I am starting a Chrome Shelled Regios campaign this week and am working on material for a Macross campaign. I
am also kicking around ideas and plans for a Megaman X game.
Yep, Touhou is a series of games for PC who stars a huge number of girls. They live on Gensokyo, an area that really exists on Japan (they claim that Gensokyo is real and is hidden by a magical barrier). The cast is huge, as previously said, and the "worlds" are a fertile land for stories and adventures. Fan games, music, videos, fan anime, doujin, events and much more are organized by the fans, all worldwide.Ayleron wrote:I remember when you posted that on the boards. I found some info on it, but haven't really been able to figure out what Touhou is besides a successful video game series. What is it about and how will you run it?
Someone explain Magic Cylinder to that girl...
Magic Cylinder? Probably they don't need it: Spellcard Duels are games, non-lethal, no one dies. Why? They are strong, so strong that entire cities could fall before them if they release their full power.cassius335 wrote:Someone explain Magic Cylinder to that girl...
Universal Century Gundam seems to be the favorite among Gundam fans from what I've heard. Personally, I prefer After Colony (Gundam Wing), but that's only because it was my introduction to Gundam, way back in middle school. When I saw the manual for a Universal Century game (around the same time), it confused me to no end.Sabersonic wrote:Hello there forum, this is Alfonso P. Posadas Jr. from Kickstarter but you can call me by my screen name as indicated on the left and I just registered with this forum.
Anyway, enough introductions. My plans upon receiving the second edition of OVA (it is second edition right ) is to use it as a foundation for three campaigns that I am just aching to GM. First is a general crossover of the Gundam franchise with elements of other Sunrise productions split into two campaigns: The One Year War or as I have dubbed it the First Great Earth Sphere War and the Unification War set upon a post-apocalyptic earth.
Second is this space opera setting called the Crongus Wars which is a pet project of mine from back in the mid-to-late 90s.
Third is another campaign involving giant robots; Transdimensional Pangea War
Wing was my first Gundam I've ever seen myself as well, though it doesn't really lend well to the kind of Sunrise crossover I have in mind. Granted, they'll make an appearance in the inevitable Gryps campaign in the distant future.Rawle Nyanzi wrote:Universal Century Gundam seems to be the favorite among Gundam fans from what I've heard. Personally, I prefer After Colony (Gundam Wing), but that's only because it was my introduction to Gundam, way back in middle school. When I saw the manual for a Universal Century game (around the same time), it confused me to no end.
did you mean how I organize the whole setting of the campaign or something else?Rawle Nyanzi wrote:I'd like to hear how your Gundam campaign goes.
I just meant how your gaming group takes it. Highlights, exciting events, that sort of thing.Sabersonic wrote:
And out of clarification purposes, when you saiddid you mean how I organize the whole setting of the campaign or something else?Rawle Nyanzi wrote:I'd like to hear how your Gundam campaign goes.
I think I see what you're talking about. I'll let you know when I finally get a group.Rawle Nyanzi wrote:I just meant how your gaming group takes it. Highlights, exciting events, that sort of thing.
That's the beauty of OVA; it doesn't have to be some gigantic smash-up -- and this is from a person who generally likes smash-up scenarios.Dreamstryder wrote:Enchanted by the worlds in anime like Tree of Palme, Green Legend Ran, and Windaria, I'm considering a game about collecting the pieces of broken hearts and lost childhoods in a harsh, possibly post-apocalyptic, alien world. Rather than focus on external strengths of the characters, I'd turn an eye toward how they make sense of life on their lonely planet, where water is currency in the haunted deserts, mutant forests devour humans, and those who mourn loss or hope to gain gaze wistfully upward at the abandoned(?), robotic moons. I'll start there; who knows if I'll end there!