RPG Conversions
Posted: Fri Nov 07, 2014 12:24 am
Just converting some past RP characters to OVA.
HERO System Supers (home brew setting)
Greyskin aka Megumi Morisato
Note: this is from the end of a year long campaign so some XP spent
Smart 1
Incorporeal Form 3
Strong 3
Tough 4
Vigorous 2
Attack 2 Dimensional and Mass Shifts
Combat Expertise 2
Elusive 2
Knowledge: Writing 1
Knowledge: Supers and Super History 3
Knowledge: Computers 1
Knowledge: Conversation 3
Charismatic 3
Resistance Power Drain 2
Resistance Mental Attack 2
Iron-Willed: 3
Armored 4
Sixth Sense: Dimensional Anchors 1
Teleport 1
Life Support: 2 (high radiation)
Unique: X-Ray Vision 1
Unique: Invisible to Power Detection 1
Unique: Megascale leap 1
By the end of the campaign, Greyskin has adapted herself to being constantly standing in multiple positions at once. As a result, portions of any attack pass straight through her and the full impact is never placed on her toughened skin. In addition, she is more difficulty to affect by mental attack since it is hard to get a fix on her mind since it isn't always within her primary dimension. Attempts to drain and suppress her powers are similarly difficult. This has a tendency to freak out dimensional travelers such as the Eternals, who consider what she does to be something that should be impossible. Her strength, already above human, is similarly enhanced by this as she is able to phase out portions of any object or person she touches in order to make it easier to lift (as well as easier to tear apart.). She is also able to perceive the manner in which people are connected to a dimension. Enough to be able to tell apart natives and outsiders and also enough to tell that the immortal serial killer, Orsornio, is unusually strongly tied to the primary dimension of the story.
Every character from the world's best telepath to FBI agents to alien invaders that has tried to interrogate or talk with her has ended up in a conversation and revealing much more information than she gives them. She isn't trained for that. She's just infectiously conversational and people fall into a groove of talking to her.
Her obsessive knowledge of historical events related to supers and knowledge of specific supers had often been better than the official intel her team was given.
Greyskin also was capable of leaping up to 1 km at a time. She was primarily the team tank not the damage dealer. And she also provided intel via her knowledge and reverse interrogation techniques. She was only ever taken down once in the entire campaign. And that was when we were trying to be captured.
Admittedly, she was on the way to being taken down when the team was evacuated from the Madison Square Garden battle after successfully diverting the main enemy forces.
Punch: AR 4, DX 4, End: 0
Stunning, Ineffective x2
Due to the fact that anything she touches has reduced mass temporarily, every one of her attacks tends to send people flying across rooms.
Haymaker: AR: 3, DX 8, End: 5
Inaccurate, Activation, Effective x2, Stunning
She takes done time to wind up a heavier than usual punch by prepping dimensional shifts to tear through the enemy.
Dimensional Binding: AR: 4, DX: 0, End: 5
Paralyzing x2, Ranged, No Damage, Strike Through, Unique Flaw: target incorporeal
Greyskin sequesters someone outside the current dimension temporarily. Leaving them immobile and untouchable.
Pinball Dominoes: AR: 2, DX: 4, End: 10
Inaccurate x2, Ineffective x2, Mulitple Attacks x2, Stunning
Greyskin frequently practiced knocking one opponent into another sort of like playing billiards with bad guys.
Bizarre Appearance 2
Ineptitude: Manual Dexterity 3
Ineptitude: Teleporting 1
Impulsive 2
Obessession: Super autographs 3
Unique: Busybody 1
Sensitivity: Appearance 2
Unique: Glitchy 2
Unique: Knockback 2
Kind Hearted 2
Servitude: Masks 2
Endurance Use: Incorporeal 1
Endurance Use: X-Ray vision 1
Unique: Incorporeal does not stop radiation. 1
Powers in the setting mostly came from a mix of human and alien DNA. The alien parentage triggered something in the human genome that created powers that neither of the friendly alien races had themselves.
