UPDSCMS GCG-24
The standard Assault Gauss of the United Peoples’ Democratic Socialist Confederation of Marx-Shaw's (aka Marx-Shaw Confederation or MSC) military arm; the People’s Confederate Defense Military (VOSLF), the Gāo Chōngjí Gāosī 24 is part of a family of GCG linear firearms whose lineage is traced back to the GCG-15 that was first designed by Marx-Shaw hero, military gunsmith engineer Gao Yarina Timurovna at the height of the exosolar war against the Unified Stellar Nations. Produced en mass by the Nazaksin Armory Forge (aka NazOruz Patriotic Concern), the GCG-24 is a combination
Assault Gauss with an underslung
Rocket Gun in bullpup configuration not only due to the primary arena of combat being the enclosed environments of space stations and spacecraft, but also to keep the center of gravity and center of mass as close to the body of the user as possible.
The Assault Gauss portion of the weapon is a coilgun of assault rifle length with an onboard
Gun Camera and backup iron sights for close engagements. The Gun Camera itself can also mount modular sensor packages from infrared to night vision. The ammunition for the Assault Gauss is that of
internal piston-type kick charge cartridges, and fed into the weapon via
Delayed Blowback Operation from a detachable box-type magazine. The muzzle of the Assault Gauss can also be used to mount an anti-armor or anti-personnel bayonet.
The Rocket Gun is a
single-shot Gyrojet-type Launcher with exhaust vents that direct the rocket thrust away from the user. Since the Rocket Gun is little more than a launch tube with an
electronic firing pin, the Rocket Shot can have a variety of warheads to meet with the demands of the battlefield, and can either be guided or unguided. Typically, the Rocket Shot warheads are either Anti-Armor or Fragmentation against hardened and entrenched enemies, but Less-than-Lethal "Stun" warheads are also implemented.
The GCG-24 was intentionally designed to be as lightweight as possible so that it may be used by both augmented and PA soldiers as well as unaugmented infantry, with the lower receiver exchanged to allow larger manipulators to grasp onto the weapon. Chief among them being that the weapon is
externally powered; either from the internal power core of a Powered Armor or a power cell, which due to its size and mass can both tire and slow the unaugmented soldier down.
Assault Gauss, Semi-Automatic
Armor Piercing (+5); Effective x2 (+10); Ranged (+0). Elaborate Gestures, Both Hands on Weapon (-5); Requirement, EP available (-5); Weapon (-5).
Assault Gauss, Burst-Fire
Armor Piercing (+5); Effective x2 (+10); Overwhelming (+15); Ranged (+0). Ammunition (-5); Elaborate Gestures, Both Hands on Weapon (-5); Inaccurate x2 (-10); Weapon (-5).
Rocket Gun, Anti-Armor Shot
Affinity, Explosion. Armor Piercing x2 (+10); Effective x3 (+15); Impairing (+10); Ranged (+0). Activation (-10); Ammunition x2 (-10); Elaborate Gestures, Both Hands on Weapon (-5); Requirement, EP available (-5); Weapon (-5).
Rocket Gun, Fragmentation Shot
Affinity, Explosive. Area Effect (+10); Effective x3 (+15); Ranged (+0); Stunning (+10). Activation (-10); Ammunition x2 (-10); Elaborate Gestures, Both Hands on Weapon (-5); Requirement, EP available (-5); Weapon (-5).
Rocket Gun, Stun Shot
Blinding (+20); Effective x2 (+10); Paralyzing (+10); Ranged (+0); Stunning (+10). Activation (-10); Ammunition x2 (-10); Elaborate Gestures, Both Hands on Weapon (-5); Low Penetration (-5); Requirement, EP available (-5); Unique x2, Luck Dice Check for successful outcome (-10); Weapon (-5).
Diamonoid Stiletto Bayonet
Armor Piercing x2 (+10); Effective (+5). Elaborate Gestures, Both Hands on Weapon (-5); Offensive (-5); Weapon (-5).
Hip-Mounted Mjölnite Capacitor
(2 Gear)
Level - Ability
- +3 - Endurance Reserve "Mjölnite Capacitor"
Level - Weakness
Back-Carried MCFC
(2 Gear)
Level - Ability
- +4 - Endurance Reserve "Molten Carbonate Fuel Cells (MCFC)"
Level - Weakness