New to OVA
Posted: Fri Aug 15, 2008 3:18 am
Due to my frustration at finding the perfect RPG for me I've been looking at creating my own system. I was taking notes on the things I liked best from my favorite RPGs out there- The simplicity of 'Savage Worlds' with their Edges and Hindrances, as well as their 'K.O. table', The d6 system that Dream Pod 9's 'Silhouette' system uses (damage multiplier!), and the super-lite character description mechanics of the little-known indie game, 'Seven Leagues'.
I couldn't decide on one thing that I thought was the very best! I've been put out by the D20 monster mechanics years ago, Savage Worlds is kewl but the exploding die-mechanic means you roll poorly or really awesome, the Silhouette system is kewl but still very complicated and missing the Edges and Hindrances type of thing that lets you easily create any character for any type of campaign- if you want to do magic or something you have to build a system for it. While I love 'Seven Leagues', it needs a tiny bit more crunch for most players, it is difficult for newbies to RPGs to describe actions well.
But I've been blessed, I found OVA and decided to buy the download. Totally AWESOME! Just about everything I wanted in an RPG with such wonderful Simplicity (no wonder Clay is in kahoots with the Wise Turtle!).
I haven't had the opportunity to play it yet but I plan too within the next week.
I have a few questions I hope someone can answer for me.
1) Do the Abilites Strength or Martial Arts add to Power Moves' damage?
2) Has anyone played OVA in a game that wasn't anime or supers based? For instance, could this work in a grim sword and sorcery setting like Conan's Hyborian Age?
3) The negative one modifier for losing your Health or Endurance in a fight seems pretty light. What do you other players think? Is this an appropriate penalty for injury? ( I realize this may be part of #2 in that wound penalties may not be that important in an anime-like setting)
4) I realize this will screw up the whole endurance trait in the game but has anyone tried or thought of a 'wound threshold' mechanic? Like if the damage from one strike was higher than the character's 'toughness threshold' then they'd be stunned. Then at a higher threshold they'd be injured for -1 die, etc. Just curious. This is the ONE thing I like from other games that is not in OVA. It's not a 'must have' for me to have fun with this game but I'm just wondering if this could be possible.
Anyways, OVA looks like an awesome game!
I couldn't decide on one thing that I thought was the very best! I've been put out by the D20 monster mechanics years ago, Savage Worlds is kewl but the exploding die-mechanic means you roll poorly or really awesome, the Silhouette system is kewl but still very complicated and missing the Edges and Hindrances type of thing that lets you easily create any character for any type of campaign- if you want to do magic or something you have to build a system for it. While I love 'Seven Leagues', it needs a tiny bit more crunch for most players, it is difficult for newbies to RPGs to describe actions well.
But I've been blessed, I found OVA and decided to buy the download. Totally AWESOME! Just about everything I wanted in an RPG with such wonderful Simplicity (no wonder Clay is in kahoots with the Wise Turtle!).
I haven't had the opportunity to play it yet but I plan too within the next week.
I have a few questions I hope someone can answer for me.
1) Do the Abilites Strength or Martial Arts add to Power Moves' damage?
2) Has anyone played OVA in a game that wasn't anime or supers based? For instance, could this work in a grim sword and sorcery setting like Conan's Hyborian Age?
3) The negative one modifier for losing your Health or Endurance in a fight seems pretty light. What do you other players think? Is this an appropriate penalty for injury? ( I realize this may be part of #2 in that wound penalties may not be that important in an anime-like setting)
4) I realize this will screw up the whole endurance trait in the game but has anyone tried or thought of a 'wound threshold' mechanic? Like if the damage from one strike was higher than the character's 'toughness threshold' then they'd be stunned. Then at a higher threshold they'd be injured for -1 die, etc. Just curious. This is the ONE thing I like from other games that is not in OVA. It's not a 'must have' for me to have fun with this game but I'm just wondering if this could be possible.
Anyways, OVA looks like an awesome game!