Page 1 of 1

Generic Weapon Templates

Posted: Thu Aug 23, 2007 1:44 pm
by Joe_Mello
I'm sure that most of our campaigns will have fairly common weapons (swords, handguns, rat-flails, et al) so I'm thinking that it would be a good idea to find a common template set for weapons. This would only cover the basics, so that customization isn't restricted too badly.

Comments? Ideas?

Re: Generic Weapon Templates

Posted: Thu Aug 23, 2007 2:20 pm
by JuddG
Joe_Mello wrote:I'm thinking that it would be a good idea to find a common template set for weapons. This would only cover the basics, so that customization isn't restricted too badly.
Its a good idea. Let me think on it a bit, though. Some weapons may have altered impacts depending on the setting. A game based on SoulCalibur might evaluate the damage a gun does much different from a game based on Wild Arms or Final Fantasy XI.

That is to say, to some degree damage may be a function of how many attacks by a typical weapon of this type should it take to drop a "Heroic" level character. That may vary somewhat.

Re: Generic Weapon Templates

Posted: Thu Aug 23, 2007 4:15 pm
by Eisenmann
Joe_Mello wrote:I'm sure that most of our campaigns will have fairly common weapons (swords, handguns, rat-flails, et al) so I'm thinking that it would be a good idea to find a common template set for weapons. This would only cover the basics, so that customization isn't restricted too badly.

Comments? Ideas?
Excellent idea

Posted: Thu Aug 23, 2007 4:22 pm
by Clay
OVA Fantasy will have an extensive list of weapon templates, but I don't suppose that does you much good for the time being. :)

In the end, most weapons are defined by the character who wields them. And if Record of Lodoss War taught us anything – boomerang axes, anyone? – a weapon's damage and capabilities may have very little to do with their real world equals. This sort of makes templates irrelevant.

Put simply, most of your Players should craft their weapons how they want them to be. And if you're simply designing throwaway NPCs, just slapping a +1 or +2 on it should be detail enough.