Ideas for Regeneration ability and Recover Roll
Posted: Thu Jun 12, 2014 5:16 am
So, about recovering 10 Endurance during combat if you do nothing but recuperate, why did that change from 5 to 10 during the revised edition? Was 5 not too much?
Nevertheless, I'm the kind of person who likes seeing people rolling dice wherever they do an action - even actions that are pretty mundane, I like having them to roll and see how 'well' they did. With that said, what do you guys thinking about a recover roll?
Instead of regaining 10 automatically, you would roll 2d6 + Vitality + Tough and that would be your recover. It would be less to normal and less resilient characters, but characters whose abilities reflect a very sturdy and vigorous person could recuperate more than 10. It adds a layer of randonmness that might be interesting.
Adding to that, there could also be the ability 'regeneration', which would not only add to the recover roll, but would allow you to split the total rolled between Health and Endurance. So, rolling 14 total, you could put 8 to Health and 6 to endurance. If you are defeated in combat, you would not be able to use regeneration to 'never lose', or else that would be a very broken ability.
This possibilitates the creation of a kind of character that I find very interesting for a villain, that is the 'living wall'. A character that basically does not attack and has high defense and regeneration, and causes damage through inaction. Like, a giant sentient wall of fire who impedes the progress of the heroes, having Armor, Regeneration and Barrier (attack).
Well, what do you guys think of Recover Rolls and Regeneration?
Nevertheless, I'm the kind of person who likes seeing people rolling dice wherever they do an action - even actions that are pretty mundane, I like having them to roll and see how 'well' they did. With that said, what do you guys thinking about a recover roll?
Instead of regaining 10 automatically, you would roll 2d6 + Vitality + Tough and that would be your recover. It would be less to normal and less resilient characters, but characters whose abilities reflect a very sturdy and vigorous person could recuperate more than 10. It adds a layer of randonmness that might be interesting.
Adding to that, there could also be the ability 'regeneration', which would not only add to the recover roll, but would allow you to split the total rolled between Health and Endurance. So, rolling 14 total, you could put 8 to Health and 6 to endurance. If you are defeated in combat, you would not be able to use regeneration to 'never lose', or else that would be a very broken ability.
This possibilitates the creation of a kind of character that I find very interesting for a villain, that is the 'living wall'. A character that basically does not attack and has high defense and regeneration, and causes damage through inaction. Like, a giant sentient wall of fire who impedes the progress of the heroes, having Armor, Regeneration and Barrier (attack).
Well, what do you guys think of Recover Rolls and Regeneration?