Megumi's powers awakened when a fight knocked her into some radioactive waste as a kid. They allowed her to survive (in fact, she is immune to the long term dangers of radiation, though it can still burn her to death and she can't phase away from it) but left her skin a toughened grey hide and her hands as twisted claws. Technically speaking she should be blind since her eyes appear to have been destroyed, but she still sees somehow (it's suspected to be based on her dimensional senses). Over time the scarred and burned appearance faded but she is still rather leathery and horrifying to most people, resulting in her wearing a scarf and hoody most of the time.
Despite her normally cheerful behavior she has severe issues related to her looks. Negative comments or even just commenting on how unique she looks can cause her to start having an anxiety attack. In such cases she has been known to get stuck in walls by accidentally phasing and unphasing with the panic attack keeping her from phasing back out. In addition, she occassional has had both her x-ray vision and her teleport go off on their own. By the end of the campaign this has become less common. Though if she is forced to use a mouse or keyboard rather than a voice command interface, she might trigger the anxiety on her own.
There is no known substance through which Greyskin cannot walk. Even anti-phasing measures are ineffective to stop her. She is not entirely aware that this makes her unique.
Megumi meddles in people's personal lives. She always tries to "fix" things for people.
Do to her nature of being constantly spread over multiple dimensions, any hit has the potential to knock her out of position. She is basically like an ultra ball. Easy to bounce around, hard to actually damage.
In the course of her career as a seeker (super powered black ops/ninja) she has killed 3 people. 2 were accidents (one was resurrected) when she overestimated their defenses. She had a reputation for lecturing her team members for dangerous or unfair tactics. So there was often a tendency to make sure she wasn't paying attention when hell hounds were summoned to attack the wounded, for instance. However, she allowed the death of one telepath and through Orsornio into vacuum noting it wouldn't be permanent. Ironically her dimensional binding attack would sever Orsornio from the dimension which would have killed him.
She once tried to get a supervillain's autograph during a fight and has similarly made such requests her first words to any famous super she's encountered regardless of the appropriateness of the situation. Such as at UN meetings. Or strategy sessions for dealing with alien attacks.
*******************************
HERO Stats
Value Char Cost
(45)15 Str 5 Lift: 12.8 Tons; 9d6 damage
23 Dex 39 OCV: 8/DCV: 8
25 Con 30
15 Body 10
20 Int 10 Perception Roll 13-
15 Ego 10 ECV: 5
25 Pre 15 Pre Attack: 5d6
12 Com 1
8 PD 5 With Force Field: PD: 28, rPD 28
8 ED 3 With Force Field: ED: 28, rED 28
5 Spd 17 Phases: 3, 5, 8, 10, 12
16 Rec 16
70 End 10
52 Stun 16
Normal Scale: 1" = 2 meters
Running: 6"/12"
Leaping: 15"/30"
Megascale Leaping: 1" (1"=1 km)
Swimming: 2"/4"
Teleportation: 13"/26"
30 Dimensional Phasing: Elemental Control, 60-Point Powers
15 1) Desolidification: Reduced Endurance (0 End), Activation Roll (-1), Vulnerable to Radiation Effects
29 2) Partial Phasing: Force Field (20 rPd/20 rED/9 Power Defense), Reduced Endurance (0 End), Doesn't work vs Radiation Effects
20 3) Phase Touch: +30 Strength, does not effect Figured Characteristics, Double Knockback, Reduced Endurance (1/2 End)
15 4) Teleportation: 12", No Relative Velocity, Safe Blind Teleport, Armor Piercing, Activation Roll 14, Jammed on failed activation
15 5) Dimensional Trap: Entangle 6d6, 6 Def, Requires Dimensional Philosophy Skill Roll, Cannot form Barriers, Vulnerable to Dimensional Attacks
1 Walk through Anything: Teleportation 1" Armor Piercing x2, Increased Endurance Cost (x4), Only to pass through items that "Affect Desolidified", Linked to Desolidification.
