Stopping a punch with telekinesis. A Gm wonders
Posted: Wed Feb 04, 2015 10:11 am
Oh hi gals and guys!
Got a gm vs player question for yah.
IM a co GM handling battle in my campaign.
one of my players (player A) purposefully incited a hotheaded npc to attack him. (for the third time in that game day =.=)
as the punch is thrown, his fellow player(B) decides he'd use telekinesis to stop the punch.
I explained that was what Barrier is for, but i'd let him do it if he beat her attack roll.
He did not beat her attack roll but the offending player (A) insists that it should stop the punch due to the rules of telekinesis. (amount of force that can be lifted.)
I replied that player (B's) character is a pacifist and would not put the power of 10 MAC trucks to stop a punch! he's trying to keep all parties from being hurt not break the npc's hand!
I then had the player make a Def roll which he failed by 4 and did damage normally.
Was i wrong in my decision? Should i have let him get his way?
Got a gm vs player question for yah.
IM a co GM handling battle in my campaign.
one of my players (player A) purposefully incited a hotheaded npc to attack him. (for the third time in that game day =.=)
as the punch is thrown, his fellow player(B) decides he'd use telekinesis to stop the punch.
I explained that was what Barrier is for, but i'd let him do it if he beat her attack roll.
He did not beat her attack roll but the offending player (A) insists that it should stop the punch due to the rules of telekinesis. (amount of force that can be lifted.)
I replied that player (B's) character is a pacifist and would not put the power of 10 MAC trucks to stop a punch! he's trying to keep all parties from being hurt not break the npc's hand!
I then had the player make a Def roll which he failed by 4 and did damage normally.
Was i wrong in my decision? Should i have let him get his way?