OVA: Notes so far.
OVA: Notes so far.
I just picked this up yesterday, and I decided to put up what has really stood out to me so far.
Transformation- The game, while providing a transformation example in the form of a magical girl, doesn't automatically assume that kind of transformation is the only kind one would want. Assuming that one could add "weapon" as part of the transformation portfolio, this would also be wonderful for Tekkaman-style games (I've already done some statting in that respect.)
Power moves/weapons: Ease of customization and simple math are always a plus.
Ground Zero CGen- Well, it fits all right. The more screwed up a character is, the more powerful he/she tends to be.
Power moves/magic- All special attacks cost something. I used to be able to make absolute monsters with ease in BESM, but this makes characters work harder for powers.
I haven't played around that much with vehicle rules yet, but I'll put up how it goes when I try to create a Dalek.
Transformation- The game, while providing a transformation example in the form of a magical girl, doesn't automatically assume that kind of transformation is the only kind one would want. Assuming that one could add "weapon" as part of the transformation portfolio, this would also be wonderful for Tekkaman-style games (I've already done some statting in that respect.)
Power moves/weapons: Ease of customization and simple math are always a plus.
Ground Zero CGen- Well, it fits all right. The more screwed up a character is, the more powerful he/she tends to be.
Power moves/magic- All special attacks cost something. I used to be able to make absolute monsters with ease in BESM, but this makes characters work harder for powers.
I haven't played around that much with vehicle rules yet, but I'll put up how it goes when I try to create a Dalek.
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- Exalted Amphibian
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Re: OVA: Notes so far.
I would like to be the first to welcome you to the OVA community!! Glad you picked it up, and I wish you many happy gaming nights!!
TBP
Umm...I'm not too sure what you're trying to say here...^_^??R-90-2 wrote:I just picked this up yesterday, and I decided to put up what has really stood out to me so far.
Transformation- The game, while providing a transformation example in the form of a magical girl, doesn't automatically assume that kind of transformation is the only kind one would want. Assuming that one could add "weapon" as part of the transformation portfolio, this would also be wonderful for Tekkaman-style games (I've already done some statting in that respect.)
Yeah, it's genius!!R-90-2 wrote:Power moves/weapons: Ease of customization and simple math are always a plus.
Tis true, but I like to use the Power Ceiling rule. It makes your characters as screwed up as you like, but still a fairly limited power-base.R-90-2 wrote:Ground Zero CGen- Well, it fits all right. The more screwed up a character is, the more powerful he/she tends to be.
Ahh...the uberness of BESM. The Endurance system is going to take a while getting used to, but it's soooooooo much better than EP in BESM. Well, ok, so I'm a bit biased ^_^R-90-2 wrote:Power moves/magic- All special attacks cost something. I used to be able to make absolute monsters with ease in BESM, but this makes characters work harder for powers.
Hope You enjoy your OVA gaming!! Feel free to ask and comment and what-not here...we're all here to help!!R-90-2 wrote:I haven't played around that much with vehicle rules yet, but I'll put up how it goes when I try to create a Dalek.
TBP
Re: OVA: Notes so far.
The ruleset is open enough so that "transformation" isn't predisposed towards a narrow range of transformation types, i.e. magical girl, monster, etc.TheBouncyPherret wrote:
Umm...I'm not too sure what you're trying to say here...^_^??
Well, GM supervision/limits are necessary in just about any tabletop RPG, even simple things like "You start at first level" in D&D.Tis true, but I like to use the Power Ceiling rule. It makes your characters as screwed up as you like, but still a fairly limited power-base.
Really? It didn't seem too exotic to me, but then again, I've gamed with everything from D&D all the way down to Call of Cthulu (original).Ahh...the uberness of BESM. The Endurance system is going to take a while getting used to, but it's soooooooo much better than EP in BESM. Well, ok, so I'm a bit biased ^_^
Well, thank you very much, and I'll probably put up a few of my experiments here, once I've had more time to muck about with the system.Hope You enjoy your OVA gaming!! Feel free to ask and comment and what-not here...we're all here to help!!
TBP
Yeah, OVA is built around the concept that no enemy is unapproachable/undefeatable without a helping of GM Fiat. OVA mecha will include "scale" rules to allow characters/mecha/etc. to be of completely different power levels than another in one or more facets. Hopefully that'll give you the variety you're looking for.
Amazing Aside Alert!
My twin love of Spacecraft and Morning Musume would lead invariably to some sort of "Galaxy Angels" rip.
Plus, everyone knows Konno Asami is the cutest arms dealer in the Universe! (Maybe that's just me...)
I am resisting the all-consuming urge to make a Morning Musume in space campaign setting now....R-90-2 wrote:Anyway, will OVA: Mecha also include special rules for Mecha-Musume?
My twin love of Spacecraft and Morning Musume would lead invariably to some sort of "Galaxy Angels" rip.
Plus, everyone knows Konno Asami is the cutest arms dealer in the Universe! (Maybe that's just me...)
Okay, new stuff.
-I can't seem to find any provision for machines or characters with "limited flight", or very far and long jumping distances. Flight is almost completely out for this, as it has a DN of 6 for simply gaining altitude. Now normally I would tweak Super Speed for this, but I would be looking for something that would also allow the character/battlesuit/whatever so equipped to be able to attack as well.
-I can't seem to find any provision for machines or characters with "limited flight", or very far and long jumping distances. Flight is almost completely out for this, as it has a DN of 6 for simply gaining altitude. Now normally I would tweak Super Speed for this, but I would be looking for something that would also allow the character/battlesuit/whatever so equipped to be able to attack as well.
I've found, in anime, most characters can jump, and fall, such unreasonable distances that rules covering "super-jump" seemed superfluous.
Earlier versions of the Flight Ability had lower levels be used for gliding. But it was convoluted at best and it was revised to state you see now. I recommend simply making a special Ability called "Glide" at +1.
Earlier versions of the Flight Ability had lower levels be used for gliding. But it was convoluted at best and it was revised to state you see now. I recommend simply making a special Ability called "Glide" at +1.
More stuff:
-While it isn't explicitly stated, I'd be willing to rule that barrier dice don't receive the same penalty that normal defense dice do when trying to defeat an AOE. The character is using some arcane means to absorb the damage, rather than trying to get out of its way, as normal.
-The flexibility of the witchcraft system allows for some really funky and/or hilarious curses ("You are now irresistable to the opposite sex!" "How's that a curse?" "You'll see."). While this may or may not have been the intention, I'm keeping it all the same.
-While it isn't explicitly stated, I'd be willing to rule that barrier dice don't receive the same penalty that normal defense dice do when trying to defeat an AOE. The character is using some arcane means to absorb the damage, rather than trying to get out of its way, as normal.
-The flexibility of the witchcraft system allows for some really funky and/or hilarious curses ("You are now irresistable to the opposite sex!" "How's that a curse?" "You'll see."). While this may or may not have been the intention, I'm keeping it all the same.
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- Exalted Amphibian
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This is very true. As it stands, the only reason to take Barrier is if you have ALOT of endo...otherwise Defense Skill is just as good--if not better if you have a small endo pool. I guess for a "caster" type it would be better, but most would take Defense Skill. Is there a way to make a Defense roll, followed by a Barrier roll if you still get hit?R-90-2 wrote:More stuff:
-While it isn't explicitly stated, I'd be willing to rule that barrier dice don't receive the same penalty that normal defense dice do when trying to defeat an AOE. The character is using some arcane means to absorb the damage, rather than trying to get out of its way, as normal.
...
TBP