2 Mental Defense (5 points total)
10 Hardened Damage Resistance (8 rPD/8 rED) stops Penetrating before Armor Piercing
6 Power Defense (6 pts)
5 Invisibility to Sense Cosmic Power Reduced End (0 End)
5 Leaping +5" (15" Forward, 7 1/2" upward)
1 Megascale Leaping for 1" (1"=1 km)
3 Life Support: Longevity: 200 years, Safe in High Radiation
4 Megascale Sight, 1"=1 km (objects less than 1 km away unclear, so have to turn it off and on)
7 N-Ray Perception, not through Lead, Sight Group, Activation Roll 14-
5 Nightvision
20 Sense Dimensional Anchors (how people and objects are connected to their home dimension): Ranged, Discriminatory, Targetting
12 Contact: Aesir Academy, Good Relationship, Organization, 12-
2 Reputation: Looks out for others 14-, +2/+2d6
(RP) Reputation: Seeker 11- +2/+2d6
5 Eidetic Memory
3 Lightning Calculator
4 Speed Reading (x10 speed)
5 Conversation 15-
4 Dimensional Philosophy: 14-
3 Computer Programming 13-
3 KS: Supers 13-
3 KS: Historical Superhuman Battles 12-
3 PS: Author 13-
0 Language: Japanese (Native)
4 Language: English (idiomatic)
4 Language: Norweigan (idiomatic)
3 Teamwork 14-
Disadvantages
10 Dependent NPC: Older Brother 11-, Normal, Useful Noncombat Position or Skills
15 Distinctive Feature: Grey Skin, Claws, Pupil-Less Eyes, Concealable, Always Noticed and causes Major Reaction)
10 Distinctive Features: Alien Blood (Not Concealable, Always Noticed and Causes Major Reaction, Detectable by Technology or Major Effort)
15 Claws: Physical Limitation: -5 on Rolls involving Fine Manipulation
15 Almost Weightless: Physical Limitation: Suffers double knockback from attacks.
15 Public ID
15 Psychological Limitation: Protective of Others
15 Psychological Limitation: Thinks she knows what is best for others
20 Susceptibility: Loss of Emotional Balance, 3d6 Entangle, Instant
10 Reputation: Busy-Body, 11- Extreme
HERO System Supers (home brew setting)
Greyskin aka Megumi Morisato
Note: this is from the end of a year long campaign so some XP spent
Smart 1
Incorporeal Form 3
Strong 3
Tough 4
Vigorous 2
Attack 2 Dimensional and Mass Shifts
Combat Expertise 2
Elusive 2
Knowledge: Writing 1
Knowledge: Supers and Super History 3
Knowledge: Computers 1
Knowledge: Conversation 3
Charismatic 3
Resistance Power Drain 2
Resistance Mental Attack 2
Iron-Willed: 3
Armored 4
Sixth Sense: Dimensional Anchors 1
Teleport 1
Life Support: 2 (high radiation)
Unique: X-Ray Vision 1
Unique: Invisible to Power Detection 1
Unique: Megascale leap 1
By the end of the campaign, Greyskin has adapted herself to being constantly standing in multiple positions at once. As a result, portions of any attack pass straight through her and the full impact is never placed on her toughened skin. In addition, she is more difficulty to affect by mental attack since it is hard to get a fix on her mind since it isn't always within her primary dimension. Attempts to drain and suppress her powers are similarly difficult. This has a tendency to freak out dimensional travelers such as the Eternals, who consider what she does to be something that should be impossible. Her strength, already above human, is similarly enhanced by this as she is able to phase out portions of any object or person she touches in order to make it easier to lift (as well as easier to tear apart.). She is also able to perceive the manner in which people are connected to a dimension. Enough to be able to tell apart natives and outsiders and also enough to tell that the immortal serial killer, Orsornio, is unusually strongly tied to the primary dimension of the story.
Every character from the world's best telepath to FBI agents to alien invaders that has tried to interrogate or talk with her has ended up in a conversation and revealing much more information than she gives them. She isn't trained for that. She's just infectiously conversational and people fall into a groove of talking to her.
Her obsessive knowledge of historical events related to supers and knowledge of specific supers had often been better than the official intel her team was given.
