Multi-Pilot/Multi-Owner Mech
Posted: Sun Feb 28, 2016 9:31 pm
I've been digging through the forums, and I've found several places where this is partially addressed or alluded to, but I can't seem to find anything definitive. Basically, what I have are two characters, one pilot, one engineer, who jointly pilot a single mech which will not function at all unless they are both onboard and linked to the mech's systems. As a result, assigning the Vehicle ability to a single character, even if it kept both characters within the Base 0 range, is wrong for flavor reason, more so because the mech is actually owned by the military organization that employs them.
To further complicate matters, the mech is capable of splitting into two separate vehicles; one ground assault vehicle and one fighter jet. In this form, the individual vehicles gain some new abilities and lose others. I've considered applying a sort of modified version of Transformation to the mech to account for this, maybe applying half the available point total gained from Transformation to each vehicle. My main concern here is this portion of the Transformation rules:
"Any Abilities and Weaknesses gained through this transformation are cumulative with your character’s own, enhancing or diminishing any natural attributes."
Simply ignoring this aspect of Transformation is a larger departure from t he rules as written than I think may be safe at my current experience level with OVA.
My current thought on the matter is that the two human characters should just be built independently, and the mech itself should be built as something external to each of them, almost like a separate character, adhering to the same Base 0 rules, but utilizing the vehicle rules for Endurance and Health, and with some sort of unique weakness like "Inanimate -5" or something like that to indicate it cannot function in any way without both pilots.
Even as I type this, it sounds more complicate than I suspect it should be, so I'm hoping some of you more experienced players can point me in the right direction here.
To further complicate matters, the mech is capable of splitting into two separate vehicles; one ground assault vehicle and one fighter jet. In this form, the individual vehicles gain some new abilities and lose others. I've considered applying a sort of modified version of Transformation to the mech to account for this, maybe applying half the available point total gained from Transformation to each vehicle. My main concern here is this portion of the Transformation rules:
"Any Abilities and Weaknesses gained through this transformation are cumulative with your character’s own, enhancing or diminishing any natural attributes."
Simply ignoring this aspect of Transformation is a larger departure from t he rules as written than I think may be safe at my current experience level with OVA.
My current thought on the matter is that the two human characters should just be built independently, and the mech itself should be built as something external to each of them, almost like a separate character, adhering to the same Base 0 rules, but utilizing the vehicle rules for Endurance and Health, and with some sort of unique weakness like "Inanimate -5" or something like that to indicate it cannot function in any way without both pilots.
Even as I type this, it sounds more complicate than I suspect it should be, so I'm hoping some of you more experienced players can point me in the right direction here.