Mechanics for JJBA stands?
Posted: Sun Jan 01, 2017 5:58 am
Hi, all, I am going to be running a JJBA pirate themed one-shot for my current group. We have been using Fate Core and its superhero supplement to run our long term campaign Jojo game, and we realized some things about the system kinda don't work well when emulating a JoJo game. In particular Fate Core has mechanics that force characters to deal with long term injuries or consequences, which is often not a concern in JoJo. We are gonna try to use OVA in a one-shot to see if it works better for our group.
Anyways, how would you go about ruling stand abilities? I think, at least personally, it makes sense to treat stand abilities as something part of the character rather than a separate companion ability. In particular, with the exception of some stands, most stands are connected to their user.
I love what I am seeing in the OVA system, but one thing I am not entirely sold on is how to allow the players to have the freedom to use their stands creatively on the fly. What I mean is during character creation, players can come up with a couple of "special attacks" so to speak with the perk/flaw system, but in JoJo often the characters just come up with creative ways to use their stands when the situation calls for it I am not sure how to make this work in OVA, in particular since it seems the players will have to make up a new attack and stat it out during play (which sounds like it will slow down the game). What would be the best way to deal with this in OVA?
For those of you not famililar with JJBA (JoJo's Bizzare Adventure), it is a long running manga series that is best known for three things :1) It's generation spanning story, in which each part of the story has its own atmosphere and setting 2) Bizzare and interesting events/characters and 3) Creative, tactical, and yes bizzare combat. In part 3, a concept known as stands were introduced. Stands are the spiritual manifestation of their users, and often they manifest as ghostly figures that stand behind their users. Non-stand users cannot see stands. Damage done to the stand is transferred to the user, and vice-versa. Of course there are exception to these rules, for example certain stands are bound to physical objects (allowing normal people to see them) or sometimes some stands actually harm their users. Hell there is one stand that only activates after its user's death . More importantly, stands grant their users unique abilities. These abilities range from conventional (ie: controlling flames) to weird (ie: A stand who's ability allows the user to read people in the form of books and read their memories. The user can write on these books to imprint a command in the target or can rip off pages of the book to make the target lose weight) to just outright crazy (one stand allows it user to speed up time to the point of resetting the universe).
What makes JoJo stand out in terms of combat a ) is that there is alot more emphasis on not "what is your ability", but rather HOW you use your ability. Alot of seemingly weak powers have trumped over seemingly powerful abilities because their users were creative with their powers. b) Furthermore, fights are often filled with a sense of mystery as the users try to figure out the extent of each other's abilities and trying to manipulate each other's psyche to win the battle
So I was wondering if really OVA can implement the above .
Anyways, how would you go about ruling stand abilities? I think, at least personally, it makes sense to treat stand abilities as something part of the character rather than a separate companion ability. In particular, with the exception of some stands, most stands are connected to their user.
I love what I am seeing in the OVA system, but one thing I am not entirely sold on is how to allow the players to have the freedom to use their stands creatively on the fly. What I mean is during character creation, players can come up with a couple of "special attacks" so to speak with the perk/flaw system, but in JoJo often the characters just come up with creative ways to use their stands when the situation calls for it I am not sure how to make this work in OVA, in particular since it seems the players will have to make up a new attack and stat it out during play (which sounds like it will slow down the game). What would be the best way to deal with this in OVA?
For those of you not famililar with JJBA (JoJo's Bizzare Adventure), it is a long running manga series that is best known for three things :1) It's generation spanning story, in which each part of the story has its own atmosphere and setting 2) Bizzare and interesting events/characters and 3) Creative, tactical, and yes bizzare combat. In part 3, a concept known as stands were introduced. Stands are the spiritual manifestation of their users, and often they manifest as ghostly figures that stand behind their users. Non-stand users cannot see stands. Damage done to the stand is transferred to the user, and vice-versa. Of course there are exception to these rules, for example certain stands are bound to physical objects (allowing normal people to see them) or sometimes some stands actually harm their users. Hell there is one stand that only activates after its user's death . More importantly, stands grant their users unique abilities. These abilities range from conventional (ie: controlling flames) to weird (ie: A stand who's ability allows the user to read people in the form of books and read their memories. The user can write on these books to imprint a command in the target or can rip off pages of the book to make the target lose weight) to just outright crazy (one stand allows it user to speed up time to the point of resetting the universe).
What makes JoJo stand out in terms of combat a ) is that there is alot more emphasis on not "what is your ability", but rather HOW you use your ability. Alot of seemingly weak powers have trumped over seemingly powerful abilities because their users were creative with their powers. b) Furthermore, fights are often filled with a sense of mystery as the users try to figure out the extent of each other's abilities and trying to manipulate each other's psyche to win the battle
So I was wondering if really OVA can implement the above .