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1e House Rule: Clashes and Struggles

Posted: Sun Jan 12, 2014 1:24 pm
by AdamThePony
Though this might technically be covered by the Counter rule in the First Edition book, I figured that I might add rules to invoke a classic trope of Shounen works:

The Struggle.

You've seen it countless times. Two Kamehameha Waves crashing against each other, the swords of two fencers locked against one another, or simply two characters locked in a tight grapple. Neither side's willing to budge, but only one can come out unscathed.

The rules for a Struggle are simple: Much like the Counter, the two opponents make a contested attack roll. Should the results come dead even, a Struggle ensues. The two then make a series of contested rolls "best of 3/5/7" fashion, depending on how high the reuslting number was. The first to win the required number of rounds wins the struggle, and the sum of the winning numbers is compared to a defense roll of zero.

Ideally, this should be more likely to occur with stronger characters, as the chance of rolling matching numbers makes such a contest to be very climactic.

Re: 1e House Rule: Clashes and Struggles

Posted: Thu Jan 30, 2014 10:26 pm
by Clay
That's a pretty cool addition! I could see that being a very dramatic ending (or beginning!) to a fight.

In a game with multiple players though, I could see it monopolizing screen time and leaving other players a bit restless as you play out this single attack. But in a one-on-one game? I'd definitely see the appeal.