Greyskin also was capable of leaping up to 1 km at a time. She was primarily the team tank not the damage dealer. And she also provided intel via her knowledge and reverse interrogation techniques. She was only ever taken down once in the entire campaign. And that was when we were trying to be captured.
Admittedly, she was on the way to being taken down when the team was evacuated from the Madison Square Garden battle after successfully diverting the main enemy forces.
Punch: AR 4, DX 4, End: 0
Stunning, Ineffective x2
Due to the fact that anything she touches has reduced mass temporarily, every one of her attacks tends to send people flying across rooms.
Haymaker: AR: 3, DX 8, End: 5
Inaccurate, Activation, Effective x2, Stunning
She takes done time to wind up a heavier than usual punch by prepping dimensional shifts to tear through the enemy.
Dimensional Binding: AR: 4, DX: 0, End: 5
Paralyzing x2, Ranged, No Damage, Strike Through, Unique Flaw: target incorporeal
Greyskin sequesters someone outside the current dimension temporarily. Leaving them immobile and untouchable.
Pinball Dominoes: AR: 2, DX: 4, End: 10
Inaccurate x2, Ineffective x2, Mulitple Attacks x2, Stunning
Greyskin frequently practiced knocking one opponent into another sort of like playing billiards with bad guys.
Bizarre Appearance 2
Ineptitude: Manual Dexterity 3
Ineptitude: Teleporting 1
Impulsive 2
Obessession: Super autographs 3
Unique: Busybody 1
Sensitivity: Appearance 2
Unique: Glitchy 2
Unique: Knockback 2
Kind Hearted 2
Servitude: Masks 2
Endurance Use: Incorporeal 1
Endurance Use: X-Ray vision 1
Unique: Incorporeal does not stop radiation. 1
Powers in the setting mostly came from a mix of human and alien DNA. The alien parentage triggered something in the human genome that created powers that neither of the friendly alien races had themselves.
Megumi's powers awakened when a fight knocked her into some radioactive waste as a kid. They allowed her to survive (in fact, she is immune to the long term dangers of radiation, though it can still burn her to death and she can't phase away from it) but left her skin a toughened grey hide and her hands as twisted claws. Technically speaking she should be blind since her eyes appear to have been destroyed, but she still sees somehow (it's suspected to be based on her dimensional senses). Over time the scarred and burned appearance faded but she is still rather leathery and horrifying to most people, resulting in her wearing a scarf and hoody most of the time.
Despite her normally cheerful behavior she has severe issues related to her looks. Negative comments or even just commenting on how unique she looks can cause her to start having an anxiety attack. In such cases she has been known to get stuck in walls by accidentally phasing and unphasing with the panic attack keeping her from phasing back out. In addition, she occassional has had both her x-ray vision and her teleport go off on their own. By the end of the campaign this has become less common. Though if she is forced to use a mouse or keyboard rather than a voice command interface, she might trigger the anxiety on her own.
There is no known substance through which Greyskin cannot walk. Even anti-phasing measures are ineffective to stop her. She is not entirely aware that this makes her unique.
Megumi meddles in people's personal lives. She always tries to "fix" things for people.
Do to her nature of being constantly spread over multiple dimensions, any hit has the potential to knock her out of position. She is basically like an ultra ball. Easy to bounce around, hard to actually damage.
In the course of her career as a seeker (super powered black ops/ninja) she has killed 3 people. 2 were accidents (one was resurrected) when she overestimated their defenses. She had a reputation for lecturing her team members for dangerous or unfair tactics. So there was often a tendency to make sure she wasn't paying attention when hell hounds were summoned to attack the wounded, for instance. However, she allowed the death of one telepath and through Orsornio into vacuum noting it wouldn't be permanent. Ironically her dimensional binding attack would sever Orsornio from the dimension which would have killed him.
She once tried to get a supervillain's autograph during a fight and has similarly made such requests her first words to any famous super she's encountered regardless of the appropriateness of the situation. Such as at UN meetings. Or strategy sessions for dealing with alien attacks.
