Talking about Drama Dice
Posted: Wed Jun 06, 2007 2:17 pm
Hi there.
Last week I was thinking a lot about the OVA game I am trying to set up here at home, and I was making up new player-characters.
One of my favorite features of OVA are the Drama Dice. That is maybe about half of the fun in the Ricochet System: You know that you always have that chance of using your extra power, pumping a little extra effort into an action that you would normally not stand a chance of completing successfully.
But here is something I've wanted to get feedback on:
According to the rulebook, 5 Endurance buys 1 Drama Die. As it is possible to use several Drama Dice at a time, someone with a lot of Endurance left over could throw 10, 15, or more dice into the fray.
This is where I think some "abuse" could set in. We all have come across the occasional power gamer who wants to milk every rules bit and every ability for maximum effect. So, since Endurance powers the Drama Dice pool, if I were a min-maxer type of gamer, one ability I'd go for would simply be Vitality. Buying Vitality +5 would automatically increase my Endurance to 200 (40 + 160). Those 200 Endurance would translate into 40 dice. Pretty good, huh? Since Endurance is something that also refills easily and fast, I'd be trying to utilize my pool of Drama Dice as much as possible.
The only definitive comment on the recovery rate of Endurance is that, "After combat has ended, all Endurance is regained. An exception is unconscious characters ..." (pg. 82)
Two questions about that:
1) Does the above sentence mean that the only situation where you should use your Endurance pool is combat?
2) Have you experienced situations where a player in your group would try to get his character into many fights, i.e. several in one game session, only so that he could draw on his Endurance pool again?
I've also thought about creating a "Luck-Spreading" ability that makes it possible for one player-character to give out Drama Dice to other (player-)characters. You're exuding good luck on those with you, or you are casting an invigorating or skill-enhancing spell.
And what about setting aside a Drama Dice pool for the whole group, where every player-character currently in the group could use up dice from that account, and it would always be the communal group account of the party?
Last week I was thinking a lot about the OVA game I am trying to set up here at home, and I was making up new player-characters.
One of my favorite features of OVA are the Drama Dice. That is maybe about half of the fun in the Ricochet System: You know that you always have that chance of using your extra power, pumping a little extra effort into an action that you would normally not stand a chance of completing successfully.
But here is something I've wanted to get feedback on:
According to the rulebook, 5 Endurance buys 1 Drama Die. As it is possible to use several Drama Dice at a time, someone with a lot of Endurance left over could throw 10, 15, or more dice into the fray.
This is where I think some "abuse" could set in. We all have come across the occasional power gamer who wants to milk every rules bit and every ability for maximum effect. So, since Endurance powers the Drama Dice pool, if I were a min-maxer type of gamer, one ability I'd go for would simply be Vitality. Buying Vitality +5 would automatically increase my Endurance to 200 (40 + 160). Those 200 Endurance would translate into 40 dice. Pretty good, huh? Since Endurance is something that also refills easily and fast, I'd be trying to utilize my pool of Drama Dice as much as possible.
The only definitive comment on the recovery rate of Endurance is that, "After combat has ended, all Endurance is regained. An exception is unconscious characters ..." (pg. 82)
Two questions about that:
1) Does the above sentence mean that the only situation where you should use your Endurance pool is combat?
2) Have you experienced situations where a player in your group would try to get his character into many fights, i.e. several in one game session, only so that he could draw on his Endurance pool again?
I've also thought about creating a "Luck-Spreading" ability that makes it possible for one player-character to give out Drama Dice to other (player-)characters. You're exuding good luck on those with you, or you are casting an invigorating or skill-enhancing spell.
And what about setting aside a Drama Dice pool for the whole group, where every player-character currently in the group could use up dice from that account, and it would always be the communal group account of the party?