Tweaking Attacks During Combat
Posted: Tue Apr 02, 2019 3:37 am
So, after some pondering on OVA's combat system, there are essentially three kinds of options in combat.
- First are what I'll call "actions." Actions are used on your turn. Most (like attacks) can be used multiple times, by taking a penalty of -1 per action, but some (like recovering) take an entire round.
- Second is "reactions." Reactions are used to respond when someone else does something to you. Most (like defenses) can be used for free, but some (like countering) will require you to forfeit your next action.
- Last is what I'll call "tweaks" -- pre-designed adjustments to attacks. OVA suggests three tweaks by default: Reckless Offense (+2 accurate, -2 unwieldy), Defensive Stance (+2 defensive, -2 inaccurate), and Kamikaze Strike (+5 accurate, open to attack.)
- Do you/your players use these "tweaks" a lot?
(Mine get a lot of use out of Reckless Offense!) - Have you made additional tweaks to use/for your players to use?
(One of my players has a sorcerer who can use an activation to add area effect or an additional target to his spells.)