*******************************
HERO Stats
Value Char Cost
(45)15 Str 5 Lift: 12.8 Tons; 9d6 damage
23 Dex 39 OCV: 8/DCV: 8
25 Con 30
15 Body 10
20 Int 10 Perception Roll 13-
15 Ego 10 ECV: 5
25 Pre 15 Pre Attack: 5d6
12 Com 1
8 PD 5 With Force Field: PD: 28, rPD 28
8 ED 3 With Force Field: ED: 28, rED 28
5 Spd 17 Phases: 3, 5, 8, 10, 12
16 Rec 16
70 End 10
52 Stun 16
Normal Scale: 1" = 2 meters
Running: 6"/12"
Leaping: 15"/30"
Megascale Leaping: 1" (1"=1 km)
Swimming: 2"/4"
Teleportation: 13"/26"
30 Dimensional Phasing: Elemental Control, 60-Point Powers
15 1) Desolidification: Reduced Endurance (0 End), Activation Roll (-1), Vulnerable to Radiation Effects
29 2) Partial Phasing: Force Field (20 rPd/20 rED/9 Power Defense), Reduced Endurance (0 End), Doesn't work vs Radiation Effects
20 3) Phase Touch: +30 Strength, does not effect Figured Characteristics, Double Knockback, Reduced Endurance (1/2 End)
15 4) Teleportation: 12", No Relative Velocity, Safe Blind Teleport, Armor Piercing, Activation Roll 14, Jammed on failed activation
15 5) Dimensional Trap: Entangle 6d6, 6 Def, Requires Dimensional Philosophy Skill Roll, Cannot form Barriers, Vulnerable to Dimensional Attacks
1 Walk through Anything: Teleportation 1" Armor Piercing x2, Increased Endurance Cost (x4), Only to pass through items that "Affect Desolidified", Linked to Desolidification.
2 Mental Defense (5 points total)
10 Hardened Damage Resistance (8 rPD/8 rED) stops Penetrating before Armor Piercing
6 Power Defense (6 pts)
5 Invisibility to Sense Cosmic Power Reduced End (0 End)
5 Leaping +5" (15" Forward, 7 1/2" upward)
1 Megascale Leaping for 1" (1"=1 km)
3 Life Support: Longevity: 200 years, Safe in High Radiation
4 Megascale Sight, 1"=1 km (objects less than 1 km away unclear, so have to turn it off and on)
7 N-Ray Perception, not through Lead, Sight Group, Activation Roll 14-
5 Nightvision
20 Sense Dimensional Anchors (how people and objects are connected to their home dimension): Ranged, Discriminatory, Targetting
12 Contact: Aesir Academy, Good Relationship, Organization, 12-
2 Reputation: Looks out for others 14-, +2/+2d6
(RP) Reputation: Seeker 11- +2/+2d6
5 Eidetic Memory
3 Lightning Calculator
4 Speed Reading (x10 speed)
5 Conversation 15-
4 Dimensional Philosophy: 14-
3 Computer Programming 13-
3 KS: Supers 13-
3 KS: Historical Superhuman Battles 12-
3 PS: Author 13-
0 Language: Japanese (Native)
4 Language: English (idiomatic)
4 Language: Norweigan (idiomatic)
3 Teamwork 14-
Disadvantages
10 Dependent NPC: Older Brother 11-, Normal, Useful Noncombat Position or Skills
15 Distinctive Feature: Grey Skin, Claws, Pupil-Less Eyes, Concealable, Always Noticed and causes Major Reaction)
10 Distinctive Features: Alien Blood (Not Concealable, Always Noticed and Causes Major Reaction, Detectable by Technology or Major Effort)
15 Claws: Physical Limitation: -5 on Rolls involving Fine Manipulation
15 Almost Weightless: Physical Limitation: Suffers double knockback from attacks.
15 Public ID
15 Psychological Limitation: Protective of Others
15 Psychological Limitation: Thinks she knows what is best for others
20 Susceptibility: Loss of Emotional Balance, 3d6 Entangle, Instant
10 Reputation: Busy-Body, 11- Extreme