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n00b question about Weapons...

Posted: Tue Jun 02, 2009 1:46 pm
by markodude
Ok, let's say that I'm a veteran of Rpgs, I played Besm (2nd), I love anime... but speaking about OVA I'm still an apprentice.

Talking about the "Weapon" ability, the book says that every level gives +1 to damage.
Ok, but it also says that I can spend 5 endurance x level for perks and flaws...

My question is this: if I spend 5 endurance/1 level that level is gone?

let's say I create a Blowgun, a +1 Weapon with the perk Ranged (5 Endurance)
Is this Weapon 1 (+1 and perk) or Weapon 2 (1 of the +1, the other for the perk)?

Knowing my players, probably I'll choose the second option...


ok, gotta go, now I'm going to create a ton of npcs since it's so easy...

Posted: Tue Jun 02, 2009 2:38 pm
by metalman42
(Newb here as well, but here's my take)

No, the level never goes down. If you have Weapon 1 (think about it this way; level 1 weapon ability) you can build it up with perks and flaws, ending with at the most 5 endurance cost. You don't actually pay this cost, it's just for tracking capability.

For example. You could buy Weapon 3 for your character, saying it's a bazooka. It deals 4 damage (1 default damage, +3 for Weapon 3) you also buy perks and flaws for it adding up to at most 15.

Does that help any?

-Metalman

Posted: Wed Jun 03, 2009 7:23 am
by markodude
metalman42 wrote:(Newb here as well, but here's my take)

No, the level never goes down. If you have Weapon 1 (think about it this way; level 1 weapon ability) you can build it up with perks and flaws, ending with at the most 5 endurance cost. You don't actually pay this cost, it's just for tracking capability.

-Metalman
Ok, so Shou (the last of the pregen Pcs) with his Tonfa (weapon +2) would be able to add perks for 10 endurance for free isn't it?

I understand, but knowing my players I think I'll make them pay for perks, since some of them will try to create a uber weapon while others (more interested in roleplaying) will be ok just with weapon +2 and no perks.

Posted: Wed Jun 03, 2009 10:21 pm
by Joe_Mello
markodude wrote:Ok, so Shou (the last of the pregen Pcs) with his Tonfa (weapon +2) would be able to add perks for 10 endurance for free isn't it?
Correct. Any more perks and they'll have to take flaws to counterbalance.

Also keep in mind that perks are not "free." In order to use super powerful weapons, a player will have to spend Endurance. It's almost like your typical mana engine in your favorite RPG, except it double as a 2nd health bar. So if your players want to power-game, they'd better stock up on health and endurance AND the weaknesses to balance them, or else they'll be down in one of their own attacks.

Posted: Wed Jun 03, 2009 11:50 pm
by metalman42
Joe_Mello wrote:In order to use super powerful weapons, a player will have to spend Endurance.
By super powerful weapons, you're referring to the Power Move ability, right?
markodude wrote:I understand, but knowing my players I think I'll make them pay for perks, since some of them will try to create a uber weapon while others (more interested in roleplaying) will be ok just with weapon +2 and no perks.
One of the points Clay has made on these boards before is that you don't have to take all the perks possible with a weapon attribute. Players used to point-buy systems are conditioned to wring out all possible plusses from their abilities. OVA is munchkin fodder in this regard. Honestly though, I'd leave it alone. If they really want to be combat monster, I say let them :)

Posted: Thu Jun 04, 2009 12:41 am
by Joe_Mello
metalman42 wrote:
Joe_Mello wrote:In order to use super powerful weapons, a player will have to spend Endurance.
By super powerful weapons, you're referring to the Power Move ability, right?
Oops. I think I may be getting ahead of myself and referring to the revised version ^^;

Posted: Fri Jun 05, 2009 11:08 am
by metalman42
Well, that would certainly confuse everybody, now wouldn't it? XD

So....... do you have an advance copy or something? or just going by the bits we've been given? I've decided to just stick with the current rules until I get the revised book (or at least PDF.) I have players that would be easily confused by switching between the book and preview rules.

Posted: Sat Jun 06, 2009 11:16 am
by Clay
I invited Joe, along with a few other active members of these forums, to a playtest/open discussion of the Revised game. This has since ended, but an entry on the radically changed Damage-dealing Abilities will appear on the Revision Blog soon.

To refer to the conversation directly at hand, I think other members have graciously raised most of the points I would have. Increasing the Level of the Weapon Ability for each +5 Perk seems okay; just make sure you allow them to reduce the Weapon's Level for each -5 Flaw they take.

Posted: Wed Jun 10, 2009 8:38 am
by markodude
Thanks for the quick reply!
Clay wrote:Increasing the Level of the Weapon Ability for each +5 Perk seems okay; just make sure you allow them to reduce the Weapon's Level for each -5 Flaw they take.
I created an Npc with a versatile weapon (it's a sword-chain-whip, +2 but with a couple of perks, maybe I'll post the Npc here someday) just to test the cost... it seems ok.

No I'm looking for a good original techno-fantasy setting... exalted kawaii seems good to me (it had catgirls, bishonen, magical girls, otaku etc...)