Random Super Power and Flaw charts
Posted: Fri Jan 29, 2016 7:35 am
Ok, so this is the idea, I want to run a satirical super hero game based on the comic Empowered by Adam Warren. If anyone here is familiar with it, then you know the kind of crazy ass shit that the different heroes and villains are. To help simulate this random crazy stuff by making the players have to roll for a random Ability or 3 as well as some Weaknesses. The Abilities I want in the list are:(a total of 32 Abilities)
Armored, Attack, Barrier, Dimensional Pocket, Endurance Reserve, Flight, Gear, Healer, Heightened Sense, Illusionist, Incorporeal Form, Invisibility, Life Support, Lucky, Magic Arcane, Magic Witchcraft, Psychic, Quick, Resistance, Shape-Shifter, Sixth Sense, Smart, Spirit Medium, Strong, Telekinesis, Teleport, Time Freeze, Tough, Transformation, Unique Ability, Vehicle(Mecha), Vigorous.
The Weaknesses are:(A total of 28 Weaknesses)
Accidental Transformation, Amnesia, Awkward Size, Bizarre Appearance, Compulsion, Dependency, Emotionless, Endurance Use, Focus, Frail, Guardian(maybe), Hatred, Impaired Sense, Limited Uses, Mute, Obsession, Outcast, Quirk, Restricted Freedom, Secret, Servitude, Slow, Split Personality, Suppressed Power, Trigger, Unique Weakness, Unlucky, Vulnerability.
Now, I could really use some help making a percentile chart for each one of these lists. The question is, should i just make them as balanced as possible(ie, make them all 3% and spread the difference around) or should i make the more powerful Abilities have a lower % chance of being rolled while the more balanced Abilities have a greater % chance(ie. Teleport or Time Stop might have a 1% chance, while Attack or Heightened Sense might have a 5% chance).
I've never played this game yet so any advice would be greatly appreciated.
Thanks
Armored, Attack, Barrier, Dimensional Pocket, Endurance Reserve, Flight, Gear, Healer, Heightened Sense, Illusionist, Incorporeal Form, Invisibility, Life Support, Lucky, Magic Arcane, Magic Witchcraft, Psychic, Quick, Resistance, Shape-Shifter, Sixth Sense, Smart, Spirit Medium, Strong, Telekinesis, Teleport, Time Freeze, Tough, Transformation, Unique Ability, Vehicle(Mecha), Vigorous.
The Weaknesses are:(A total of 28 Weaknesses)
Accidental Transformation, Amnesia, Awkward Size, Bizarre Appearance, Compulsion, Dependency, Emotionless, Endurance Use, Focus, Frail, Guardian(maybe), Hatred, Impaired Sense, Limited Uses, Mute, Obsession, Outcast, Quirk, Restricted Freedom, Secret, Servitude, Slow, Split Personality, Suppressed Power, Trigger, Unique Weakness, Unlucky, Vulnerability.
Now, I could really use some help making a percentile chart for each one of these lists. The question is, should i just make them as balanced as possible(ie, make them all 3% and spread the difference around) or should i make the more powerful Abilities have a lower % chance of being rolled while the more balanced Abilities have a greater % chance(ie. Teleport or Time Stop might have a 1% chance, while Attack or Heightened Sense might have a 5% chance).
I've never played this game yet so any advice would be greatly appreciated.
Thanks