Page 1 of 1

Power Perks and Flaws

Posted: Sun Apr 06, 2008 10:01 pm
by jakk9000
Hi I am wondering if characters can apply Power Perks and Flaws to Martial Arts?

Weapons and Power Moves can use them it makes Martial Arts seem useless compared to Weapon as Martial Arts can't have Power Perks the way its listed in the book.

Posted: Mon Apr 07, 2008 8:14 am
by calibur1
Hi I am wondering if characters can apply Power Perks and Flaws to Martial Arts?

Weapons and Power Moves can use them it makes Martial Arts seem useless compared to Weapon as Martial Arts can't have Power Perks the way its listed in the book.
The quick answer is no.

Martial arts doesn't expend endurance, and since Perks and Flaws regulation is based on endurance, you can't apply them. Assuming you brought this topic up because you want to pull off some really cool martial arts moves, that is what Power Moves are. Considering that you can have an unlimited number of Power Moves under the cost of one Ability means that you can literally create an entire martial arts style for your character with various kicks, punches, and what have you, rather cost efficiently.

The Martial Arts Ability on its own is hardly useless. It is the representation of a lean, trained master who doesn't necessarily need to lift trucks in order to do damage with his bare hands. Think of all those king-fu movies. The characters in them don't usually lift steel girders, but their hands can penetrate cinder blocks. That's what the Martial Arts Ability is.

Posted: Mon Apr 07, 2008 6:06 pm
by jakk9000
ahh ok thanks for clearing that up.

Posted: Tue Apr 08, 2008 9:11 am
by Clay
Thanks for taking up the slack over the weekend, Calibur! Your answers were quite verbose and spot on. :)

Posted: Tue Apr 08, 2008 9:54 am
by calibur1
No problem, Clay. I love these rules. Now ask me to explain a grapple in 3.5 and I'm outta here! LOL

Posted: Tue Apr 08, 2008 1:08 pm
by jakk9000
Ohh grapples in 3.5 are fun I know the rules for it. I had to have someone to test it on but i figured it out after wards.