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Recovering the Endurance of Vehicles
Posted: Sun May 27, 2007 3:53 pm
by Jandar
Hello Clay and friends,
just a quick question from me:
I just made up the character stats for several characters with mecha in OVA. All of that went extremely smoothly and I could even make up powerful mecha with 6 to 8 points of Abilities (after subtracting all Weaknesses etc.).
Yet, the rules are not yet 100% clear on how you should recover / regenerate / regain spent points of Endurance for Vehicles.
Could a Vehicle also regain 5 Endurance per "resting" action?
If I buy Endurance Reserve for a Vehicle, will the Endurance from the reserve again be treated differently than the 40 points of default Endurance?
Posted: Sun May 27, 2007 10:10 pm
by Joe_Mello
I wouldn't think Vehicles would naturally regain endurance unless there's a self-recharging fuel cell or something.
Posted: Mon May 28, 2007 12:54 am
by TheBouncyPherret
This topic has been brought up before, but I can't seem to find where ^_^;;
In essence, unless a vehicle expends Endurance in a round, it can be assumed to perform a Recovery Action.
I'll see if I can find the thread where this was discussed, and put up a link.
TBP
Posted: Mon May 28, 2007 1:00 am
by TheBouncyPherret
Ok, I lied...the discussion wasn't on this forum, it was talked about in playtesting OVA Mecha. I'm not going to post anything about that here without Clay's OK first, so I'm sorry >.<
TBP
Posted: Mon May 28, 2007 9:07 am
by Jandar
TheBouncyPherret wrote:Ok, I lied...the discussion wasn't on this forum, it was talked about in playtesting OVA Mecha. I'm not going to post anything about that here without Clay's OK first, so I'm sorry >.<
TBP
OK, no problem. In my game campaign, I could really go either way with this. It doesn't matter that much.
In any case I think there is no Endurance expenditure for just
moving. I think most Vehicles would reasonably be built with the Flight, Super Speed, or "Super-Swim" (for submarines and ships?) abilities, but I don't subtract Endurance only to use the
flight of a
flying vehicle. Running out of fuel would be a plot device, not anything tied to rules and numbers.
By the way, I am
soooo looking forward to OVA Mecha.
Posted: Mon May 28, 2007 11:12 am
by TheBouncyPherret
I think I have a way around the whole "can't talk about what we talked about without talking to Clay first" problem.
For now, treat the vehicle as a character for determining if Endurance can be recovered or not. If a character did what the mecha did, would they be able to do a Recovery Action?
Normal movement? Sure
Dodging an enemy missile? Probably not
TBP
Posted: Tue May 29, 2007 3:36 pm
by Clay
Hey TBP, as long as you don't go and paste whole stretches of text, I don't mind you dropping a line here and there. ^^
But to answer the question officially, just think about the mecha. A Star Wars X-Wing fighter can regenerate its shields, and can theoretically redirect all its power to doing so faster. In game translation? You got it: Recovery action.
By the same token, a hulking steam behemoth may not be able to regenerate at all, and if the party can waste enough time, the thing will simply "run out of batteries" resulting in a win.
In the end, consider if the machine can regenerate its own energy. If it can, recovery's a go. If it can't, it's not. In most mecha/sci-fi games, I would assume they can.
Perhaps I should add a "No Endurance Recovery" Weakness to OVA mecha...hmm...