Final Fantasy Job Templates.
Posted: Tue Aug 12, 2014 5:17 pm
with the complete book now in our grubby little hands, i thought it would be interesting to get a Final Fantasy themed thread going. post yer monsters, jobs, spells, weapons, whatever here for a FF OVA one stop shop.
These classes are assumed that PC's get 10 dice to create an initial character, and these templates come out of that. i tried to keep them as equal to one another as i could.
Fighter:
- Tough X2
- Skill: X2 (either swodsmanship, polearms, clubs or empty handed)
- Armor X1
- Combat expert X1
- 4 free dice the player can allot as he chooses.
Archer:
- Quick X2
- Tough X1
- Skill: Archery X2
-Skill Survival X2
- 4 free dice to allot as the player chooses.
Thief:
- Quick X1
- Dexterous X2
- Art of invisibility X2
- Skill: Thievery X2
- 4 leftover dice the play can allot as he chooses.
Monk:
- Strong X1
- Tough X2
- Combat Expert X2
- Acrobatics X1
- 4 leftover dice the play can allot as he chooses.
Blackmage
- Black Magic Spells (attack X2, multiple targets X1)
- Arcane Magic X2 (cannot be used to create any form of healing effect)
- Skill: Lore X2
- Smart X1
- 4 left over yadda yadda
White Mage
- Cure Spells (Healing X2, ranged X1)
- Arcane Magic X2 (cannot be used to create any form of attack effect)
- Skill: Medicine X2
- Iron Willed X1
- 4 leftover dice
Summoner
- Minion X3 (levels stacked into one creature, summonable)
- Arcane Magic X1
- Tough X2
- 4 leftover dice
Red Mage:
- Arcane Magic X3
- perceptive X2
- Vital X2
-3 leftover dice.
Blue Mage
- Tough X2
- Iron Willed X2
- Mimic X2 (2 die pool that can be spent to mimic levels in an ability of a monster the mage has defeated in the past.)
- 4 leftover dice
Time Mage:
- Time Freeze X2
- Arcane Magic X1
- Perceptive X1
- Iron Willed X1
- 6 leftover dice.
Dark Knight:
- Combat Expert X2
- Armor X2 (item)
- Lifedraining strike (attack 2, vampiric)
- 4 leftover dice
Holy Knight
- Tough X2
- Healing X1
- Combat Expert X1
- Armor X2 (item)
Dragoon
- Tough X2
- Combat Expert X1
- Jump X2
- Quick X1
- Lance (attack 1, item, effective, biuldup X1)
- 3 leftover dice.
These classes are assumed that PC's get 10 dice to create an initial character, and these templates come out of that. i tried to keep them as equal to one another as i could.
Fighter:
- Tough X2
- Skill: X2 (either swodsmanship, polearms, clubs or empty handed)
- Armor X1
- Combat expert X1
- 4 free dice the player can allot as he chooses.
Archer:
- Quick X2
- Tough X1
- Skill: Archery X2
-Skill Survival X2
- 4 free dice to allot as the player chooses.
Thief:
- Quick X1
- Dexterous X2
- Art of invisibility X2
- Skill: Thievery X2
- 4 leftover dice the play can allot as he chooses.
Monk:
- Strong X1
- Tough X2
- Combat Expert X2
- Acrobatics X1
- 4 leftover dice the play can allot as he chooses.
Blackmage
- Black Magic Spells (attack X2, multiple targets X1)
- Arcane Magic X2 (cannot be used to create any form of healing effect)
- Skill: Lore X2
- Smart X1
- 4 left over yadda yadda
White Mage
- Cure Spells (Healing X2, ranged X1)
- Arcane Magic X2 (cannot be used to create any form of attack effect)
- Skill: Medicine X2
- Iron Willed X1
- 4 leftover dice
Summoner
- Minion X3 (levels stacked into one creature, summonable)
- Arcane Magic X1
- Tough X2
- 4 leftover dice
Red Mage:
- Arcane Magic X3
- perceptive X2
- Vital X2
-3 leftover dice.
Blue Mage
- Tough X2
- Iron Willed X2
- Mimic X2 (2 die pool that can be spent to mimic levels in an ability of a monster the mage has defeated in the past.)
- 4 leftover dice
Time Mage:
- Time Freeze X2
- Arcane Magic X1
- Perceptive X1
- Iron Willed X1
- 6 leftover dice.
Dark Knight:
- Combat Expert X2
- Armor X2 (item)
- Lifedraining strike (attack 2, vampiric)
- 4 leftover dice
Holy Knight
- Tough X2
- Healing X1
- Combat Expert X1
- Armor X2 (item)
Dragoon
- Tough X2
- Combat Expert X1
- Jump X2
- Quick X1
- Lance (attack 1, item, effective, biuldup X1)
- 3 leftover dice.