High-Powered Racing Mechanics
Posted: Thu Sep 15, 2016 5:39 pm
Despite my general dislike of sports-based anime, my attention was captured by the concepts proposed in Oban Star Racers. A high-powered and high-speed race scene through bizarre alien landscapes featuring all manners of weaponry and semi-magic. As such, I wanted to know how to stat this kind of thing up in the game.
The idea I have at the moment is to give the vehicle stats like Attack to determine the weaponry, and to seperate it's capabilities into several different categories, such as Flat Speed, or Burst, or Acceleration, or Manoeuvrability, etc. However I'm stuck on what particular abilities to use for the Pilot, aside from Knowledge skills representing particular techniques. It seems like any way I cut it it's almost all going to rely on Piloting, even if I shift some responsibility to things such as Quick, Perceptive, or Evasive.
The idea I have at the moment is to give the vehicle stats like Attack to determine the weaponry, and to seperate it's capabilities into several different categories, such as Flat Speed, or Burst, or Acceleration, or Manoeuvrability, etc. However I'm stuck on what particular abilities to use for the Pilot, aside from Knowledge skills representing particular techniques. It seems like any way I cut it it's almost all going to rely on Piloting, even if I shift some responsibility to things such as Quick, Perceptive, or Evasive.