A 1-Page Cheat Sheet for OVA
Posted: Fri Sep 28, 2007 9:26 am
I've been working on a one-shot OVA game, possibly to run at convention. One thing I'd like to have is a 1-page cheat sheet to remind the players of the rules (I'll give them a quick verbal once-over first). I have a first draft that I'd like feedback on. It's a bit wordy, but it does barely fit on a single page in MSWord (if I adjust the margins).
OVA Cheat Sheet
Die Rolling
OVA Cheat Sheet
Die Rolling
- Base Roll is 2 dice plus 1 more die per point of applicable advantage, minus 1 die per point of applicable disadvantage, plus any situation modifiers specified by the GM.
- Roll your dice, and add up any duplicates (other than 1's) and choose the highest die or duplicate total; all 1's always fails. A three die check rolling 1,3,6 would be a roll of 6, a three die check rolling 4,4,5 would 8, a three die check rolling 1,1,1 would be 1 and fail.
- 0 dice means roll 2 dice and choose the worst die, -1 dice means 3 dice and choose the worst die (no adding).
- Roll either against an opponent's roll (opposed roll) or against standard difficulty:
Code: Select all
Easy 2 Moderate 4 Challenging 6 Difficult 8 Very Difficult 10 Extremely Difficult 12 Nigh Impossible 15
- If you miss a roll, you can use Drama dice (you get 1 free for every point of Lucky per adventure, otherwise they cost 5 Endurance), these are extra dice that work as usual.
- Once per scene you can spend 30 Endurance for a Miracle, which makes a single action, no matter how difficult, succeed without needing a roll.
- Start by rolling initiative (2 dice + Quick - Slow); execute actions in initiative order. You may keep your value or reroll at the at the start of each round.
- Normally one action per round: Attack, Kamikaze Strike (attack with no defense), Mark (no damage, embarrassing attack), Don't Hurt Me! (all defense), Protect, Run for Cover.
- Multiple actions can be performed in a round by taking a penalty of –number of actions from all actions: do three attacks, and all are at -3 dice.
- When attacked, you may defend or counter (unless Kamikazi Striking); defend, roll defense dice vs attack; counter roll attack vs attack, highest wins, compared to 0!
- Damage is equal to the amount attack beats defense, + multipliers for Martial Arts, Weapon and Strong (an attack that beats defense by 3, with Martial Arts 2 and Strong 2 would do 12 points of damage (3 x (2+2)).
- When all Health or Endurance is gone, all actions are at -1; when all of both are gone, you fall unconscious. Endurance (except that used to pay for Drama dice and Miracles) comes back at the end of a battle.