Making OVA grittier
Posted: Sat Jul 07, 2007 11:08 pm
To make OVA a little more deadly for my fantasy game, I'm using the critical hit tables as found in ICE's MERP and Rolemaster Express. Any time a character takes half of their maximum Health score in damage from a single wound, roll on the appropriate chart. The result ranges from a few more points of damage all the way up to instant death. Also, the damage bonuses are in line with OVA's Health/Endurance numbers so there is very little work for the GM to use the charts.
Sure, it's nasty but it's not GM fiat and the characters are insulated from death by a percentile roll. So far my players are loving it.
Sure, it's nasty but it's not GM fiat and the characters are insulated from death by a percentile roll. So far my players are loving it.