characters over I ran into some problems.
Maybe you all can help me convert one of my PCs
Ni Toei
Blind Samurai
Heightened Sense Hearing +3
Sixth Sense +1
Acrobatics +1
Agile +1
Combat Skill Swordplay +3
Weapon Katana +2 (AP and Extra Damage)
Endurance Reserve +2 (Meditation)
Barrier +2
Defense +3
Martial Arts +2
Power Move +3
Quick +3
Strong +3
Blind -3
Bizarre Appearence -1
Code of Conduct -2
Bad Reputation -2
Damage Magnet -2
Focus - Katana -2
Love Interest -3
Wanted -2
Rival -3
So, based on the posts, I will get rid of Wapon, Martial Arts and Power Move and replace all these with Attack. So Ni will look something like:
Heightened Sense Hearing +3
Sixth Sense +1
Acrobatics +1
Agile +1
Combat Skill Swordplay +3
Attack +3
Endurance Reserve +2 (Meditation)
Barrier +2
Defense +3
Quick +3
Strong +3
However, how do I apply the AP and Extra damage only when he swings his katana, but not when he goes H2H? I have only one ability (attack) that must be applied to 2, if not more situations.
I realized that I really liked the old system where equipment (weapons and armor in peticular) were really abilities rather than items (in other RPGs). However, now it seems like I have lost a very cool section of the game. Armor has not been done away with, changed, but not removed. I think perhaps weapon should remain as well. Maybe I am missing something, and maybe you all can help me convert Ni over so it makes sense.
Maybe it is just a matter of keeping the Weapon ability and using attack for everything else.
Thoughts?