Malancthon wrote:You are the heroes. Things will work out for you unless you try too hard to not make it work. Then you're dead. Think kinda like the casino scene in Black Panther, where they still went in prepared to do stuff, just in case. However, you were probably not expecting literally Hell to erupts.
So basically, as PCs, we're going in armed. Just not expecting demons. Okay, got ya. That's one concern answered.
Malancthon wrote:In either scenario, things will start like normal day.
Malancthon wrote:In HMT, it would start as a normal modern day. For example, it could be during your morning when you are getting coffee at the stand. Then, suddenly demons arrive. You get stuck in the middle. You might die. But if you do, or if you luck out, you might get some demon powers of your own to try and survive this sudden new world, and maybe Ally with some of the demons (demons are a catch all term for any supernatural creature, whether it's really a fairy, an angel, a god, what have you) or do your own thing.
So in this scenario, if we're lucky enough to survive we'd get demon powers. Again, if we're lucky enough to survive what is basically the apocalypse. And in this scenario, not only are we not expecting a demon apocalypse, but we're also unarmed.
Yeah, I'm gonna have to side with DoomStar to be honest.
Malancthon wrote:You are reading too much into it. I meant the vibe, the atmosphere of the stories are similar, not the mechanics.
Although, yes, guns are a viable weapon to use in the SMT games.
Good to know, but until my PC gets said demon powers they got jack *censored* and a lot good guns are if they're not on said person.
Likin' the DoomStar scenario more and more.
Malancthon wrote:Regardless, I was aiming more to give you a feeling of the type of world it is, not that it will be just like GARO.
Actually I meant that the only real exposure to the GARO franchise I got was that anime series so it's not a good enough judge for me to even guesstimate how it would be executed Tabletop-wise.
Malancthon wrote:Demon apocalypse would be a good reason. Another way to look at it is the beginning of a zombie movie. Usually it's normal people going along with their day when the outbreak happens. Except in this case, it's demons, and you don't have to stay normal but can get on their level to survive.
Personally, I gravitate to 20-30somethings. You could be younger, you could be older.
Well everything going the *censored* does rule out the need to explain why a high schooler isn't in a high school during the week day. Then again, it kinda renders the whole Secret Weakness a bit moot when there's no good reason to hide the fact that your PC got powers.
Unless, IDK, the fact that these powers are possibly demonic in origin might cause people to get the wrong idea and go "mob of angry villagers" on your *censored*, then it'll probably be worth it to get Secret.
As for the age range, basically act like an idealistic collage student or undergraduate when everything goes to hell. I think I got the gist of it.
Now where did I put that mallet? I need it on my noggin' while reading the Communist Manifesto and some book praising Che Guevara to get into the right mindset.
Malancthon wrote:Probably not as much as you think. You will probably be starting with only Monstrous Destruction +1 and Monstrous Durability +1, so that'd only be two points out of your 15, unless you put them in a capsule Ability like Transformation (most likely with the HMT scenario) or in Vehicle or Gear if you want that to be your trick to level the playing field.
Also, you might not start with the Monstrous Abilities and instead gain them in story. In DoomStar, I have an idea as to how you acquire the Abilities. So those 2 points would be an in game reward, for 'leveling up'. For HMT, you would probably gain or unlock your Transformation Ability.
Eh, it'll probably depend upon what I'm able to get away with on DoomStar before I fully commit the Ability to either Vehicle or Gear. As much as doing a Tony Stark/Iron Man might be, the general idea that I just might NOT get full access to it all the time gives one pause.
Speaking of which, what's the progression rate going to be for either campaign?
Malancthon wrote:I confess, My own characters tend to put 8 to 10 points in 'combat' Abilities and then I spend the remaining 5 to 7 points to try and make the character, figuring role playing would make the difference in not having a ton of points in more characterful Abilities. It is what I am sort of expecting from other players, but I do want to see how other people would build their characters instead of how I would do it, which is part of what I am looking to see with this game.
Well it'll probably depend upon what the initial scenario is going to be like. Would it be one that would justify a PC to have a variety of skills to overcome obstacles with combat abilities being complimentary, or go full on tank because, well, Doom demons.
Malancthon wrote:Yes. NPCs are. Not necessarily the player heroes.
Yeah, my initial concern is exactly how long will it be before our PCs are no longer "unarmed". Would it be almost immediately when the *censored* hit the fan when the demons pop out or will it be a lengthy period of time where, though we have these useful offensive combat abilities on our player profile, we don't have access to them because of some in-game reason and have to evade demons that would probably rape us until we die, eat our flesh and wear our skins as clothing and hope that we're lucky enough that it'll be in that particular order?